But no flaming or whining.
I think the thing is a good idea in principle.
However details in its logic are currently not sane and need adjustment. Because otherwise (i.e. current state), the system is highly counter-productive and absurdly unfair to both good and bad performance.
Examples (seen in dozens of matches now):
1.)
Say I make 400 damage and 1 kill and we win. I'm getting uprated for sure.
Say I make 400 damage and 1 kill and we get stomped (which is a CONSIDERABLY better performance because of harder circumstances). I get downrated EVERY TIME.
This is NOT sane.
If you want to tie PSR uprating to the team win, fine. Then let people performing "halfway good" in a defeat outcome at least keep their score even, but don't downrate them for performing well under hard circumstances. This is NOT sane.
2.)
Say I played badly, ~150 score (and not due to bad score formula but actual bad performance), but we win.
I get uprated. Why? Makes no sense.
Okay, okay, maybe I helped a little, contributed a little, weren't all too bad. So keep the score where it is, but don't reward bad play for christ's sake.
Again: this is NOT sane.
My (rough) suggestion* would be:
Win:
Player score < 100: downrate
Player score in [100;200]: keep even
Player score > 200: uprate
Defeat:
Player score < 200: downrate
Player score in [200;400]: keep even
Player score > 400: uprate
(the values can/should maybe be adjusted for each tier, but the principle could stay the same)
(*) Of course that only makes sense if the match score calculation is halfway fair.
Currently, it is extremely half baked. Objectively determinable. Note the following examples:
1.)
Say a player makes 12 headshots (bear with me, for the sake of exemplification).
Afaik that would give him a score of 342 (for 198 score for 12*(15+18)=396 damage plus 12*(4+8)=144 score for solokilling 12 mechs).
Compare that to a guy who LRM-sprays 1000 damage over 12 mechs without destroying a single component.
Whatever "help" for "opening up" he might be, he definitely was LESS help than killing 12 mechs on his own.
His score: 500. Considerably HIGHER that the godlike headshot guy.
This is NOT sane.
2.)
A more realistic example:
I try to play efficiently. I have a Wubhawk, halfway okay aim, I aim for CT, kills are not too hard if I don't make big mistakes. Especially on medium mechs.
Meaning I don't require a lot of raw damage to do a kill (solo kill even), I do precise damage.
Very often, my matches look like this: 350 damage, 2 kills, 200-250 score. Damage- and scorewise, I did "okay", but actual contribution wise, I lifted twice my weight.
This is neither fair nor sane.
3.)
Killing an UAV requires 10 damage (AFAIK) but yields only 2 score.
Randomly distributing 10 damage on mechs yields ... 5 score.
Similar with capping, etc. All the actual tactical contributions bring JOKE score compared to the HUNDREDS of damage score.
NOT SANE.
Conclusion:
Damage is WAY overrated in determining match score.
Especially useless damage.
Damage that just scratches the armor of an arm or the leg, when the kill actually happened through torso or head is IRRELEVANT damage.
Why not simple measure actual relevant damage?
- If a component is destroyed, use the damage inflicted (both to armor and structure) to it to determine who gets what share of the component's total score worth. Mass Effect Multiplayer works that way (surely many other games out there) and it was ALWAYS PERFECTLY FAIR AND SIMPLE.
- Same for a destroyed Mech. Of course only the damage that led to the kill counts (e.g. all damage to left and/or right torso or to head or to CT or to bothlegs).
- Damage that takes out a piece of equipment via critical hit (HS, weapon, ammo, whatever)
Everything else is IRRELEVANT, wasted damage and should NOT be rewarded with score.
The current match score formulas can be described by two very descriptive sentences:
1.) "If you want to have low score, do the mission objective."
2.) "Match score punishes accuracy, efficiency and actual contribution but rewards useless damage spaying"
Not sane.
Edited by Paigan, 09 October 2015 - 06:54 AM.