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Feedback On Min/max Tonnage For Each Group Size


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#361 Leopardo

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Posted 18 October 2015 - 06:34 AM

YES but there is 3 3 3 3 rule) and no spam of shassie. I like this idea - dear PGI take it as a base http://mwomercs.com/...-actually-works

#362 Davers

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Posted 18 October 2015 - 09:08 AM

View PostWintersdark, on 18 October 2015 - 05:13 AM, said:

but that's what you can do right now. How is it any worse? Right now, a group of three is totally unrestricted.

I am referring to this thread, not what we have currently in place. PGI's numbers (which are for example only and subject to change, but shows what direction they are thinking) shows a minimum of 120 tons in a 3 man group. So you would not be allowed to create a 3 man lance of Arctic Cheetahs (or Jenners as he originally posted).

I realize many of the posters in this thread have offered their own numbers, and they would allow that- but by doing so they are actually defeating the entire purpose of this thread, which was to give small groups MORE tonnage to compete with larger groups. Small groups of players who enjoy running light mechs together simply breaks the whole system, since they are leaving, in some cases, over 100 tons on the table.

#363 grayson marik

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Posted 18 October 2015 - 12:50 PM

View PostDavers, on 18 October 2015 - 09:08 AM, said:

I am referring to this thread, not what we have currently in place. PGI's numbers (which are for example only and subject to change, but shows what direction they are thinking) shows a minimum of 120 tons in a 3 man group. So you would not be allowed to create a 3 man lance of Arctic Cheetahs (or Jenners as he originally posted).

I realize many of the posters in this thread have offered their own numbers, and they would allow that- but by doing so they are actually defeating the entire purpose of this thread, which was to give small groups MORE tonnage to compete with larger groups. Small groups of players who enjoy running light mechs together simply breaks the whole system, since they are leaving, in some cases, over 100 tons on the table.


PGI's numbers and the approach chosen just shows that they do not have any clue.
  • Haven't they stated that they wanted every weight class to be viable?
  • And haven't they nearly achieved this goal? At least better as in MW4 for example?
  • And don't they see the fact, that there are bad, good and excellent Mechs in every weight class?

How can they think about tonnage drop balancing at all then?

#364 Stealth Fox

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Posted 18 October 2015 - 07:01 PM

Look, my little biscuits. There is are things Weight Drop balance just can not do..

You want to limit Arctic Cheetah? You can't up weight limit without forcing other lesser used mechs into even further darkness.

You can't limit the top of the levels to stop Storm Crows, Timber Wolves and others from THEM being deployed, doing so will ONLY force mechs that are NOT meta into the shadows more.

This will happen for BOTH Sides. Battle Value CAN how ever do these things, Made based off of ...what I said.. how good the mech is + the weapon set up + the modules= Battle Value, in a clear, on the screen calculation for the user.

And as mechs and weapons get balanced, The BV can be adjusted..

Edited by Seph MacLeod, 19 October 2015 - 02:10 AM.


#365 Goldhawk

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Posted 19 October 2015 - 09:47 AM

Do not forget that yes there may be tonnage limitations, but the technology available is NOT equilivant.

A 75 ton Timber Wolf vs a 75 ton Black Knight usually ends in a painful match for the Black Knight unless the Timber Wolf is already damaged.

#366 grayson marik

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Posted 19 October 2015 - 12:19 PM

Lol, now we have explained to PGI, that their tonnage limits just wont achieve what they want to achieve... and have you noticed? from the starting pages with occasionally replies from PGI side... nothing like that any more.

And now?
Just as always when they realize "Dude, these guys could be right, their system might actually be better suited to the task at hand!"
the decision made is not
"Well, then lets talk to them, maybe they can give us some hints to a simple yet better system".
No it is as always:

"Damn! Lets shut down talks and implement our first idea anyway... It will work, sure it will work, those are only players, league administrators, programmers and long time BT Nerds... what do they know?"

Edited by grayson marik, 19 October 2015 - 12:24 PM.


#367 30ft SMURF

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Posted 19 October 2015 - 01:15 PM

I absolutely hate minimum tonnage rules. I understand not wanting 12 atlas or 12 dire wolf teams, but restricting every group category to limit light mechs is the height of stupidity. Less tonnage is a disadvantage... with those numbers a 12 man could bring nearly 11 stormcrows and a cheetah... at that point why the hell not let people bring 12 lights or 3 in a 3 man?!? How many ways can this game be screwed up more is par for the course I guess, but its still annoying.

#368 30ft SMURF

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Posted 19 October 2015 - 01:20 PM

I suppose it should be reiterated... How does pgi think they can determine tonnage balance when they never managed to achieve weapon balance?

#369 Kensaisama

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Posted 19 October 2015 - 02:59 PM

Funny how people complained when they introduced 3/3/3/3, and now people are complaining at its removal.

