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Invisible Walls/ledges.


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#1 GrimRiver

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Posted 27 September 2015 - 08:11 PM

Ok so I've been trying to run a dragon-1n lately and I've noticed invisible walls and ledges are far more pronounced then ever before, it's soo bad I can't even make use of the dragon at all, 90% of my shots are hitting a barrier thats not even there and that means I have to expose 70/90% of my mech just to get a shot where other mechs only need to expose 30/50%.

Simple solution: Remove invisible walls because it's stupid and this is the only game I know of that does this and if it's to combat snipers then it doesn't help at all because people still snipe so why even?

List me all the pros and cons of an invisible wall that takes 100% of your surprise alpha strike.

#2 An Atlas

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Posted 27 September 2015 - 08:12 PM

This game is flat out designed to cater to light / fast mechs.

They won't remove them b/c then people might actually get shot when they poke out to alpha strike an assault mech.

#3 GrimRiver

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Posted 27 September 2015 - 08:24 PM

View PostMechWarrior1086091, on 27 September 2015 - 08:12 PM, said:

This game is flat out designed to cater to light / fast mechs.

They won't remove them b/c then people might actually get shot when they poke out to alpha strike an assault mech.

I understand they're trying to give lights a bit of an edge but putting an invisible wall that neuters other mechs with low sitting hardpoints isn't the way and plus with it gone people will learn not to sit and play peekaboo as much.

#4 An Atlas

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Posted 27 September 2015 - 08:26 PM

View PostGrimRiver, on 27 September 2015 - 08:24 PM, said:

I understand they're trying to give lights a bit of an edge but putting an invisible wall that neuters other mechs with low sitting hardpoints isn't the way and plus with it gone people will learn not to sit and play peekaboo as much.


I feel your pain, but this has been a known issue since launch.... and as far as I know they're are no plans to fix it.

Maybe with the upcoming map redo's?

#5 GrimRiver

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Posted 27 September 2015 - 08:36 PM

View PostMechWarrior1086091, on 27 September 2015 - 08:26 PM, said:


I feel your pain, but this has been a known issue since launch.... and as far as I know they're are no plans to fix it.

Maybe with the upcoming map redo's?

I don't notice it on river and forest as much or at all so I think the new maps have it fixed or toned down but it's down right horrid on HPG and desert.

My 1n doesn't work at all on HPG, I have to stand almost out in the open just to shoot.

#6 MrJeffers

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Posted 28 September 2015 - 07:11 AM

View PostGrimRiver, on 27 September 2015 - 08:11 PM, said:

Ok so I've been trying to run a dragon-1n lately and I've noticed invisible walls and ledges are far more pronounced then ever before, it's soo bad I can't even make use of the dragon at all, 90% of my shots are hitting a barrier thats not even there and that means I have to expose 70/90% of my mech just to get a shot where other mechs only need to expose 30/50%.

Simple solution: Remove invisible walls because it's stupid and this is the only game I know of that does this and if it's to combat snipers then it doesn't help at all because people still snipe so why even?

List me all the pros and cons of an invisible wall that takes 100% of your surprise alpha strike.


Sorry, but invisible walls are not a play balance or designed in thing. They are an unfortunate side effect of the way the terrain map and collision map relate. Terrain map has higher fidelity than the collision map; to put it simply terrain objects are complex shapes but the collision maps are simple objects like a cube.

They've done map updates in the past for this, still the worst ones are HPG and Bog. But nothing has changed there recently.

#7 Lostdragon

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Posted 28 September 2015 - 07:24 AM

You should have tried to play Tourmaline when it first came out...

#8 Deathlike

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Posted 28 September 2015 - 07:27 AM

I feel the since most of the work is committed to new mechs, that the map portion isn't getting the proper attention (I mean, see last year with the original Clan Wave 1 release).

So, it's one of those things that will linger in this game for an indefinite amount of time, due to "priorities".

#9 VanguardMk1

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Posted 28 September 2015 - 07:33 AM

HPG has been known for its horrid edge hitboxes for a while now. I don't know if or when it will get fixed, which is a shame. It's one of my favourite maps. Tourmaline got a fix recently, so perhaps they're working on HPG now.

#10 TLBFestus

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Posted 28 September 2015 - 07:34 AM

View PostGrimRiver, on 27 September 2015 - 08:11 PM, said:

Ok so I've been trying to run a dragon-1n lately and I've noticed invisible walls and ledges are far more pronounced then ever before, it's soo bad I can't even make use of the dragon at all, 90% of my shots are hitting a barrier thats not even there and that means I have to expose 70/90% of my mech just to get a shot where other mechs only need to expose 30/50%.

Simple solution: Remove invisible walls because it's stupid and this is the only game I know of that does this and if it's to combat snipers then it doesn't help at all because people still snipe so why even?

List me all the pros and cons of an invisible wall that takes 100% of your surprise alpha strike.



Have things gotten so desperate around here that people are starting to see poor design and sloppy work by PGI as a "feature" to help light mechs now? Wow.

It's not a feature, it's just more PGI sloppiness. I'd say "get used to it" but if appears that's already happening.





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