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What Does The Battletech Kickstarter Mean For Mwo?


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#21 sycocys

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Posted 29 September 2015 - 11:26 AM

I'm funding it because its a Mechwarrior/Battletech game that is quite likely to actually get finished, by a company that has shown itself to be capable of putting out finished products - so hopefully it will spark interest in another company to have a go at the franchise... or light a fire under PGI to really start developing this game before MS decides to put the rights in the hands of another studio.

#22 Felbombling

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Posted 29 September 2015 - 11:27 AM

I think this is great news for PGI. In a perfect world, HBS will be approaching PGI and saying things like, "Hey, could you make the Javelin and Charger by February?" I hope it gets over-funded and they collaborate with PGI to produce even more Mechs and variety for both games.

#23 Cementi

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Posted 29 September 2015 - 11:29 AM

View PostLorian Sunrider, on 29 September 2015 - 10:00 AM, said:


There are a fairly vocal group of fans on the MWO forum alone that love 3025 the best of all and anything that comes after less and less.

Heck, theres even people that run stock mechs and half of them are less than appealing.


I want to make another account and start a unit called the underhive and have it run nothing but stock mechs.......friends said it was a bad idea.

#24 Alan Davion

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Posted 29 September 2015 - 11:38 AM

View PostOtto Cannon, on 29 September 2015 - 11:12 AM, said:

If anything it takes pressure off MWO. While it was the only Battletech game it was under the weight of all the hopes and expectations of every Battletech fan, now maybe more people will be ok with it concentrating on being an arena shooter game because they can get other aspects from the turn based game.


I actually think in the long run people will be even more critical of MWO once the new game gets going.

The #1 reason. Campaign story. MWO has jack-all for a campaign, and is incumbent on the players to actually KNOW what's going on in the universe, that means people who haven't been steeped in the lore won't know what's going on aside from giant humanoid war machines blasting each other to kingdom come.

The new game, currently sitting a little over $400k after only two and a half hours stands to make the campaign goal within a day or two. With this, people who maybe haven't heard of Battletech/Mechwarrior before will be able to get an idea of the politics of the Inner Sphere, in a safe, turn-based environment, rather that the hell-storm of twitch-shooters known as MWO.

I for one think that PGI and MWO stand to lose a lot once the new game launches, provided PGI hasn't fixed many of the core gameplay problems that have existed since MWO was started.

I've put my money towards the new game, and when it launches I'm likely to uninstall MWO, again, provided that PGI does not fix the broken core game mechanics between now and the new games launch. There are other reasons, but that's the big one for me.

#25 Lootee

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Posted 29 September 2015 - 11:39 AM

View Postcdlord, on 29 September 2015 - 11:15 AM, said:


With the sharing of artwork, I got to wonder if there isn't some sort of merger or deeper collaboration (deeper than HBS simply licensing PGI's art). NOTE: This is JUST mild speculation on my part and I am in no way an informed party.


If Paul has anything to do with that game's bakance or gameplay mechanics I'm asking HBS to refund my kickstarter. Being set in 3025 would limit the amount of potential damage his pulled-out-the-ass ideas could do but I'm not taking any chances.

#26 B L O O D W I T C H

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Posted 29 September 2015 - 11:41 AM

View PostLorian Sunrider, on 29 September 2015 - 10:00 AM, said:


There are a fairly vocal group of fans on the MWO forum alone that love 3025 the best of all and anything that comes after less and less.

Heck, theres even people that run stock mechs and half of them are less than appealing.


Hmm, if MWO would roll back to 2025, we would have a 2025 meta going on. I'd expect for a (small but loud) minority who want a 2975 mode.

Personally, i'd like to play in the darkage era about 3150 or 3170.

Anyhow, it might add up, but i don't assume the timeline is the main reason for backers to back up the project.



View PostCementi, on 29 September 2015 - 11:29 AM, said:


I want to make another account and start a unit called the underhive and have it run nothing but stock mechs.......friends said it was a bad idea.


Stock'mechs vs cheesy meta'mechs is a rather bad idea. Tho, if you can get a kill it's very rewarding.
Stock vs Stock, however, is much more fun then custom'mechs. The increased TTK is one thing, but i guess it's the mixed loadouts what makes this kind of matches so much fun.

#27 Alan Davion

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Posted 29 September 2015 - 11:44 AM

View Postcdlord, on 29 September 2015 - 11:15 AM, said:

This. It seems that PGI is sharing some artwork. People will want to see where that artwork originated which will generate more traffic here.