#370 Racersky

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Posted 19 October 2015 - 03:14 PM

Tonnage is the wrong approach to limiting players and thereby que times (along with quirks, but that is for another day.)
Just have MM que by tier levels. Yes, there should be TWO different sections of MM
SOLO (this part of MM should be for SOLO players only that ARE NOT grouping up)
Tier vs Tier
For example t1 vs t1, t2 vs t2, t3 vs t3, etc. Let the players fight it out and move up or just grind out their mechs without the game being a 12 man stomp!
(sure would help grinding out a mech!)

Groups, (does not matter WHAT size, 2,3,4,5,6, thru 12)
MM takes whatever groups and averages them out based on their tiers…
(12man group, t1 vs 12 man group, t1)
12 man group t2 vs 12 man group, t2
12 man group CONSISTING of t1’s, t2’s, t3’s…etc VS 12 man group CONSISTING of t1’s, t2’s, t3’s…etc
Another example
It does not matter if there are (5) t1 plus (7) tier (whatever), if the average equals to or comes close to say, (7) t2’s plus (5) tier whatever…This should also alleviate the current 12 man stomps in MM. Not sure if this is feasible or not…just an idea






#371 Gumon Choji

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Posted 19 October 2015 - 03:53 PM

Can you add an option to make a team of 3 in a weight class. This way you stick together speed wise with your friends.

#372 Top Leliel

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Posted 19 October 2015 - 04:03 PM

Restrictions on dual queue have got to go. Friends should be able to bring 2x Atlas teams and stomp around. I don't see what's game breaking about having two assault mechs in the same lance, the matchmaker usually tries to do that anyway.

#373 Dino Might

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Posted 19 October 2015 - 06:01 PM

Oh gosh, why didn't I see this before. Are we really having such high minimum tonnages? Why do you guys hate the Locust SO MUCH?! :o

#374 Mechwarrior Buddah

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Posted 20 October 2015 - 02:43 PM

so the min/max thing replaces the stupid 3333?

View PostDino Might, on 19 October 2015 - 06:01 PM, said:

Oh gosh, why didn't I see this before. Are we really having such high minimum tonnages? Why do you guys hate the Locust SO MUCH?! :o


Because ppl like me play assault/heavy only?

sorry

#375 Prof RJ Gumby

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Posted 20 October 2015 - 03:09 PM

Stormcrow boating has begun.

#376 Stealth Fox

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Posted 20 October 2015 - 03:17 PM

View PostProf RJ Gumby, on 20 October 2015 - 03:09 PM, said:

Stormcrow boating has begun.


PFFT! It never stopped, now it has just been made worse.

Good job PGI, Good Job.

We had you a system, GIFT WRAPPED EVEN!.. and tell you how to best balance the game, And you immediately ignore the thread once that starts happening..and go through with the weight balance system that hasn't fixed ANYTHING sense ANYTHING.

#377 Knight2416

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Posted 20 October 2015 - 04:26 PM

I can see SHC packs being used run ECM on SHC with close or long range and heavy or Assault LRM/gauss loadouts to clean up. IS run 6 Huggins with last 6 running 65 ton (avg mechs) LRM load out or sniper builds.

I think you still need some form of 3/3/3/3.

#378 Knight2416

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Posted 20 October 2015 - 04:34 PM

View PostKensaisama, on 19 October 2015 - 02:59 PM, said:

Funny how people complained when they introduced 3/3/3/3, and now people are complaining at its removal.


Never had a problem with 3/3/3/3 rule as most companys have light/med lance, Med/Heavy lance and Heavy/assault Lance. Running a company of 3 lances of assaults would be rare based on cost and supply. current plan worked it was the group/solo part that was broken.

#379 Mechwarrior Buddah

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Posted 20 October 2015 - 05:25 PM

View PostSeph MacLeod, on 20 October 2015 - 03:17 PM, said:

We had you a system, GIFT WRAPPED EVEN!.. and tell you how to best balance the game, And you immediately ignore the thread once that starts happening..and go through with the weight balance system that hasn't fixed ANYTHING sense ANYTHING.


Ppl wonder why ppl are so "toxic" in this game. Large part of that is we've been doing this for THREE YEARS with them and they do this EVERY SINGLE TIME.

Sorry, Im human, I get tired of that after a while

#380 Stealth Fox

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Posted 20 October 2015 - 05:51 PM

View PostMechwarrior Buddah, on 20 October 2015 - 05:25 PM, said:


Ppl wonder why ppl are so "toxic" in this game. Large part of that is we've been doing this for THREE YEARS with them and they do this EVERY SINGLE TIME.

Sorry, Im human, I get tired of that after a while



Tell me about it, I understand that IGP was in part largely at fault for what happened before, but.. MAN ....the reasons for Paul and co to lose this license just keep getting stacked.





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