

#1
Posted 03 October 2015 - 07:42 PM
Great way to fix the deathball is to create a decrease in heat sink efficiency scaled based on how many mechs are within a certain area.
#2
Posted 03 October 2015 - 07:57 PM
Artillery in Game should become a lot more expensive to carry but 3X as deadly.
Edited by SaltBeef, 03 October 2015 - 07:58 PM.
#3
Posted 03 October 2015 - 08:08 PM
SaltBeef, on 03 October 2015 - 07:57 PM, said:
Artillery in Game should become a lot more expensive to carry but 3X as deadly.
Try leaving the price where it is, but more deadly is a must.
#4
Posted 03 October 2015 - 08:11 PM
#5
Posted 03 October 2015 - 09:31 PM
SaltBeef, on 03 October 2015 - 07:57 PM, said:
Veev, on 03 October 2015 - 08:08 PM, said:
Nope. We had 40 damage strikes and it was not healthy for the game.
Edited by El Bandito, 03 October 2015 - 09:31 PM.
#6
Posted 03 October 2015 - 09:33 PM
#9
Posted 04 October 2015 - 12:51 AM
On some maps, the deathball is alive and well. But if PGI keeps releasing open maps providing different avenues of attack, I think we'll see more complex tactics being used.
#10
Posted 04 October 2015 - 01:05 AM
Quote
um no. artillery is already way too good as is. it costs practically nothing and can add a couple hundred damage to your score.
i wouldnt be against longtoms being added as a new ballistic weapon though. give it an arcing trajectory and decent splash damage.
The longtom would be an arcing projectile weapon. In order to control the firing angle it would have to be able to pitch its barrel up and down independently of the mech's torso. So it would have its own pitch controls that raise and lower the barrel to the desired angle. That would require some additional coding but its entirely doable. Itd have a min range of 120m at its lowest pitch angle and a max range of 600m at its highest pitch angle.
we also cant split crit slots between multiple locations. so the longtom couldnt be 15 crits like its tabletop version unless critsplitting was coded into the game. But as a workround you could make it 20 tons and 12 crits, and you could make the ammo for the longtom take up 2 crit slots instead of the normal 1 crit slot.
The Longtom would do 20 damage (divided evenly among all the mech's locations) to ALL mechs within its inner radius of 15m. And 10 damage (divided evenly among all the mech's locations) to all mechs within its outer radius of 30m.
That would definitely help punish deathballs.
Edited by Khobai, 04 October 2015 - 02:29 AM.
#11
Posted 04 October 2015 - 02:18 AM
1 should be Shock and AWE!! Most destructive and changes the landscape a bit with craters.
1 Willy Pete Cooks the armor off your mech for a said time.
1 Smoke shells for crossing danger areas and denying the enemy visibility only thermals can see through.
#12
Posted 04 October 2015 - 02:32 AM
Khobai, on 04 October 2015 - 01:05 AM, said:
That would definitely help punish deathballs.
I am not so sure.
On the other hand, the threat of getting killed by an artillery direct hit is what people feared.
SaltBeef, on 04 October 2015 - 02:18 AM, said:
Then change the mechanic and require TAG.
#13
Posted 04 October 2015 - 02:45 AM
Quote
artillery damage in tabletop was split into 5 point clusters. So it was pretty hard for a direct hit to kill you since it couldnt headshot you.
as for artillery headshotting in MWO... thats something that shouldve been fixed a long time ago.
#14
Posted 04 October 2015 - 02:50 AM
Khobai, on 04 October 2015 - 02:45 AM, said:
as for artillery headshotting in MWO... thats something that shouldve been fixed a long time ago.
But it is precisely that fear factor that makes MWO's artillery effective.
And if people insist on TT artilley, then I will insist on TT formations.

#15
Posted 04 October 2015 - 03:15 AM
Quote
RNG headshots are stupid. period.
#16
Posted 04 October 2015 - 03:16 AM
#18
Posted 04 October 2015 - 03:42 AM
Anyone promoting more damaging strikes needs to look more towards saving a kitten from Kiiyor and less at having more damaging strikes (which we had before and as was mentioned was not that wonderful).
#20
Posted 04 October 2015 - 04:14 AM
Siegegun, on 04 October 2015 - 03:42 AM, said:
Anyone promoting more damaging strikes needs to look more towards saving a kitten from Kiiyor and less at having more damaging strikes (which we had before and as was mentioned was not that wonderful).
I do not like cats.

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