With the sharing of artwork, I got to wonder if there isn't some sort of merger or deeper collaboration (deeper than HBS simply licensing PGI's art). NOTE: This is JUST mild speculation on my part and I am in no way an informed party.

View PostLootee, on 29 September 2015 - 11:39 AM, said:

If Paul has anything to do with that game's bakance or gameplay mechanics I'm asking HBS to refund my kickstarter. Being set in 3025 would limit the amount of potential damage his pulled-out-the-ass ideas could do but I'm not taking any chances.


It's been stated before that HBS is working with both PGI and CGL.

PGI is supplying the mech models, and nothing else. Period.

CGL are the ones that will provide the rules by which the game operates. That means weapon stats, armor, all of it will be almost directly from TT rules.

#28 Lootee

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Posted 29 September 2015 - 11:46 AM

Double post.

Edited by Lootee, 29 September 2015 - 11:47 AM.


#29 Christof Romulus

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Posted 29 September 2015 - 11:51 AM

Quote

WHAT DOES THE BATTLETECH KICKSTARTER MEAN FOR MWO?





#30 Weeny Machine

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Posted 29 September 2015 - 11:55 AM

View PostLootee, on 29 September 2015 - 11:39 AM, said:

If Paul has anything to do with that game's bakance or gameplay mechanics I'm asking HBS to refund my kickstarter. Being set in 3025 would limit the amount of potential damage his pulled-out-the-ass ideas could do but I'm not taking any chances.


They will most likely simply stick to the TT values. 3025 was very balanced so I see no problems there.


Edit: It may get interesting, though, how people who play the turn-based game and how they react when they play Laser-Alpha-Warrior: Online

Edited by Bush Hopper, 29 September 2015 - 12:02 PM.


#31 Davegt27

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Posted 29 September 2015 - 12:03 PM

I know nothing about shadow run

And not knowing how a turn based PC game would work it does seem that this would not bother MWO at all


Also using 3025 is a big mistake since if you were closer to 3050 HBS could make use of more of the MWO art work

The red flags for me are

1) Turn based PC game = wtf your kidding right
2) Single player merc tactical = well only if I can drill down and get into Mech and have some Mech on Mech fun if I want
3)3025 time frame = wtf is there even hope of clan tech?

I will have to wait

I hope PGI realizes an opportunity and gets going with a single player real time that is not only tactical but FPS and have Clan mechs

The key would be different levels of play


#32 MeiSooHaityu

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Posted 29 September 2015 - 12:11 PM

If it wasn't for MWO, I'd be bummed the game wasn't 3050+ on the timeline.

From previous titles all I have ever known in depth is the Clan Invasion Era and specifically clan mechs. MechWarrior 2 was my introduction to all things battle tech. I knew Clans existed before I even knew there were houses of the Inner Sphere. That changed over subsequent releases, but I always sought after Clan mechs (and let's face it, that's how those games were designed).

Playing MWO I have come to be familiar with more IS mechs and havent had that "throw away and replace with clan mech" reaction to IS machines.

In a way, MWO has kind of groomed me to be more excepting of IS tech and machines, and now I am more eager than ever to ditch the clan era and pilot some IS heavy metal for the Inner Sphere.

#33 LordKnightFandragon

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Posted 29 September 2015 - 12:26 PM

I hope thye make a Coop Campaign against AI armies for it. But a SP one would be amazingly fun to.

#34 0bsidion

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Posted 29 September 2015 - 12:28 PM

View PostDavegt27, on 29 September 2015 - 12:03 PM, said:

I know nothing about shadow run

And not knowing how a turn based PC game would work it does seem that this would not bother MWO at all


Also using 3025 is a big mistake since if you were closer to 3050 HBS could make use of more of the MWO art work

The red flags for me are

1) Turn based PC game = wtf your kidding right
2) Single player merc tactical = well only if I can drill down and get into Mech and have some Mech on Mech fun if I want
3)3025 time frame = wtf is there even hope of clan tech?

I will have to wait

I hope PGI realizes an opportunity and gets going with a single player real time that is not only tactical but FPS and have Clan mechs

The key would be different levels of play

What's wrong with turn based? From what I've heard their Shadowrun games did pretty well and they're turn based. Plus, there are lots of turn based games out there. XCOM, the Total War game series, the Europa and Hearts of Iron series, to name a very few. Plus, it allows it to be closer to TT, because TT was also turn based. There was no other way they could have gone.

And no, from what I've read, there's no plan to include Clans in the first installment. Shadowrun had a couple expansions though, if this does well enough, no reason to expect it'll be any different.

#35 Konphujun

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Posted 29 September 2015 - 12:36 PM

Personally, I'm glad there will be no clans in the game for a good while since they tend to ruin any and all balance until IS catches up. We already have ClanWarrior: Online in MWO.

