

What Does The Battletech Kickstarter Mean For Mwo?
#21
Posted 29 September 2015 - 11:26 AM
#22
Posted 29 September 2015 - 11:27 AM
#23
Posted 29 September 2015 - 11:29 AM
Lorian Sunrider, on 29 September 2015 - 10:00 AM, said:
There are a fairly vocal group of fans on the MWO forum alone that love 3025 the best of all and anything that comes after less and less.
Heck, theres even people that run stock mechs and half of them are less than appealing.
I want to make another account and start a unit called the underhive and have it run nothing but stock mechs.......friends said it was a bad idea.
#24
Posted 29 September 2015 - 11:38 AM
Otto Cannon, on 29 September 2015 - 11:12 AM, said:
I actually think in the long run people will be even more critical of MWO once the new game gets going.
The #1 reason. Campaign story. MWO has jack-all for a campaign, and is incumbent on the players to actually KNOW what's going on in the universe, that means people who haven't been steeped in the lore won't know what's going on aside from giant humanoid war machines blasting each other to kingdom come.
The new game, currently sitting a little over $400k after only two and a half hours stands to make the campaign goal within a day or two. With this, people who maybe haven't heard of Battletech/Mechwarrior before will be able to get an idea of the politics of the Inner Sphere, in a safe, turn-based environment, rather that the hell-storm of twitch-shooters known as MWO.
I for one think that PGI and MWO stand to lose a lot once the new game launches, provided PGI hasn't fixed many of the core gameplay problems that have existed since MWO was started.
I've put my money towards the new game, and when it launches I'm likely to uninstall MWO, again, provided that PGI does not fix the broken core game mechanics between now and the new games launch. There are other reasons, but that's the big one for me.
#25
Posted 29 September 2015 - 11:39 AM
cdlord, on 29 September 2015 - 11:15 AM, said:
With the sharing of artwork, I got to wonder if there isn't some sort of merger or deeper collaboration (deeper than HBS simply licensing PGI's art). NOTE: This is JUST mild speculation on my part and I am in no way an informed party.
If Paul has anything to do with that game's bakance or gameplay mechanics I'm asking HBS to refund my kickstarter. Being set in 3025 would limit the amount of potential damage his pulled-out-the-ass ideas could do but I'm not taking any chances.
#26
Posted 29 September 2015 - 11:41 AM
Lorian Sunrider, on 29 September 2015 - 10:00 AM, said:
There are a fairly vocal group of fans on the MWO forum alone that love 3025 the best of all and anything that comes after less and less.
Heck, theres even people that run stock mechs and half of them are less than appealing.
Hmm, if MWO would roll back to 2025, we would have a 2025 meta going on. I'd expect for a (small but loud) minority who want a 2975 mode.
Personally, i'd like to play in the darkage era about 3150 or 3170.
Anyhow, it might add up, but i don't assume the timeline is the main reason for backers to back up the project.
Cementi, on 29 September 2015 - 11:29 AM, said:
I want to make another account and start a unit called the underhive and have it run nothing but stock mechs.......friends said it was a bad idea.
Stock'mechs vs cheesy meta'mechs is a rather bad idea. Tho, if you can get a kill it's very rewarding.
Stock vs Stock, however, is much more fun then custom'mechs. The increased TTK is one thing, but i guess it's the mixed loadouts what makes this kind of matches so much fun.
#27
Posted 29 September 2015 - 11:44 AM
cdlord, on 29 September 2015 - 11:15 AM, said:
With the sharing of artwork, I got to wonder if there isn't some sort of merger or deeper collaboration (deeper than HBS simply licensing PGI's art). NOTE: This is JUST mild speculation on my part and I am in no way an informed party.
Lootee, on 29 September 2015 - 11:39 AM, said:
It's been stated before that HBS is working with both PGI and CGL.
PGI is supplying the mech models, and nothing else. Period.
CGL are the ones that will provide the rules by which the game operates. That means weapon stats, armor, all of it will be almost directly from TT rules.
#28
Posted 29 September 2015 - 11:46 AM
Edited by Lootee, 29 September 2015 - 11:47 AM.
#29
Posted 29 September 2015 - 11:51 AM
Quote
#30
Posted 29 September 2015 - 11:55 AM
Lootee, on 29 September 2015 - 11:39 AM, said:
They will most likely simply stick to the TT values. 3025 was very balanced so I see no problems there.
Edit: It may get interesting, though, how people who play the turn-based game and how they react when they play Laser-Alpha-Warrior: Online
Edited by Bush Hopper, 29 September 2015 - 12:02 PM.
#31
Posted 29 September 2015 - 12:03 PM
And not knowing how a turn based PC game would work it does seem that this would not bother MWO at all
Also using 3025 is a big mistake since if you were closer to 3050 HBS could make use of more of the MWO art work
The red flags for me are
1) Turn based PC game = wtf your kidding right
2) Single player merc tactical = well only if I can drill down and get into Mech and have some Mech on Mech fun if I want
3)3025 time frame = wtf is there even hope of clan tech?
I will have to wait
I hope PGI realizes an opportunity and gets going with a single player real time that is not only tactical but FPS and have Clan mechs
The key would be different levels of play
#32
Posted 29 September 2015 - 12:11 PM
From previous titles all I have ever known in depth is the Clan Invasion Era and specifically clan mechs. MechWarrior 2 was my introduction to all things battle tech. I knew Clans existed before I even knew there were houses of the Inner Sphere. That changed over subsequent releases, but I always sought after Clan mechs (and let's face it, that's how those games were designed).
