Interesting to see this topic brought up again.
As the initial tonnage change was to assist in the speed of match making beyond the 3/3/3/3 rule, we could say that it has so far been successful in that regard.
Overall, matches are quicker to find and get into.
Could the numbers be tweaked again? Sure.
But..... now that we are using and looking at tonnages can we consider a further step? That of using lance weight groupings.
This is pretty simple in it's approach and may make the matches even quick to combine.
There are only 4 weight classes for the mechs:
LIGHT
MEDIUM
HEAVY
ASSAULT
It then becomes a matter of matching up 3 lances on both sides for each drop so if there is an ASSAULT lance on one side, there should be an ASSAULT lance on the other and so on.
If we look at each individual lance, the average tonnage of the mechs in a lance can fall into one of these weight classes.
After playing around with some different tonnage combinations, the brackets for the lance classifications might look something like this:
20 - 37.9 tons = LIGHT
38 - 57.9 tons = MEDIUM
58 - 77.9 tons = HEAVY
78 - 100 tons = ASSAULT
We are then faced with another question.
How can we balance a mixed group against a larger group and how does this even work with solos?
Currently the solo queue is still using the 3/3/3/3 so.... we either leave that as is or now look at recombining the solo with group queue.... which it may be time to do.... but follow me on this thought process first.
A big advantage of using a lance weight classification is that we have even more freedom to take the mechs we would like into battle. But because there is the chance of small and odd numbered groups being created there is the potential for gaps in the team which may require another small or odd numbered group or a solo player to fill. The advantage is that what ever mechs you might have selected you automatically fall into one of these brackets and can therefore slot in easily with other groups and players. It also has the advantage that should there be a spot available to fill a lance and that changes the weight classification of that lance... it still means matching up by that lance classification anyway so should make little difference.
On the other end of the scale where we have large groups forming, there may not be a problem with a 12 player pre-made making 3 assault lances or 3 light lances etc as the system will match them lance for lance. Not only will this create unique games that will play out quite differently, but it also helps with events, leaderboard challenges and introduces the potential for some new options.
Placing a restriction on a large group so they have to take 3 different lance classifications will not achieve much as the idea is to match one lance vs another, however that is one option as it will break up the composition of mechs somewhat. A third is to still try and use a total weight limit for the group or by lance but this is becoming cumbersome. The more viable solution is to change groups in quick play so they are restricted to single lances. Yes there is the potential to sync drop but more often than not sync drops tend to put you on opposite sides. I would also suggest that large groups should be directed towards Faction Play, where we can take this approach to the next level and group in companies, battalions and regiments. We want to see some significant changes in Faction Play, but lets put that thought aside for the moment.
Edit: As an additional thought, there is further advantage to restricting groups to a lance. If we were to take scouting mode and add it into quick play as another option that you can get if you have a light lance, then we could consider other modes that could be added, a new 8 v 8 for example, that might have different lance requirements. Same could be applied to the other modes (Assault, Domination, Conquest and Skirmish) if it made sense.
I would like to see more control and information about our lances when we form groups and we can look at additional identifiers such as Tier and Battlevalue that would be great to see. Might put this in a separate post and find a graphic for it.

Anyway, it would be interesting to discuss this option.
Edited by 50 50, 06 November 2016 - 08:18 PM.