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Pardon Me If It's Been Asked, But What Are The Tier Rankings Based On?


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#21 Death Proof

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Posted 28 September 2015 - 08:23 AM

View PostJohnny Z, on 28 September 2015 - 08:20 AM, said:

A player can get to tier one without ever winning a game with the current PSR. Right or wrong? If thats right how can it be based on win/loss?

I will even add, that not only is it possible to get to tier 1 without winning a single match, its doable.


It's "based" on win/loss because winning is the primary factor in increasing your PSR.

Only under extremely rare circumstances will your score go up on a loss.

In other words, the performance of your team will likely affect your PSR more so than your individual skill.

Edited by Death Proof, 28 September 2015 - 08:28 AM.


#22 Johnny Z

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Posted 28 September 2015 - 08:24 AM

View PostDeath Proof, on 28 September 2015 - 08:23 AM, said:



It's "based" on win/loss because winning is the primary factor in increasing your PSR.

Only under extremely rare circumstances will your score go up on a loss.


Thats not true.

1 kill 450 damage and some assists is enough to go up on a loss. Thats an above average score but far from extremely rare or even a really good score.

Whats a true average score? .75 kill 300 damage 3 assists? Lol someone can figure it out Im sure.

Edited by Johnny Z, 28 September 2015 - 08:29 AM.


#23 Death Proof

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Posted 28 September 2015 - 08:41 AM

View PostJohnny Z, on 28 September 2015 - 08:24 AM, said:

Thats not true.

1 kill 450 damage and some assists is enough to go up on a loss. Thats an above average score but far from extremely rare or even a really good score.

Whats a true average score? .75 kill 300 damage 3 assists? Lol someone can figure it out Im sure.


I don't think it's a static amount; it's player dependent. I've had plenty of lost matches where I've had a match score over 500 with multiple kills and still never went up. I usually stay the same on a loss...or do down (about 50/50).

Anyway, my point is...PSR is affected more heavily by your team's performance than your own...since you can gain more PSR points on a win than you can on a loss.

#24 Johnny Z

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Posted 28 September 2015 - 08:49 AM

View PostDeath Proof, on 28 September 2015 - 08:41 AM, said:



I don't think it's a static amount; it's player dependent. I've had plenty of lost matches where I've had a match score over 500 with multiple kills and still never went up. I usually stay the same on a loss...or do down (about 50/50).

Anyway, my point is...PSR is affected more heavily by your team's performance than your own...since you can gain more PSR points on a win than you can on a loss.


Ok fine. No offense but I would reply to anyone that says its win/loss based and not score based. Couldnt be bothered most of the time since it seems to be a big topic to pass the time on these forums lately and to try minimize the role score does have to play in the PSR. When in fact score defines arrow up or down or if win/loss even plays a role.

This is a 10/10 threat assement for players. Thats what its called, not a ranking system. Its to determine if a player should be playing against newies or not or if a player is casual etc.

Many games dont have this at all or have done it alot worse.

Edited by Johnny Z, 28 September 2015 - 08:49 AM.


#25 Death Proof

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Posted 28 September 2015 - 09:15 AM

View PostJohnny Z, on 28 September 2015 - 08:49 AM, said:

Many games dont have this at all or have done it alot worse.


I think it's a fantastic improvement over the old Elo-based system because it does take individual performance into account. I'm curious to see how it plays out over the next few weeks.

I was mainly commenting on the way it was first described...which was misleading because they made it sound like it was going to be heavily based based on individual performance rather than team performance, going so far as to explain why the Elo system wasn't working because it was based on win/loss.

I think that's what's causing all of the confusion with players.





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