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Countdown To The Crab Release Oct 6Th - 1 Days Left!


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#161 Gumon Choji

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Posted 04 October 2015 - 11:29 AM

Wow! The crab is nice especially if it acts like I hope it will. A super short medium. Nice. I hope the torso twist is nice as the layout really **** players who look at the enemy. But if flanked that is a huge rear torso area.

#162 MrEdweird

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Posted 04 October 2015 - 11:41 AM

View Postk05h3lk1n, on 04 October 2015 - 10:50 AM, said:

Did you notice that only the Early Bird Variant has Jump Jets?

I pondered just now about getting 2 Tiers of Resistance 2 than I saw that they hide the best variant as an Early Bird variant. Waiting for cBill Release, same for Origins Collection because I'm no tool, PGI.

More's the pity: It looks like a really nice mech.


Yeah, that's why I pre-ordered it, it's plain to see.
The JJ variant imo won't be the "best", but it will be fun.
I think either the 350XL or the 3rd one with the different hardpoint layout will be the best.

#163 WonderSparks

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Posted 04 October 2015 - 12:06 PM

Why so slow with the Crab countdown, PGI? What have you got against mai crabz!? :ph34r:
Heck, I'm pretty sure the countdown started a day late.

...But, since it's a Crab, I guess I can forgive you. :P

#164 MrEdweird

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Posted 04 October 2015 - 12:24 PM

View PostWonderSparks, on 04 October 2015 - 12:06 PM, said:

Why so slow with the Crab countdown, PGI? What have you got against mai crabz!? :ph34r:
Heck, I'm pretty sure the countdown started a day late.

...But, since it's a Crab, I guess I can forgive you. :P


It's the Weekend, I think they should choose when exactly to be working on putting content up ^^
Then again, the sooner the better. I really want to see the cockpit. Boy its gonna be cramped.

EDIT: Well, it came. Looks very nice.
I didn't know the claws came in different configurations, though. I wonder what makes the claw types different between these mechs...

Edited by Edweird, 04 October 2015 - 01:56 PM.


#165 Sereglach

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Posted 04 October 2015 - 01:57 PM

Oooo . . . the faction patterns show off some symmetrical Crabs. That makes me very happy. Hopefully they're some of the variants that I really look forward to more (pity that it's not the dual AMS "R" variant, because that's my favorite).

#166 Ironclaw Buzzardier

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Posted 04 October 2015 - 02:03 PM

Looking good! What determines the claw geometry? Steiner and Davion both have double small claws, Liao has double heavy claws, and the rest have one of each. Is it by varient? Is there a choice (like with clan actuators)? Is it based on equiped weapon?

Marik and Kurita scemes looking nice!

#167 Fang01

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Posted 04 October 2015 - 02:07 PM

In before somebody starts crying about the cockpit bars

#168 Mechteric

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Posted 04 October 2015 - 02:35 PM

View PostIronclaw Buzzardier, on 04 October 2015 - 02:03 PM, said:

Looking good! What determines the claw geometry? Steiner and Davion both have double small claws, Liao has double heavy claws, and the rest have one of each. Is it by varient? Is there a choice (like with clan actuators)? Is it based on equiped weapon?

Marik and Kurita scemes looking nice!


Good question, maybe it only shows the big claw when you put a weapon in the arms, but a normal smaller hand when not?

#169 hargneux

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Posted 04 October 2015 - 03:00 PM

View Poststealthraccoon, on 02 October 2015 - 06:33 PM, said:

Ha! Beat me to it.

But really, check out that Phranken camo - it has octopus and crabby claws and shell markings... Beautiful!


The texture artists have been killing it recently, all the camos on the R2 pack look great

#170 Strum Wealh

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Posted 04 October 2015 - 03:28 PM

View PostCapperDeluxe, on 04 October 2015 - 02:35 PM, said:

Good question, maybe it only shows the big claw when you put a weapon in the arms, but a normal smaller hand when not?

