

When Steam Goes Live
#1
Posted 27 September 2015 - 09:07 AM
#2
Posted 27 September 2015 - 03:49 PM

#3
Posted 27 September 2015 - 09:12 PM
Theaus, on 27 September 2015 - 09:07 AM, said:
Heck I'd request a whole month before invasion.
#4
Posted 27 September 2015 - 09:20 PM
Theaus, on 27 September 2015 - 09:07 AM, said:
That doesn't help the new players that would come in a week after.
#5
Posted 28 September 2015 - 11:30 PM
Then one-two weeks later, run the full clan invasion again..
#6
Posted 29 September 2015 - 06:56 AM
#7
Posted 11 October 2015 - 11:16 AM
#8
Posted 12 October 2015 - 11:50 AM
#10
Posted 16 October 2015 - 12:26 AM
#11
Posted 17 October 2015 - 03:59 AM
Vellron2005, on 28 September 2015 - 11:30 PM, said:
Then one-two weeks later, run the full clan invasion again..
Yes and the IS could have something similar. Also, along with the Pentagon worlds and such. I guess there have to be SOME use of they grey star system dots lying around the sphere. Also the periphery states are dotted around along with the FRR like star systems "north-east" of the IS. And the oddities, west of Steiner territory, pirate states I think. So much potential.
#13
Posted 17 October 2015 - 08:42 PM
-k
#14
Posted 17 October 2015 - 09:48 PM
#15
Posted 17 October 2015 - 10:24 PM
Clan tech cheese ****** can do the golden century murdering each other with honor thing instead.
#16
Posted 18 October 2015 - 03:34 AM
#19
Posted 19 October 2015 - 04:42 PM
IraqiWalker, on 19 October 2015 - 04:04 PM, said:
There is certainly some basic gating that could be utilized for MWO Community Warfare without being very harsh and allowing people into the game mode without too much fuss.
-Completion of the Tutorial.
-4 Mastered mechs for faction of choice (totaling drop deck tonnage or less . . . not hard to do with a drop deck of 2 mediums and 2 heavies, each of the same chassis).
-Unlocked at least one Weapon Module (first tiers are only 500 GXP).
-Unlocked at least one Pilot Module (cheapest are only 5k GXP).
That's not hard to complete and would drastically increase the quality of game that people bring to the CW table at a minimum standard.
It also doesn't require anyone to spend any real money, because you can buy and sell the chassis and repurchase everything to have a 4 mech drop deck on the basic 4 mech bays you're given at the start.
#20
Posted 19 October 2015 - 07:09 PM
Sereglach, on 19 October 2015 - 04:42 PM, said:
-Completion of the Tutorial.
-4 Mastered mechs for faction of choice (totaling drop deck tonnage or less . . . not hard to do with a drop deck of 2 mediums and 2 heavies, each of the same chassis).
-Unlocked at least one Weapon Module (first tiers are only 500 GXP).
-Unlocked at least one Pilot Module (cheapest are only 5k GXP).
That's not hard to complete and would drastically increase the quality of game that people bring to the CW table at a minimum standard.
It also doesn't require anyone to spend any real money, because you can buy and sell the chassis and repurchase everything to have a 4 mech drop deck on the basic 4 mech bays you're given at the start.
I brought up something like that, and there was much whining, and complaining about 4 mastered mechs being too much. So we dropped it down to 4 mechs at full elites.
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