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Black Knight Hitbox


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#1 madhermit

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Posted 28 September 2015 - 03:20 AM

Hello fellow players.

I and my team, which consists some of the most intelligent people on this planet (including Stephen Hawking), have been working around the clock tirelessly for 4 days now to determine the Black Knight hitboxes and we are finally ready to publish our results of this extensive research:

Posted Image

As you can see, the CT is the main focus here. Team and I were joking at coffee breaks how stupid it would be to give this mech torso twist quirks considering how large the CT is compared to the other sections.


Tl;dr: The hitboxes on this thing are abysmal.

Edited by madhermit, 28 September 2015 - 03:20 AM.


#2 Antares102

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Posted 28 September 2015 - 03:21 AM

+1 for "whatever" and "who cares" :D

#3 madhermit

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Posted 30 September 2015 - 01:14 AM

Please fix this mech.

#4 KinLuu

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Posted 30 September 2015 - 01:22 AM

As a clan player, I fail to see the problem?

Looks fine to me.

#5 sycocys

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Posted 30 September 2015 - 02:35 AM

Oddly it seemed like the R variant had a better hitbox setup than the other one I tried. CT still too big but it was noticeably better.

#6 Yellonet

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Posted 30 September 2015 - 02:39 AM

PGI has said that there's an adjustment coming with the next patch, so We will probably see more ST death after that (if running XL).

#7 MeiSooHaityu

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Posted 30 September 2015 - 02:43 AM

It's better to die from more side torso deaths, but die less often. That's what I'm banking on anyway.

#8 SgtMagor

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Posted 30 September 2015 - 02:50 AM

Shooters, you may begin shooting when your dog target appears. that's one big bulls eye!

#9 SplashDown

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Posted 30 September 2015 - 06:41 AM

View PostKinLuu, on 30 September 2015 - 01:22 AM, said:

As a clan player, I fail to see the problem?

Looks fine to me.

LMAO i couldnt agree more clan brother...die free birth die. LOL

#10 Carrioncrows

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Posted 30 September 2015 - 06:52 AM

Hitbox thread!?!?

.....under control.

back to sleep.

#11 kapusta11

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Posted 30 September 2015 - 06:57 AM

Good one.

#12 Ragnahawk

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Posted 07 February 2016 - 06:10 PM

Not adjusted still broken side torsos.


Edited by F8Sealed, 07 February 2016 - 06:19 PM.


#13 LegendaryArticuno

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Posted 07 February 2016 - 06:14 PM

The Thunderbolt could use some buffs.... Top Dawg is about to get eviscerated by IS range quirk nerf.

#14 Ragnahawk

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Posted 07 February 2016 - 06:20 PM

View PostLegendaryArticuno, on 07 February 2016 - 06:14 PM, said:

The Thunderbolt could use some buffs.... Top Dawg is about to get eviscerated by IS range quirk nerf.

Irrelevant to this thread.

#15 Sigilum Sanctum

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Posted 07 February 2016 - 06:30 PM

Posted Image

#16 Ultimax

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Posted 07 February 2016 - 06:43 PM

View PostSigilum Sanctum, on 07 February 2016 - 06:30 PM, said:

Posted Image



Doesnt look that bad.

Edited by Ultimax, 07 February 2016 - 06:44 PM.


#17 xXBagheeraXx

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Posted 07 February 2016 - 06:49 PM

Not sure if serious, or if black knights actually that broken...

#18 Deathlike

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Posted 07 February 2016 - 06:50 PM

Once upon a time (before the hitbox adjustment), it was like an oversized Kintaro.

Your arms are your friends here... and it helps to "keep your hands up" (don't use arm lock for this).

#19 Tarogato

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Posted 07 February 2016 - 06:58 PM

View PostF8Sealed, on 07 February 2016 - 06:10 PM, said:

Not adjusted still broken side torsos.




That is exactly how you don't check hitboxes. lol.

The best way to do it is use a tiny damage weapon, like small laser, on a mech with near-cockpit mounts. And fire at individual spots to confirm borders. Spraying all over an area with ERLL doesn't yield very much information. Posted Image





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