
https://www.kickstar...ined/battletech
Turn-based tactical 'Mech combat set in the classic 3025 era of the BattleTech Universe. From the creators of the Shadowrun Series!
Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades.
With your help! The success of our last few games allows us to fund the Base Skirmish Game - but with your support BATTLETECH can become so much more. Here's how the game will expand as the campaign's funding increases. (For a full summary, see the Game Stages section below).
STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game - command a Lance of 4 'Mechs & MechWarriors against AI opponents across a variety of battlefields.
STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.
STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended.
STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
>>> STAGE 1+ ADDITIONAL FUNDING GOALS
$250,000 - Combined Arms: We'll add a healthy roster of non-'Mech AI opponents to the Base Skirmish Game including tanks, hovercraft, support vehicles and more. But be careful - even the lightest of combat vehicles can still wreck your 'Mechs under the right conditions.
$400,000 - Expanded Mission Objectives: We'll add a variety of mission types to the Base Skirmish Game including Escort, Capture, Defend, and more.
$500,000 - Expanded Environments: We'll add a wider variety of battlefield environments to the game, including time-of-day and atmospheric conditions that affect both movement and combat. Confront enemy forces in the low-visibility conditions of a blizzard on a frigid ice world, or carefully manage your heat in a battle across volcanic fields.
Our STAGE 2 STORY CAMPAIGN will put you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere. Over the course of the campaign, you’ll manage the finances and logistics of your mercenary outfit - from the modifications and loadout of your 'Mechs, to the salaries and skill growth of your MechWarriors.
>>> STAGE 2+ ADDITIONAL FUNDING GOALS
If Stage 2 gets funded, we’ll add additional funding goals between Stages 2 and 3 that further improve the Stage 2 campaign experience.
The STAGE 3 EXPANDED MERCENARY CAMPAIGN puts you in full control of your life as a Mercenary. The campaign becomes open-ended, allowing you to charter JumpShip transport for your mercenary outfit when needed - travel to various hot-zones across the Periphery and Inner Sphere. You’ll be able to choose your contracts and alliances, with both the Great Houses and other subfactions within the Inner Sphere.
Over time, the missions you choose to accept and the objectives competed in those missions will determine your reputation as a mercenary. Your reputation will affect the contracts and contract terms you may be offered in the future. But be wary: each Great House - and in some cases, each House representative - can have their own agendas, sometimes leading you into bad deals or deadly betrayals.
To support this open-ended Mercenary career, STAGE 3 adds a wide variety of “side-contracts” in addition to the story campaign, as well as a procedural contract-generation system to ensure that you always have fresh contracts available, wherever your Mercenary career may take you.
>>> STAGE 3+ ADDITIONAL FUNDING GOALS
If Stage 3 gets funded, we’ll add additional funding goals between Stages 3 and 4 that further improve Stage 3’s open-ended Mercenary experience.
The neutral planet of Solaris VII is home to the Inner Sphere’s most famous gladiatorial 'Mech combat arenas. Here players can challenge each other to casual PvP battles or enter our matchmaking system to be matched against an appropriately experienced opponent.
Each Great House maintains an embassy and a namesake arena on Solaris VII and each has very different gameplay features - from the Roman-inspired Steiner Coliseum to the frozen glaciers of Davion’s Boreal Reach (or one of Davion’s many other holographic environs).
Tournaments and Leagues will reward the victor with various prizes and Leaderboard fame.
BATTLETECH is in development for PC, Mac, and Linux in English and will be delivered in standard and DRM-free versions on Steam, GoG, and Humble stores. The game will also be made available in German, French, and Russian (with localized text, and audio subtitles) in a post-launch update. Other platforms and languages may be announced at a later stage. BATTLETECH is expected to launch in early 2017.
Because we’re an independent game studio with big dreams for an amazing game.
We know that to do 'Mech combat right will be a substantial investment - in fact, Harebrained Schemes has budgeted over a million dollars to self-fund the STAGE 1 SKIRMISH GAME (see below), and we've already started pre-production. We’re confident that we’ve scoped the project appropriately, and that we can deliver this version of the game without any Kickstarter support.
But, we also know that BattleTech isn't just about big stompy robots battling it out. There’s so much more we’d like to include in this game! A full single-player campaign. Full control of your career as a mercenary. PVP Multiplayer. That’s where you come in!