Also, for the record, some of the best loved and highest rated PC games of all time are turn based. Not everything needs to be a twitch shooter or RTS. There are already games that offer that, including the one whos forums you're posting on this very moment!

Super stoked for the HBS Battletech game. Played the hell out of their Shadowrun games and those came out great. Already backed BTech. Now the wait begins.

#36 General Taskeen

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Posted 29 September 2015 - 12:50 PM

View PostLorian Sunrider, on 29 September 2015 - 09:40 AM, said:

More people playing/enjoying the series means more people may give MWO a try and that is an instant win for PGI.


Although Shadowrun Returns, Hong Kong, and XCOM are premium games bub, not f2p. "One of these things is not like the other one." Basically 30-50 bucks premium game average - hundreds of hours of fun, compared to f2p grind hundreds of bucks/gambling/no depth :(. Just sayin'.

#37 LordKnightFandragon

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Posted 29 September 2015 - 12:56 PM

View PostDavegt27, on 29 September 2015 - 12:03 PM, said:

I know nothing about shadow run

And not knowing how a turn based PC game would work it does seem that this would not bother MWO at all


Also using 3025 is a big mistake since if you were closer to 3050 HBS could make use of more of the MWO art work

The red flags for me are

1) Turn based PC game = wtf your kidding right
2) Single player merc tactical = well only if I can drill down and get into Mech and have some Mech on Mech fun if I want
3)3025 time frame = wtf is there even hope of clan tech?

I will have to wait

I hope PGI realizes an opportunity and gets going with a single player real time that is not only tactical but FPS and have Clan mechs

The key would be different levels of play


Honestly, I hope not. Yes, I love my clan tech, but really....once clan tech enters a mechwarrior game, the IS stuff just becomes hopelessly outclassed, and obsolete in every way. I have played in smurfy and with the TT book, building mechs, and Clan vs IS, there is no comparison.

Just for the fun it, I once made a TT IS Mad Dog, my IS MDD had like Half armor, 4 ML 2 LRM15s, a smaller engine and like 1t of ammo for both LRMs.

Meanwhile, the CLan one was full armor, like 4t of ammo, 4 ML and enough heatsinks for a decent heat scale.

Really, I wanna see a MW game that leaves it on an even playing field of IS vs IS. Where meeting an Atlas REALLY makes you **** your self. Where an Awesome is Awesome and NOT packing in all that amazing clan **** still means you can have a deadly IS mech.

I go into smurfy building an Atlas and I cry at the firepower I can get on it compared to even a HBR. I see 4 ML and cry, when I can get like 8 on a Nova, more armor and more heat sinks......

Atlas I can put like 2 ERLL an AC10 and a LRM10 with max armor, a 320 engine and a like 20% Heat eff. The DireWhale, I run out of space with like 8 tons left over with a much deadlier build overall.

So, really....I truly hope like hell, HBS does NOT bring in Clan mechs. There are many cool IS mechs, and if this game turns out nicely, i will own them all. Warhammer, Marauder, Centurion, Awesome, Atlas, Archer, Rifleman, Quickdraw(cuz frankly I like the look of the PGI one). And even a few lights just cuz.

It will be nice when a Warhammer's PPCs truly are a massive amount of firepower. Where the Awesome's 3 ERPPCs are monsters, and facing one down is a really stupid idea.

Edited by LordKnightFandragon, 29 September 2015 - 12:57 PM.


#38 Davegt27

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Posted 29 September 2015 - 12:57 PM

when I went to look up Shadowrun I found this

http://www.geekwire....attletech-game/

#39 Bishop Steiner

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Posted 29 September 2015 - 02:06 PM

curious to see now that more North Americans are getting off work if we see another big bulk bump coming.

View PostLootee, on 29 September 2015 - 11:39 AM, said:

If Paul has anything to do with that game's bakance or gameplay mechanics I'm asking HBS to refund my kickstarter. Being set in 3025 would limit the amount of potential damage his pulled-out-the-ass ideas could do but I'm not taking any chances.

Since they are totally different companies, that's kind of idiotic. Seriously. People should actually educate themselves before speaking.

#40 Bilbo

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Posted 29 September 2015 - 02:11 PM

View PostBishop Steiner, on 29 September 2015 - 02:06 PM, said:

curious to see now that more North Americans are getting off work if we see another big bulk bump coming.


Since they are totally different companies, that's kind of idiotic. Seriously. People should actually educate themselves before speaking.

More than likely, the biggest bump will come after the 1st.





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