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Psr = Deathball?


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#1 Jungle Rhino

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Posted 28 September 2015 - 10:32 PM

Is it just me or are people getting precious about dying and just clumping together in a big group trying not to be THAT GUY who stumbles into the enemy death ball doing the same thing...

Why do I seem to be that guy...

I'm not sure this whole systems encourages actual fun?

Anyhow Tier 5 here I come!!

#2 Kotzi

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Posted 28 September 2015 - 10:41 PM

No single map gives any incentive to splitt your forces. If their would be any advantages gained by any cappable mission objectives people would have to consider to splitt up. As it is now only very good players/teams flank effectively. Deathball is easymode thats why everybody does it.

#3 Sarlic

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Posted 28 September 2015 - 10:46 PM

It's incredible.

First match this morning about the typical scrub pugs. Get rolled.

Really getting tired of these idiotic behaviour. Good reason why i prefer the GROUP Q in my Atlas / Orion. I peform tenfold better with people who KNOW what they're doing.

I called a location 3(!) times if incoming push. All got ignored. Yeah, i whined. Legit whine beceause i saw the whole team being hammered away under 5 minutes because they just ran away from the Assaults.

HPG Manifold. You get that? HPG Manifold!

The Solo Q is terrible for your blood pressure. It's the players who're doing this; no matter how you peform. Sometimes you cant fix the amount of stupid even with quality tools.

I really get annoyed by this kind of things.

Edited by Sarlic, 28 September 2015 - 11:34 PM.


#4 Speedy Plysitkos

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Posted 28 September 2015 - 10:51 PM

Sarlic... Solo Q T5... you cant imagine the effort there. practicly not possible to cooperate there, too much kids everywhere. Im stuck atm .. ie win loss win loss win loss (400+ matchscore , then <100 because stomps 2-12). T5 is real hell.

#5 VinJade

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Posted 28 September 2015 - 10:55 PM

I tend to not be clumped together as any one with air strike, ect can easily deal heave damage to the 'clump'.
I am ether a very fast light mech armed with LRMs and a Laser and try to complete the mission such as base capture or resource collections as both could easily turn the tide, or I am a fire support unit.

though it is funny how some b**** about me doing ether or as I 'take too long' for their liking.

#6 Sarlic

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Posted 28 September 2015 - 11:00 PM

View PostTitannium, on 28 September 2015 - 10:51 PM, said:

Sarlic... Solo Q T5... you cant imagine the effort there. practicly not possible to cooperate there, too much kids everywhere. Im stuck atm .. ie win loss win loss win loss (400+ matchscore , then <100 because stomps 2-12). T5 is real hell.


I can tell you T1 isnt much better. If we talk about tiers. I dont like speculation but so so far my experiences are terrible and i cant blame people for sinking tiers.

Boating, vomit loadouts, PPC+Gauss combo's and people still don't teamwork there. The matches are closer because everyone tends to run these loadouts getting picked one by one on the longer distance. I almost seep practically no diversity. Perhaps a few known names who run Awesomes, Highlanders etc.

I dont bother using the Atlas over there with all that lasers. Only a handfull matches likes to support to the Assaults. I am doing fairly in the Orions due more speed and twist but that's about it.

For the rest it's the same crap i see every day.

Extremely dull and boring and not fun at all.

I had a Weekend drop with some friends of mine this weekend. I had more fun in a couple of hours then i had in weeks. I regulary group up with my Unit noiw and it's tenfold better then in the solo q. Even when you face 12 man ROFL stomps. Atleast your team attempt / knows how to teamwork.

The Solo Q is bad for your blood pressure.

Edited by Sarlic, 28 September 2015 - 11:02 PM.


#7 Aresye

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Posted 28 September 2015 - 11:01 PM

View PostSarlic, on 28 September 2015 - 10:46 PM, said:

It's incredible.

First match this morning about the typical scrub pugs. Get rolled.

Really getting tired of these idiotic behaviour. Good reason why i prefer the Solo Q in my Atlas / Orion. I peform tenfold better with people who KNOW what they're doing.

I called a location 3(!) times if incoming push. All got ignored. Yeah, i whined. Legit whine beceause i saw the whole team being hammered away under 5 minutes because they just ran away from the Assaults.

HPG Manifold. You get that? HPG Manifold!

The Solo Q is terrible for your blood pressure. It's the players who're doing this; no matter how you peform. Sometimes you cant fix the amount of stupid even with quality tools.

