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#101 Raubwurst

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Posted 15 December 2015 - 11:17 AM

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#102 Raubwurst

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Posted 15 December 2015 - 12:22 PM

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https://mwomercs.com/profile/content

#103 Raubwurst

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Posted 15 December 2015 - 12:30 PM

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#104 Raubwurst

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Posted 16 December 2015 - 05:43 AM

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#105 Raubwurst

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Posted 16 December 2015 - 02:38 PM

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https://t.co/nGc8Mr7zhH

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https://mwomercs.com...-blueprint-lore

#106 Tyler Valentine

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Posted 16 December 2015 - 03:34 PM

View PostRaubwurst, on 14 December 2015 - 02:18 AM, said:

Wow, I'm a bit sad, that NO ONE gave these 10 seconds to help keep his here up to date...

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Don't have the tweeter, sorry! love this thread though... mostly because I don't have the tweeter.

#107 Rattazustra

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Posted 16 December 2015 - 11:25 PM

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Uhm... The "magical ability to avoid fire" in MWO is called SKILL, not ECM. Otherwise each and every mech would have an ECM slot that gets unlocked after 1.000.000 XP on that mech.

#108 Merit Lef

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Posted 17 December 2015 - 08:25 AM

Thanks for the posts. Don't have tweeter.

#109 Peter2k

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Posted 18 December 2015 - 06:10 AM

mech-warrior-online-giveaway

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ya ya I know
Razor stuff sucks
heard it before Posted Image

Edited by Peter2k, 18 December 2015 - 06:10 AM.


#110 Raubwurst

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Posted 18 December 2015 - 08:02 AM

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https://mwomercs.com/tournaments
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https://mwomercs.com/tournaments

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http://www.mmorpg.co...re/10403/page/1
http://www.mmorpg.co...ew-Chapter.html
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https://www.instagra...m/p/_aelL6DPhK/

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#111 Raubwurst

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Posted 18 December 2015 - 01:32 PM

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#112 MauttyKoray

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Posted 19 December 2015 - 12:37 PM

Honestly, I feel like having a special web plugin just to display Russ's tweets on the website itself should happen. Considering he uses his own twitter, not even MWO's for posting this stuff, seriously...

His tweets lately have been pretty good though, as well as the content/patches. The difference between now and 6 months after the IGP split gives an entire different feeling to the state of PGI and the work on the game. Russ sounded pretty haphazard and never really knowing what was and wasn't going on in his own company before lol. But, I guess that's what happens when you're a developer being forced to do stupid things by a publisher only interested in money and the minimization of expenditures to the extreme.

It sucks and I have to wonder how much more progress would have been made on this game if PGI in its current experience had been soloing this project from the start.

Edited by MauttyKoray, 19 December 2015 - 12:43 PM.


#113 Levi Porphyrogenitus

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Posted 19 December 2015 - 12:59 PM

PGI should definitely automate tweat posting to this website.

#114 Raubwurst

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Posted 20 December 2015 - 02:05 AM

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Edited by Raubwurst, 20 December 2015 - 02:05 AM.


#115 MauttyKoray

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Posted 20 December 2015 - 02:47 AM

Any chance you can Tweet Russ about this garbage? Too many mechs have gotten crapped on between concept and modeling. The Warhammer is the latest victim.

View PostJun Watarase, on 19 December 2015 - 11:30 PM, said:

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It went from a sleek death machine to the 'Derphammer'.

Edited by MauttyKoray, 20 December 2015 - 02:53 AM.


#116 Raubwurst

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Posted 20 December 2015 - 02:54 AM

Nope, sorry. I think they look close enough. Cannot speak to him in a matter I cannot agree on :)

(And btw: I don't like to tweet him, never got any kind of response/sign of acknowledgement and it just is stupid talking against a "wall". Am only on twitter to get news)

#117 Levi Porphyrogenitus

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Posted 20 December 2015 - 01:23 PM

View PostRaubwurst, on 20 December 2015 - 02:54 AM, said:

Nope, sorry. I think they look close enough. Cannot speak to him in a matter I cannot agree on Posted Image

(And btw: I don't like to tweet him, never got any kind of response/sign of acknowledgement and it just is stupid talking against a "wall". Am only on twitter to get news)


All it really needs is having the arms a little angled outward and the shoulder pads beefed up a touch.

#118 MauttyKoray

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Posted 20 December 2015 - 04:28 PM

View PostLevi Porphyrogenitus, on 20 December 2015 - 01:23 PM, said:


All it really needs is having the arms a little angled outward and the shoulder pads beefed up a touch.

Actually its the CT/cockpit being raised too high. The shoulders are fine, it was mostly the change in the cockpit design that led to the difference. After looking at it for this long though I think the cockpit change is acceptable as long as they take care of the arm positioning (which they could) which makes it really look silly and stiff.

The cockpit design in the concept made it look really tough and intimidating, but the raised cockpit also gives it a bit of a throw back to the raised hump on the original design.

Edited by MauttyKoray, 20 December 2015 - 04:31 PM.


#119 Levi Porphyrogenitus

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Posted 20 December 2015 - 04:39 PM

View PostMauttyKoray, on 20 December 2015 - 04:28 PM, said:

Actually its the CT/cockpit being raised too high. The shoulders are fine, it was mostly the change in the cockpit design that led to the difference. After looking at it for this long though I think the cockpit change is acceptable as long as they take care of the arm positioning (which they could) which makes it really look silly and stiff.

The cockpit design in the concept made it look really tough and intimidating, but the raised cockpit also gives it a bit of a throw back to the raised hump on the original design.


My reasoning for the shoulders is to provide a bit more arm cover for the side torsos.

#120 MauttyKoray

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Posted 20 December 2015 - 08:54 PM

View PostLevi Porphyrogenitus, on 20 December 2015 - 04:39 PM, said:


My reasoning for the shoulders is to provide a bit more arm cover for the side torsos.

Oh the actual arm portion, shoulder made me think of the STs because of the way the mech is designed.





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