The AC-10 is really a better choice than the AC-20?
#61
Posted 08 July 2012 - 09:47 AM
I just love it!
#62
Posted 08 July 2012 - 09:48 AM
Gotta make every shot count though. Especially with the Cata sporting AC 20 x2
#63
Posted 08 July 2012 - 09:48 AM
i dont like the AC/10. if you're 500 meters out trying to do 10 damage, just shoot a couple medium lasers. they weigh way less even after adjusting for heat sinks, they dont need ammo, and they're a faster projectile since they're a beam of light compared to a ballistic.
only time I'd use an AC/10 is if i have to put in a ballistic hardpoint and I absolutely do not have the room for an AC/20.
Edited by Broceratops, 08 July 2012 - 09:50 AM.
#64
Posted 08 July 2012 - 09:59 AM
As far as a question about the bigger gun having less range, I don't know the canon, but here is my theory:
The weight of the round is heavier on the bigger AC's and a bigger bore, but due to packaging limitations the case length remains the same or is shorter on the bigger rounds, thus giving a equal or less powder charge pushing a heavier round giving lower muzzle velocity and worse terminal ballistics, while still giving superior killing power at close range due to the sheer power of the round. For an attempt at an analogy:
AC/2 = 5.56x45
AC/5 = 7.62x39
AC/10 = .45-70
AC/20 = 12 gauge slug
#65
Posted 08 July 2012 - 10:10 AM
There are few situations in which an AC/20 is not vastly inferior to a Gauss Rifle, which has almost three times the range for only 25% less damage, carries more ammo, weighs a mere extra ton more, and takes up far less crit space. For roughly the same weight, you can also install four medium lasers and a crapload of heat sinks, giving you range and damage on par with the AC/20 but much more staying power. Among autocannons, the AC/10 is a significantly more versatile weapon.
Furthermore, MWO doesn't look like it will implement the tabletop rules for sharing crit space between parts, so the 10 critical slots for an AC20 mean that you can never put it on an arm with a hand, a torso with an XL engine, etc. It's pretty much only for mechs that are built around that type of loadout... and likely to be a gigantic target for anyone skilled enough to aim their shots.
That said, in MWLL, the various UAC/20 armed Mediums have lately become my go to early mechs of choice. There are a lot of maps well suited to fast, stealthy mechs running around to pick off stragglers at close range. The AC/20 has such absurd burst DPS that you can easily disable/destroy an enemy or two and use your speed to exit the engagement area before taking too much return fire. To be honest, however, that playstyle is a little too dependent on MWLL's easy access to repairing/resupplying your mech, which is something that reportedly will not be in MWO. There isn't much that's still standing after you pump a ton of AC/20 ammo into it, but once you've blown your load, you're left standing around holding an enormous impotent gun.
#66
Posted 08 July 2012 - 10:13 AM
It depends on the weapon loadout and speed of the enemy Mech.
#67
Posted 08 July 2012 - 10:36 AM
#68
Posted 08 July 2012 - 10:40 AM
Therefore total potentual damages for a weight are:
AC10: 13t (8 slots) = 100dmg, 14t (9 slots)= 200dmg, 15t (10 slots)= 300dmg.
Stopping there as its unlikely you'll have opportunity for over 30 shots.
AC20: 15t (11 slots)= 100dmg, 16t (12 slots)= 200dmg, 17t (13 slots)= 300dmg, 18t (14 slots)= 400dmg, 19t (15 slots)= 500dmg, 20t (16 slots)= 600dmg.
Again thats our 30 shot time limit, but remember that to pace our AC10 a lot of those would likely not be at ideal range.
While an AC20 will spread damage less you also have more chance of ALL your applied damage hitting a different location than you were after, and between double armor and the DEVS stating there are no 'one hit kill spots' attrition is still the more likely way most showdowns will be decided.
I guess in a brawler damage over time is more relevant, but beyond that it's hard to see how AC10 is inferior...
Edited by Murku, 08 July 2012 - 10:49 AM.
#70
Posted 08 July 2012 - 10:51 AM
Psweet, on 08 July 2012 - 07:50 AM, said:
Ah, but all of those are, in fact, fruits. As well as vegetables. Vegetable is a culinary term, fruit is both culinary and biological. Same goes for tomatoes, squash, and other vegetables that have seeds inside of them
nice first post
#71
Posted 08 July 2012 - 10:56 AM
Broceratops, on 08 July 2012 - 09:48 AM, said:
i dont like the AC/10. if you're 500 meters out trying to do 10 damage, just shoot a couple medium lasers. they weigh way less even after adjusting for heat sinks, they dont need ammo, and they're a faster projectile since they're a beam of light compared to a ballistic.
only time I'd use an AC/10 is if i have to put in a ballistic hardpoint and I absolutely do not have the room for an AC/20.
The maximum range for Medium Lasers are 270 meters just the same as the maximum range for the AC-20.
Edited by Future Perfect, 08 July 2012 - 10:56 AM.
#72
Posted 08 July 2012 - 11:04 AM
#73
Posted 08 July 2012 - 11:06 AM
#74
Posted 08 July 2012 - 11:08 AM
#75
Posted 08 July 2012 - 11:17 AM
#79
Posted 08 July 2012 - 12:30 PM
Step 2 equip with 2 AC10's and 1 AC20
Step 3 ???
Step 4 Lololololololol
#80
Posted 08 July 2012 - 12:39 PM
*edit* I spelled presumably wrong lol
Edited by Iron Harlequin, 08 July 2012 - 12:39 PM.
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