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Laser 60% Thingy Change?


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#1 Darian DelFord

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Posted 15 October 2015 - 10:20 AM

So let me get this straight.

My SPL's are 121 meters range. If I do not lock my target as I am running at 152 KPH and strafing as I go then my damage is reduced by 40%?

I play a Jenner D mostly with 4 SPL's and 2 SRM 4's. I try to lock targets when i can, but every light pilot will tell you its just not an option at times, especially if they are massed together and the computer decides to target the wrong mech.

So what are light mechs suppose to do with this change? Seems to me that the Small and Small Pulse will be hit the hardest with this change.

Or am I just wrong in the way this works?

#2 Darian DelFord

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Posted 15 October 2015 - 10:39 AM

OK Played a few match and I now have to be within 73 meters of an un targeted mech to do full damage.

No one else sees a problem with this for lights?

#3 BigBenn

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Posted 15 October 2015 - 10:42 AM

View PostDarian DelFord, on 15 October 2015 - 10:39 AM, said:

OK Played a few match and I now have to be within 73 meters of an un targeted mech to do full damage.

No one else sees a problem with this for lights?


73m???

Did I read the formula wrong or is your math really F'ed up?

#4 Darian DelFord

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Posted 15 October 2015 - 10:42 AM

My display is reading 73 meters and that is with the Range module. Why don't I just tap dance for them to.

Edited by Darian DelFord, 15 October 2015 - 10:42 AM.


#5 Monkey Lover

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Posted 15 October 2015 - 10:44 AM

View PostDarian DelFord, on 15 October 2015 - 10:42 AM, said:

My display is reading 73 meters and that is with the Range module. Why don't I just tap dance for them to.



Move your mouse over a mech it will change. Really the lock means nothing if you're within the range you dont need to lock.

And if your worried about smaller lasers this is just a test. They might change this for each level of laser or lights might get quirks for this too.

Edited by Monkey Lover, 15 October 2015 - 10:44 AM.


#6 sycocys

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Posted 15 October 2015 - 10:48 AM

The ranges for individual types if not each individual laser is going to change. The 60% setting is just a starting point baseline to see where they all feel.

Personally I'd pretty well bet that SL/SPL will be set at 85-90% range without target as they get adjusted.

Also, I guess I personally didn't have any problem with it when running a commando with a SL. Kite and Juke, play your speed and maneuverability for the positions you want and need.

Edited by sycocys, 15 October 2015 - 10:50 AM.


#7 Mystere

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Posted 15 October 2015 - 10:48 AM

View PostMonkey Lover, on 15 October 2015 - 10:44 AM, said:

Move your mouse over a mech it will change. Really the lock means nothing if you're within the range you dont need to lock.

And if your worried about smaller lasers this is just a test. They might change this for each level of laser or lights might get quirks for this too.


If it's not written down then it does not exist.

#8 WarHippy

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Posted 15 October 2015 - 10:50 AM

It is a pretty terrible change. Under no circumstances should they be messing with optimal ranges like this.

#9 Darian DelFord

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Posted 15 October 2015 - 10:52 AM

I have noticed a drop of almost 100 points in my over all damage in my Jenner D on the PTS. That is significant so far as I am concerned.

#10 Monkey Lover

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Posted 15 October 2015 - 10:53 AM

View PostMystere, on 15 October 2015 - 10:48 AM, said:


If it's not written down then it does not exist.


Nothing exists right now they might not even change anything.

Quote



ADDITIONAL INFORMATION
This is just a test. The 'Mech Re-Balance is still a work-in-progress.


#11 Darian DelFord

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Posted 15 October 2015 - 10:54 AM

View PostMonkey Lover, on 15 October 2015 - 10:53 AM, said:


Nothing exists right now they might not even change anything.



Yeah, but let's not forget who is doing it. The same folks who brought us Ghost Heat

#12 Almond Brown

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Posted 15 October 2015 - 10:58 AM

View PostDarian DelFord, on 15 October 2015 - 10:54 AM, said:


Yeah, but let's not forget who is doing it. The same folks who brought us Ghost Heat


Yeah, but let's not forget that Haters are gonna Hate no matter what PGI does or doesn't do, ;)

#13 Uncl Munkeh

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Posted 15 October 2015 - 10:59 AM

View PostDarian DelFord, on 15 October 2015 - 10:54 AM, said:



Yeah, but let's not forget who is doing it. The same folks who brought us Ghost Heat



Let's not forget the first rule of MWO, if you like it, it will be nerf'd.

Just saying......

#14 sycocys

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Posted 15 October 2015 - 11:01 AM

View PostAlmond Brown, on 15 October 2015 - 10:58 AM, said:


Yeah, but let's not forget that Haters are gonna Hate no matter what PGI does or doesn't do, ;)

Usually I'm one of those hater's that would be railing on Paul right now. Unfortunately this system actually makes sense once you start to see more of it and they take the time to communicate the things they are trying with us.

#15 Milocinia

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Posted 15 October 2015 - 11:02 AM

I quite like the changes on PTS actually.

But then again I liked the idea of ghost heat initially...

#16 Darian DelFord

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Posted 15 October 2015 - 11:04 AM

View PostAlmond Brown, on 15 October 2015 - 10:58 AM, said:


Yeah, but let's not forget that Haters are gonna Hate no matter what PGI does or doesn't do, ;)


Yup, and when they do a good job on something they will get praise. I am sorry, my hopes are not set very high on anything PGI does right now, they have a steep up-hill climb still. And many of us feel that way.

#17 WarHippy

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Posted 15 October 2015 - 11:07 AM

View PostKyocera, on 15 October 2015 - 11:02 AM, said:

I quite like the changes on PTS actually.

But then again I liked the idea of ghost heat initially...

So it is safe to say that ignoring your opinion on things is prudent? :P

#18 WarHippy

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Posted 15 October 2015 - 11:10 AM

View PostMonkey Lover, on 15 October 2015 - 10:53 AM, said:


Nothing exists right now they might not even change anything.

Yes, we are all aware that this is just a test, but it is something they are considering. So expect to see a lot of people complaining/praising/etc. because that is what needs to happen.

#19 sycocys

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Posted 15 October 2015 - 11:38 AM

View PostWarHippy, on 15 October 2015 - 11:10 AM, said:

Yes, we are all aware that this is just a test, but it is something they are considering. So expect to see a lot of people complaining/praising/etc. because that is what needs to happen.

I'm all for discussing for/against it. But the vast majority of the against thus far has been -it's bad, it's stupid, why?- with very few people actually willing to in any way shape or form have any sort of discussion that is counter to those particular points.

A few that will, most of the against has come across as nothing more than being part of the "I hate change" crowd. And that's unfortunate.

#20 Darian DelFord

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Posted 15 October 2015 - 12:09 PM

My Issue is this. I use SPL as my main stay weapons with 2 SRM 4 as back up. I am a Jenner D, Jenners are all I play. I know how to play Jenners. Skill is not an issue.

Under the current system, when I do a strafing run my over all damage is decreased as hitting the Target key is just one more thing I have to do now. Prior to this I would have to Maneuver, Speed Up , Slow Down (TO break consistency in movement), Jump Turn, Look for a way out, and fire all at the same time. You only have so many fingers.

Add to that the reduction in C-Bills as you are NOT doing the damage you used to do and its very evident. They are going to HAVE to change this system if they wish to keep it based on Chassis. I mean for me to do optimal damage without targeting, I have to be within 73 meters. What do you want me to do, Tap dance as well?





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