Posted Image

Posted Image

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"Big claw when you put a weapon in the arms, but a normal smaller hand when not" does not seem to be the case, as all three images above show CRBs with weapons in both arms while maintaining the asymmetric claw arrangements. -_-

#171 Rando Slim

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Posted 04 October 2015 - 03:33 PM

View PostArkhangel, on 01 October 2015 - 07:27 PM, said:

guess the guy never learned speaking properly makes you more likely to be listened to and less like a complete moron. also... "Competitive players" from what i've seen are pretty much Solaris VII build using people.

and who gives a rat's patoot about quirks. weapon quirks will be gone when the re-quirkening hits. YES, clan will have longer range than IS. YES, it will be annoying, but you know what? we did pretty damn fine pre-quirks against clans in pug drops.

people just need to learn to get inventive with what weapons they put on ANY given mech, and where, for how it fits their playstyle. not any of this "god forbid we use a weapon our mech isn't bonused for" crap.

also, saying "Torso twisting has no appreciable effect" is complete bull**** and you know it. Rando must be one of those guys that thinks only ECM is a good defense, because, you know, angling armor and using cover obviously doesn't work... hope he enjoys losing the ECM bubble shield we should never have had in the first place.

hell, Btech ECM only made it harder to lock. it didn't block locks.. and it sure as hell didn't shroud mechs, not even Angel ECM did that. Only thing i found that came even remotely close isn't invented in that universe for about 40 years, and it wasn't even ECM.



Well lets see here I own 84 mechs so obviously I dont use ECM all the time. You want to know what my favorite mech is? The Trebuchet 3C, with an XL-390 and 4 medium pulses. I play joke mechs ALL THE TIME. I play 12 flamer 4 mg Novas. I always fight the meta unless I'm deliberately trying to compete. So you're wrong there. Could I have chosen to use a nicer tone? Sure. Am I capable of making points in a more professional way? Yea, I've written a Masters thesis in Economics. But guess what? It doesn't matter, because PGI doesn't listen either way.

I could write a PhD dissertation on whats wrong with this game in the most perfectly logical, kind, and graceful language and it wouldn't change anything. You think I talk like that at work? Obviously not. You call me a moron? Oh wait, you provided zero points whatsoever to counteract anything I said. At all. You think I don't know how to torso twist and use cover simply because you don't like my tone? Dude, seriously, thats weak. I'm t3 almost t2. Yea I'm not great, but where I'm at you cant really spread gauss rifle damage. Cause guess what? GOOD players just wait till you turn back around, they can feel the timing of when you are going to shoot again because they themselves know weapon timing inside and out. And for that matter, with the design of the Crab, torso twisting accomplishes nothing like several other posters pointed out. Did it ever do anyone any good in a Dragon? Yea, thats right it doesn't.

Someone else asked if I want assaults with Arctic Cheetah hitboxes. Actually yes I do. EVERY mech needs good hitboxes whether you care about doing well or not. Besides, then they would actually improve TTK so clan laser vomit doesn't melt any component in one and a half alpha strikes. Should I chill out? Maybe, but again, I'm passionate about the game, and have put enough money into the game that I am absolutely fed up with the laundry list of painfully obvious, easy to fix problems with the game that would take very little time to fix. Armor quirks for the Jenner and Executioner? 15 minute fix. How about assigning actual value to planets in CW to generate money, weapons, mech xp, or discounts? Several days work at most. Balancing ER-PPCs? Drop heat to 13 for the IS versions. Wow, done. Clan large pulse OP? Lower max range to 500 and tie their ghost heat to ER mediums, fixed that in 5 seconds for ya. Turrets should be added again for assault mode, just get rid of the silly LRM turrets, another 2 hour fix. LRMS? Require LOS and jack up the missile speed. Bam, problem solved. Arty strikes? Require a UAV up over the enemy or have to hold a tag laser on the spot and expose yourself, or even call it in using the battlegrid. Man, I'm just on a roll here.

The only point I will concede regarding my earlier rant is that I should have used paragraphs. Sorry about that.

EDIT: In general, I am sorry for appearing "immature" or if people take exception to the way I say things, but that doesn't change the fact I'm usually right regarding the content of my rants. I'll be the first to admit I'm high strung. Feel free to disagree all you like, but try doing so with actual points instead of saying "gee I don't like your tone and because of that you're a moron". At this point, I feel like any other consumer should when a company takes their money and gives them an inferior product for the same price as a superior one in the same product line. There, is that speaking properly enough for you? Or, am I still going to get arrested by the "tone of voice police"?

Edited by Rando Slim, 04 October 2015 - 04:05 PM.


#172 Speedy Plysitkos

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Posted 04 October 2015 - 03:39 PM

3 variants of claws. perfect.