I really get annoyed by this kind of things.


I've learned quite a few things while trying to level up my F2P alt:
1. It's incredibly easy to get into T3. Like under 20 matches easy, if you do well.
2. If you take command of the team through VOIP and sound like you know what you're doing, most of the time solos WILL follow.
3. Some solo teams have players that are just beyond helping. Just take the loss and move on. Quit the match quickly so you don't go off on a rant on them.

Here's where it gets interesting though:
- Tier 3 matchmaking is completely FUBAR. The old Elo system where one side gets a bunch of newer players and the other side is comprised of mostly Tier 1 and 2 level players? Yeah, that system still exists, at Tier 3. Tonight I even called out to my team in the pre-game lobby that we were probably going to 12-0 the other team, and we did, in less than 4 minutes. I recognized 7 players on my side. Didn't recognize a single player on the other.

*EDIT*
Oh yeah, forgot to mention...

HOLY HELL THE F2P GRIND IS INSANE!!!!!!

I don't know whether to have respect or be concerned for the F2P players that have stuck with the game. The matchmaking that lets you quickly get into matches against T1 players, spending DAYS trying to save up enough cbills just to simply get enough mechs to elite your chosen chassis, the asinine costs of modules, engines, etc. There is nothing in the gameplay that remotely makes this grind worth it. I can totally see why new players don't stick around.

Edited by Aresye Kerensky, 28 September 2015 - 11:07 PM.


#8 Sarlic

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Posted 28 September 2015 - 11:05 PM

Quote

If you take command of the team through VOIP and sound like you know what you're doing, most of the time solos WILL follow.


It really depends on how many have turned it off. Even call signs in plain text are ignored. Even when i use VOIP i can count only a handfull of matches which goes exceptionally well in teamwork.

(My hearing is terrible, but i do give out calls sign for others, most of the times it gets appreciated)

For the rest it's the same repetitive thing over again: Start, Run and shoot gauss plus lasers. Nascar round the map. Shoot gauss and lasers. Repeat.

Leveling the Orions was pure hellish.

Will be organising more drops though.

Edited by Sarlic, 28 September 2015 - 11:20 PM.


#9 fat4eyes

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Posted 28 September 2015 - 11:18 PM

View PostKotzi, on 28 September 2015 - 10:41 PM, said:

No single map gives any incentive to splitt your forces. If their would be any advantages gained by any cappable mission objectives people would have to consider to splitt up. As it is now only very good players/teams flank effectively. Deathball is easymode thats why everybody does it.


Not necessarily. There are spots in certain maps where if you put the enemy in a crossfire you'll win more often than not.

D3 ramp in Canyon (crossfire from C3 ridges and C4)
Most of the narrow valleys in Canyon (if you can catch the enemy in those canyons it becomes a turkey shoot)

C4 tunnel exit in Crimson Strait (if the enemy is camping the tunnel exit, crossfire from C3 water and from inside the tunnel)

I10 in Forest Colony (if the enemy bunches up in I10, cross fire from H10 and J10 works great because enemy is usually bumping against each other)

B4 in Frozen City (if you catch them in a crossfire from the right side of B4 and the C3 ridge, they're usually forced to retreat to B3 with heavy damage)

The top platform at HPG (the bridge from D6 to D5 is great for flanking fire if the enemy tries to push the top)

Getting the enemy in a crossfire in Terra Therma's caldera is usually the most effective way of taking the center if the enemy is already in it.

In mining collective, lots of crossfire opportunities in the high buildings at C3C4 and D3D4. You need jumpjets though.

In Tourmaline, if you can trap the enemy in the E7 or F7 bowls it usually becomes a bloodbath.

In Viridian, enemies are usually surrounded and destroyed if they are caught in the narrow pass at B3B4.

And those are just the ones I know. I'm sure more experienced players know a lot more spots to trap the enemy.

#10 VinJade

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Posted 28 September 2015 - 11:23 PM

I have voip on but the only time I ever tend to heed the call of the player who is using it are those I have no problems with, I will ignore those that I have problems with.

I can however under stand ignoring the chat boxes as well seeing as some are to busy watching for enemies & or mechs running ecms.

#11 Sarlic

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Posted 28 September 2015 - 11:27 PM

View PostVinJade, on 28 September 2015 - 11:23 PM, said:

I have voip on but the only time I ever tend to heed the call of the player who is using it are those I have no problems with, I will ignore those that I have problems with.

