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Marauder Orthos


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#21 kapusta11

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Posted 30 September 2015 - 09:32 PM

Posted Image

#22 GeneralArmchair

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Posted 30 September 2015 - 09:42 PM

IS XL engines are a liability. "XL Friendly" is not a good thing to be.

#23 Queen of England

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Posted 30 September 2015 - 09:59 PM

75-ton jumping stalker crab, complete with opposite day crab hard points (energy arms, ballistic shoulder). Need to take those 300XLs out first thing, looks like.

#24 Trev Firestorm

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Posted 30 September 2015 - 10:07 PM

I don't care about the unseen stuff for the most part so I wasn't going to buy it, but my credit card has a mind of its own...

#25 Y E O N N E

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Posted 30 September 2015 - 10:24 PM

View PostTennex, on 30 September 2015 - 06:47 PM, said:

Posted Image


Is it too much to ask PGI to splay the legs out ever so slightly so it doesn't look so utterly rigid?

#26 Juodas Varnas

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Posted 30 September 2015 - 10:32 PM

View PostYeonne Greene, on 30 September 2015 - 10:24 PM, said:


Is it too much to ask PGI to splay the legs out ever so slightly so it doesn't look so utterly rigid?

Better than having it look like it's crapped its pants like the Quickdraw :mellow:

#27 627

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Posted 30 September 2015 - 10:55 PM

those ears...

So AC20 builds it will be it seems, doubt you'll can do anything with an XL beside sniping...

Front shot looks like a battlemaster :D

Edited by 627, 30 September 2015 - 10:56 PM.


#28 Impyrium

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Posted 30 September 2015 - 11:03 PM

View PostYeonne Greene, on 30 September 2015 - 10:24 PM, said:


Is it too much to ask PGI to splay the legs out ever so slightly so it doesn't look so utterly rigid?


Well I guess they are perspective drawings so they have to be easy to reference from when modelling. I'd say the issue with PGI's mechs being incredibly stiff lays squarely with the animator. I really don't think that guy/girl is very good with animating bird legged 'mechs, or at least hasn't ever seen how reverse jointed 'mechs from previous MW games have looked.

I predict the Marauder will look great but will ultimately be let down by a very stiff animation. :(

#29 Y E O N N E

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Posted 30 September 2015 - 11:07 PM

View PostDingo Red, on 30 September 2015 - 11:03 PM, said:


Well I guess they are perspective drawings so they have to be easy to reference from when modelling. I'd say the issue with PGI's mechs being incredibly stiff lays squarely with the animator. I really don't think that guy/girl is very good with animating bird legged 'mechs, or at least hasn't ever seen how reverse jointed 'mechs from previous MW games have looked.

I predict the Marauder will look great but will ultimately be let down by a very stiff animation. :(



I mean, yeah, an ortho would be straight, but we know from experience that they are also straight in-game every single time. The Shadow Cat, for instance, looks so stiff in-game but its art is amazing. And yeah, the animations certainly do not help.

It also doesn't help that "reverse jointed legs" aren't even a thing animals have. All these 'Mechs with "reverse joints" should have been fixed up with proper digitigrade stance.

Edited by Yeonne Greene, 30 September 2015 - 11:10 PM.


#30 kapusta11

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Posted 30 September 2015 - 11:14 PM

View PostDingo Red, on 30 September 2015 - 11:03 PM, said:


Well I guess they are perspective drawings so they have to be easy to reference from when modelling. I'd say the issue with PGI's mechs being incredibly stiff lays squarely with the animator. I really don't think that guy/girl is very good with animating bird legged 'mechs, or at least hasn't ever seen how reverse jointed 'mechs from previous MW games have looked.

I predict the Marauder will look great but will ultimately be let down by a very stiff animation. :(


Catapult animation looks ok though.

#31 Y E O N N E

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Posted 30 September 2015 - 11:17 PM

View Postkapusta11, on 30 September 2015 - 11:14 PM, said:


Catapult animation looks ok though.


Might been done by a different animator/animators, being one of the oldest 'Mechs in the game. From what I understand, the staff at PGI has seen some...changes...since MWO started.

#32 Bloody

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Posted 30 September 2015 - 11:40 PM

looks good, cockpit looks too easy to hit tho

#33 TELEFORCE

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Posted 01 October 2015 - 01:28 AM

I'm just worried about what the laser mount looks like in the torso. I have a feeling it will be a stubby barrel like what the Mad Dog got for its arms :o

#34 MeiSooHaityu

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Posted 01 October 2015 - 01:33 AM

That new Marauder looks damn sexy. Awesome.

View PostBloody, on 30 September 2015 - 11:40 PM, said:

looks good, cockpit looks too easy to hit tho


Luckily, LOOKS easy to hit and IS easy to hit are two different things in MWO. Like every bit of speculation, we won't really know till we can play it.

#35 Automan

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Posted 01 October 2015 - 01:36 AM

I cannot get over how utterly ugly those feets are. dished feed and flared lower legs is that too much to ask for ?

#36 TheCharlatan

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Posted 01 October 2015 - 01:39 AM

It's affected with Stalker-ities.
Which is great.
STDs, here i come!

#37 Zeoraimer

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Posted 01 October 2015 - 03:24 AM

Might just be me, but the top profile looks a bit like an aircraft. I'm waiting for the arms to tuck in, and the legs to split outwards to become wings. Now we have a 75 ton flying mech raining PPC and Gauss/AC from above...

If this plays like a stalker, I might have to get it...

The STK was effectively my first "proper" playing mech - after I made the mistake of spending my cadet bonus on an Orion, then not having enough time to play and earn my way out of that P.O.S... Any money I did earn, I spent changing it in the vain hope that it would somehow work...

I then got an Oxide and Misery with MCs and used the Oxide as a "training" mech to relearn how to play. Giant walking CT teaches you really fast that you need to keep moving, stay out of sight, and to hit and fade.

So when I moved to mastering Stalkers, I knew what I was doing (and was able to earn CBills consistently), so its my first mech with a positive K/D ratio.

The Orion should not be purchasable for anyone with less than 500 games under their belt. I almost gave up MWO because of it... It should be end of game content for the people who wish to brag that they can perform with a big Handicap... I'm never touching one again.

#38 SnagaDance

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Posted 01 October 2015 - 03:46 AM

News flash!!! The Marauder is actually immune to Air Strikes! :o

(because it looks like a skimmer from above) :ph34r:

#39 Talynn DeRaa

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Posted 01 October 2015 - 04:46 AM

The more I look at it, the more I realize this thing will be a heavy-sized Stalker, with jump-jets. This might be a good thing, this might be a bad thing. Either way it couldn't be any worse than the current bottom-tier of IS Heavy mechs.

#40 Yellonet

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Posted 01 October 2015 - 05:38 AM

The legs are too skinny with such a bulky torso.





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