#173 -Ramrod-

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Posted 04 October 2015 - 03:50 PM

All I've got to say is that these Crabs better have good quirks. GOOD QUIRKS. Quirks that make the mech worth piloting. -25% laser duration -25% laser heat generation....stuff like that. Large lasers that recharge faster than medium lasers like the Panther 9R. Mauler and Black Knight were massively disappointing. There is no point in piloting them. I know I take a risk with my money but if I could get my money back from this package so far I would. You're droppin' the ball PGI...droppin' the ball.

#174 Speedy Plysitkos

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Posted 04 October 2015 - 03:56 PM

View PostRamrod AI, on 04 October 2015 - 03:50 PM, said:

Mauler and Black Knight were massively disappointing. There is no point in piloting them.


Ou boi, drugs can kill you. Maulers are insanely good.

Posted Image

#175 Nightshade24

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Posted 04 October 2015 - 04:26 PM

View PostWonderSparks, on 04 October 2015 - 12:06 PM, said:

Why so slow with the Crab countdown, PGI? What have you got against mai crabz!? :ph34r:
Heck, I'm pretty sure the countdown started a day late.

...But, since it's a Crab, I guess I can forgive you. :P


PGI doesn't work in the weekends.

So you got some poor sob who is alone in the office putting this together or maybe they did these stuff before had on thursday and friday and wait for that 1 guy who slept in because it's a weekend to go to the office, find it, and put it up.

If the only way for you to do homework is to go to school at what ever time you want you would probably sleep in too.

#176 Arkhangel

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Posted 04 October 2015 - 05:01 PM

View PostRamrod AI, on 04 October 2015 - 03:50 PM, said:

All I've got to say is that these Crabs better have good quirks. GOOD QUIRKS. Quirks that make the mech worth piloting. -25% laser duration -25% laser heat generation....stuff like that. Large lasers that recharge faster than medium lasers like the Panther 9R. Mauler and Black Knight were massively disappointing. There is no point in piloting them. I know I take a risk with my money but if I could get my money back from this package so far I would. You're droppin' the ball PGI...droppin' the ball.

honestly, who gives a rats ass about weapon quirks, they're all going to be gone soon anyways. now, if the Crab gets a nice Heat sink bonus or something as befits an energy boat... that would be nice.

#177 SilentSooYun

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Posted 04 October 2015 - 07:17 PM

It's a guess, but I think it's possible that PGI added removable hand actuators to the Crab.

The original art in the TRO shows the Crab with a left hand actuator (for some bizarre reason not supported by the text), and the concept art would seem to mimic this by making the left claw with fingers. We already know PGI includes removable actuators on Clan Omnis... it seems reasonable to assume the Crab is the first IS Mech and first BattleMech with this option.

#178 Samedi Wretch

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Posted 04 October 2015 - 08:10 PM

View PostTorgun, on 03 October 2015 - 01:08 AM, said:


The thing with the TW is it has Clan XL, so good speed and no fragility issues. Put an XL on the Crab if it has large side torsos is just going to be suicide. And Stalkers have tons of high mounted weapons to peek and shoot, Crab has.... 1 energy?


Obviously if it gets TWF like hitboxes you would put a standard in it. This is what I'm hoping for. Extra speed is nice. But with 3 hard points between the CT and head I'd rather a have tough little zombie crab. Also I wasn't suggesting it was going to match the stalker's meta-ness, just using them to highlight the importance of hitboxes and the potential strength of its proportions. Besides, its hard points are quite serviceable and compare favorably with the mad cat. It still remains to be seen but I'm feeling optimistic about this mech after seeing the scale.

#179 Juodas Varnas

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Posted 04 October 2015 - 08:27 PM

View PostSilentSooYun, on 04 October 2015 - 07:17 PM, said:

It's a guess, but I think it's possible that PGI added removable hand actuators to the Crab.

The original art in the TRO shows the Crab with a left hand actuator (for some bizarre reason not supported by the text), and the concept art would seem to mimic this by making the left claw with fingers. We already know PGI includes removable actuators on Clan Omnis... it seems reasonable to assume the Crab is the first IS Mech and first BattleMech with this option.

Maybe it depends on the variant?
One of the variants have asymmetrical claws,
Another one has both fingered claws
And the third one has the armored claws.

#180 jss78

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Posted 05 October 2015 - 12:30 AM

(Already discussed in another thread, but I'll link this here.)

NGNG's sneak peek video is up. Shows the quirks for all variants, and some battle action at Caustic Valley. Quirks look pretty moderate, but with the coming rebalance I would've been surprised if they had thrown big quirks that'll be removed anyway.







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