I can however under stand ignoring the chat boxes as well seeing as some are to busy watching for enemies & or mechs running ecms.

Problem is that most people ignore also the mini-map.

You should look at how many ignore simple things like UAV. Or when a UAV at the position of Assaults displaying a enemy push incoming.

Most people proceed to roll to the safest side (=no enemies and then flank) leaving the Assaults fully in the dust. Instead of putting up a counter fireline.

Happens enough times.

Edited by Sarlic, 28 September 2015 - 11:28 PM.


#12 Widowmaker1981

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Posted 28 September 2015 - 11:32 PM

Stop caring about your PSR tier. Until they do something about its interaction with the group queue its meaningless anyway. Probably more fun to be a lower tier than you should so you can roflstomp people.

If you really must get your PSR up, join a decent group and play with them, tis the easy (broken) way.

#13 Speedy Plysitkos

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Posted 28 September 2015 - 11:38 PM

View PostWidowmaker1981, on 28 September 2015 - 11:32 PM, said:

Stop caring about your PSR tier. Until they do something about its interaction with the group queue its meaningless anyway. Probably more fun to be a lower tier than you should so you can roflstomp people.

If you really must get your PSR up, join a decent group and play with them, tis the easy (broken) way.


its broken anyway. leets got only their best scores, while ALL newbies, have their basic leveling.
STUPID, WRONG SET by PGI.

#14 bad arcade kitty

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Posted 28 September 2015 - 11:44 PM

i don't like deathballing, especially since streakcrow doesnt really excel in it, so i just play conquest and have a plenty of minor skirmishes while you can snoreball and hunt for the last survivor for 10 minutes as much as you desire

#15 Paigan

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Posted 29 September 2015 - 12:08 AM

View PostTitannium, on 28 September 2015 - 10:51 PM, said:

Sarlic... Solo Q T5... you cant imagine the effort there. practicly not possible to cooperate there, too much kids everywhere. Im stuck atm .. ie win loss win loss win loss (400+ matchscore , then <100 because stomps 2-12). T5 is real hell.

Sounds exactely like my matches ... ^^.
Don't blame it on the tier ;).
It won't get better (much).

Edited by Paigan, 29 September 2015 - 12:16 AM.


#16 Soultraxx

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Posted 29 September 2015 - 12:43 AM

I see more "death lines" than "death balls" at the moment.

As always, the death in "death line" are always the slowest mechs who are being devoured one by one by the head of the following snake.

When the Nascar starts I cant help but think of Dorey and "just keep swimming" but with the word "running" substituted in.



#17 El Bandito

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Posted 29 September 2015 - 12:45 AM

Deathballs were here even before 12 v12. And it will be here long after.

#18 Kilo 40

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Posted 29 September 2015 - 12:48 AM

View PostAresye Kerensky, on 28 September 2015 - 11:01 PM, said:

1. It's incredibly easy to get into T3. Like under 20 matches easy, if you do well.


of course it is, because there is no effective difference between ELO we had before, and the PSR we had now. at least for Pugs.

all because Paul has everything weighed to your W/L, and in pugs(for the majority of players at least) you're W/L is going to be roughly even. what's that you say? "but kilo 40, paul said a high score in a loss can raise your PSR! and a low score in a win can lower your PSR!" yes, but only for VERY HIGH/LOW scores, and guess what? It goes by what paul considers a high score. It's not how your match score compares to the rest of your team. so you get scrub team after scrub team and you get the high match score over and over and over, while the rest of the team dies with double digits, well too bad for you. your PSR drops anyway.are you a pretty crappy player who has lucked out and got some non crappy teams? well your double digit score plus a win makes you stay right where your PSR was.

It annoys the hell out of me that Paul kept things tied to win loss. I had actually hoped it was going to compare scores between team mates, not just(mostly) W/L.

here endeth the rant...

#19 DrnkJawa

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Posted 29 September 2015 - 12:52 AM

Well im screwed...relied too much on LRM's in my hunchback and now im in tier 3...le ouch!

#20 The Great Unwashed

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Posted 29 September 2015 - 12:54 AM

I've had several solo games with a positive PSR change when my team lost, sometimes with only 400 damage or so. It's not so bad, actually, and my PSR has been on a steady incline...

If people think that the PSR system causes deathballs, then it's the greatest thing to have ever happened to the PUG queue. If you do not work together, you are not only defeated but insulted with a PSR loss.. what's not to like.

Edited by The Great Unwashed, 29 September 2015 - 12:57 AM.






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