Playing MWO I have come to be familiar with more IS mechs and havent had that "throw away and replace with clan mech" reaction to IS machines.
In a way, MWO has kind of groomed me to be more excepting of IS tech and machines, and now I am more eager than ever to ditch the clan era and pilot some IS heavy metal for the Inner Sphere.
#33
Posted 29 September 2015 - 12:26 PM
#34
Posted 29 September 2015 - 12:28 PM
Davegt27, on 29 September 2015 - 12:03 PM, said:
And not knowing how a turn based PC game would work it does seem that this would not bother MWO at all
Also using 3025 is a big mistake since if you were closer to 3050 HBS could make use of more of the MWO art work
The red flags for me are
1) Turn based PC game = wtf your kidding right
2) Single player merc tactical = well only if I can drill down and get into Mech and have some Mech on Mech fun if I want
3)3025 time frame = wtf is there even hope of clan tech?
I will have to wait
I hope PGI realizes an opportunity and gets going with a single player real time that is not only tactical but FPS and have Clan mechs
The key would be different levels of play
What's wrong with turn based? From what I've heard their Shadowrun games did pretty well and they're turn based. Plus, there are lots of turn based games out there. XCOM, the Total War game series, the Europa and Hearts of Iron series, to name a very few. Plus, it allows it to be closer to TT, because TT was also turn based. There was no other way they could have gone.
And no, from what I've read, there's no plan to include Clans in the first installment. Shadowrun had a couple expansions though, if this does well enough, no reason to expect it'll be any different.
#35
Posted 29 September 2015 - 12:36 PM
Also, for the record, some of the best loved and highest rated PC games of all time are turn based. Not everything needs to be a twitch shooter or RTS. There are already games that offer that, including the one whos forums you're posting on this very moment!
Super stoked for the HBS Battletech game. Played the hell out of their Shadowrun games and those came out great. Already backed BTech. Now the wait begins.
#36
Posted 29 September 2015 - 12:50 PM
Lorian Sunrider, on 29 September 2015 - 09:40 AM, said:
Although Shadowrun Returns, Hong Kong, and XCOM are premium games bub, not f2p. "One of these things is not like the other one." Basically 30-50 bucks premium game average - hundreds of hours of fun, compared to f2p grind hundreds of bucks/gambling/no depth

#37
Posted 29 September 2015 - 12:56 PM
Davegt27, on 29 September 2015 - 12:03 PM, said:
And not knowing how a turn based PC game would work it does seem that this would not bother MWO at all
Also using 3025 is a big mistake since if you were closer to 3050 HBS could make use of more of the MWO art work
The red flags for me are
1) Turn based PC game = wtf your kidding right
2) Single player merc tactical = well only if I can drill down and get into Mech and have some Mech on Mech fun if I want
3)3025 time frame = wtf is there even hope of clan tech?
I will have to wait
I hope PGI realizes an opportunity and gets going with a single player real time that is not only tactical but FPS and have Clan mechs
The key would be different levels of play
Honestly, I hope not. Yes, I love my clan tech, but really....once clan tech enters a mechwarrior game, the IS stuff just becomes hopelessly outclassed, and obsolete in every way. I have played in smurfy and with the TT book, building mechs, and Clan vs IS, there is no comparison.
Just for the fun it, I once made a TT IS Mad Dog, my IS MDD had like Half armor, 4 ML 2 LRM15s, a smaller engine and like 1t of ammo for both LRMs.
Meanwhile, the CLan one was full armor, like 4t of ammo, 4 ML and enough heatsinks for a decent heat scale.
Really, I wanna see a MW game that leaves it on an even playing field of IS vs IS. Where meeting an Atlas REALLY makes you **** your self. Where an Awesome is Awesome and NOT packing in all that amazing clan **** still means you can have a deadly IS mech.
I go into smurfy building an Atlas and I cry at the firepower I can get on it compared to even a HBR. I see 4 ML and cry, when I can get like 8 on a Nova, more armor and more heat sinks......
Atlas I can put like 2 ERLL an AC10 and a LRM10 with max armor, a 320 engine and a like 20% Heat eff. The DireWhale, I run out of space with like 8 tons left over with a much deadlier build overall.
So, really....I truly hope like hell, HBS does NOT bring in Clan mechs. There are many cool IS mechs, and if this game turns out nicely, i will own them all. Warhammer, Marauder, Centurion, Awesome, Atlas, Archer, Rifleman, Quickdraw(cuz frankly I like the look of the PGI one). And even a few lights just cuz.
It will be nice when a Warhammer's PPCs truly are a massive amount of firepower. Where the Awesome's 3 ERPPCs are monsters, and facing one down is a really stupid idea.
Edited by LordKnightFandragon, 29 September 2015 - 12:57 PM.
#38
Posted 29 September 2015 - 12:57 PM
#39
Posted 29 September 2015 - 02:06 PM
Lootee, on 29 September 2015 - 11:39 AM, said:
Since they are totally different companies, that's kind of idiotic. Seriously. People should actually educate themselves before speaking.
#40
Posted 29 September 2015 - 02:11 PM
Bishop Steiner, on 29 September 2015 - 02:06 PM, said:
Since they are totally different companies, that's kind of idiotic. Seriously. People should actually educate themselves before speaking.
More than likely, the biggest bump will come after the 1st.
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