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The Future Of Mwo 2.0


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#41 Appogee

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Posted 01 October 2015 - 04:44 AM

View PostLootee, on 01 October 2015 - 04:35 AM, said:

about the Transverse farce

I think that gave them a big wakeup call. Immediately after they realised the very thing we'd all been telling them about how they'd lost their customers' trust, development of MWO picked up again, Paul suddenly re-appeared, a community manager was appointed, and much more of an effort was made on communication.

I for one am in a mildly forgiving mood towards PGI. They're still hamfisted (look at the PTS fiasco) but at least they seem to be more well-intentioned these days.

Edited by Appogee, 01 October 2015 - 04:48 AM.


#42 Mawai

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Posted 01 October 2015 - 04:55 AM

Why would they ever make an MWO2?

The only reason in my opinion would be a new engine drop. In that case, it might be doable as a normal progression of MWO development (assuming they ever have the development bandwidth to invest in updating the engine).

Requirements for MWO2 ..
- ability to reuse existing art assets and translate maps to the new engine
- new engine provides improved graphics options, DX12 compatibility, possible compatibility with other systems that might allow for deployment on latest generation consoles (If they are going to invest in redeveloping the game for an updated engine then there needs to be a business case ... and for a free to play game that really means market expansion).
- new engine should provide BUILT-IN network and server side authoritative support. Cryengine didn't do this natively as far as I know which has caused headaches for both PGI and Star Citizen.

In short, if they were to implement a new engine then I think the reasons have to be greatly improved back end support and multi-platform capability rather than just prettier pictures.

I think this also needs to be an evolution from MWO rather than a completely new and incompatible game since they will not be able to get many players to transfer to MWO2. On the other hand, they might be able to bill such a feature as a substantial upgrade and initially fund that specific project via kickstarter ... with suitable rewards offered to backers.

The HBS kickstarter already has over 1.1 Million in funding with 33 days left to go ...

#43 Tombstoner

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Posted 01 October 2015 - 07:52 AM

View PostMawai, on 01 October 2015 - 04:55 AM, said:

Why would they ever make an MWO2?

The only reason in my opinion would be a new engine drop. In that case, it might be doable as a normal progression of MWO development (assuming they ever have the development bandwidth to invest in updating the engine).

Requirements for MWO2 ..
- ability to reuse existing art assets and translate maps to the new engine
- new engine provides improved graphics options, DX12 compatibility, possible compatibility with other systems that might allow for deployment on latest generation consoles (If they are going to invest in redeveloping the game for an updated engine then there needs to be a business case ... and for a free to play game that really means market expansion).
- new engine should provide BUILT-IN network and server side authoritative support. Cryengine didn't do this natively as far as I know which has caused headaches for both PGI and Star Citizen.

In short, if they were to implement a new engine then I think the reasons have to be greatly improved back end support and multi-platform capability rather than just prettier pictures.

I think this also needs to be an evolution from MWO rather than a completely new and incompatible game since they will not be able to get many players to transfer to MWO2. On the other hand, they might be able to bill such a feature as a substantial upgrade and initially fund that specific project via kickstarter ... with suitable rewards offered to backers.

The HBS kickstarter already has over 1.1 Million in funding with 33 days left to go ...

A new set of mech construction rules, weapon systems/ stats, the possibility of energy management, a more detailed mech customization rules, pilot skills.... basically what ever the kick starter comes up with would effectively be a 2.0.

To move people over you simply give it to them. I cant see any BT/MW game leaving behind the old designs/art work. PGI's art work is the best thing to happen to BT until the kick starter.

#44 Madcap72

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Posted 02 October 2015 - 12:59 AM

View PostLootee, on 01 October 2015 - 04:35 AM, said:

You don't remember Transuniverse at all do you? PGI has laid a giant stinking **** in their bed and people who gave them money before simply don't trust them any more.

Too many promised features that never materialized, too many broken promises: there will be role warfare, switchable fire modes for LBX, no 3PV, no coolant purge, thinking man's shooter, assault mode is only a placeholder and so on.

They would be able to cheat only a fraction of what they got from the Founders the first time around. People know better now, which is why Transverse never made it off the ground.

Yet you didn't address what I stated, or at least put it in an incredibly poor context. I was addressing the gameplay, and your CS statement, I don't care if you spend money or not, I enjoy the game for what is in it, not what is missing.

#45 Narcissistic Martyr

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Posted 02 October 2015 - 01:57 AM

View PostYellonet, on 30 September 2015 - 09:37 AM, said:

Well, nothing good ever comes from big companies picking up niche franchises anyway.


Wait... didn't activision do MW2, and Microsoft did MW3 and MW4...

#46 RedDragon

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Posted 02 October 2015 - 02:09 AM

View PostNarcissistic Martyr, on 02 October 2015 - 01:57 AM, said:


Wait... didn't activision do MW2, and Microsoft did MW3 and MW4...

Activision wasn't that big back then, MW3 was made by Microprose and MW4 sucked ;)

#47 Johnny Z

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Posted 02 October 2015 - 03:01 AM

Ive been saying this alot lately and it sort of fits here I guess. But I bet there is some big announcements that will be made around the time of the Steam launch. Big enough to be called 2.0? Maybe?

#48 Tombstoner

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Posted 02 October 2015 - 04:20 AM

View PostJohnny Z, on 02 October 2015 - 03:01 AM, said:

Ive been saying this a lot lately and it sort of fits here I guess. But I bet there is some big announcements that will be made around the time of the Steam launch. Big enough to be called 2.0? Maybe?

PC gamer article states the kick starter will use PGI's art work as i had hoped...
No reason not to consider the new TT rules for a MWO upgrade.

http://www.pcgamer.c...in-development/

Add in ocules rift support, possible power management/heat dissipation system. new armor penetration systems vs. ablative, new mech construction rules, weapon systems/states taken from the new TT gets me reinvigorated in the IP.

PGI has learned a great deal in the past 3 years. Yes I'm still but hurt over what i consider many glaring over sights in development. But its BT.... and that i cant let go of. That's something every TT player/ forum poster can relate to.
It drives so much of the anger.

Over all this game is not that bad. i have played and seen far worse. does it have worts o yea... but the upside potential for this game has never been higher.

Edited by Tombstoner, 02 October 2015 - 04:21 AM.






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