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#1 Hit the Deck

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Posted 04 October 2015 - 05:44 AM

To be used for PUGging where you keep telling yourself that combat drops in MWO are varied and exciting! ^_^

So, without further ado, I'll start with:

Posted Image

TBR-S (1x cGauss, 4x cERML, 2x cLRM10)



Obviously the Mad Cat must have its dual LRM racks because they are what defines the 'Mech. Use the LRMs to keep constant pressure on the enemies and don't mind it when most of them hit dirt. The Gauss+Lazors combo has 43 points of damage and should be enough to kill things from range.


and end with:

Posted Image

KGC-000 (2x LL, 2x UAC/5, 1x AC/20)



Have you ever wished that you could keep the King Crab's AC/20s without gimping yourself in today's battlefield? Well, now you can*! Use your right side to fire at the OPFOR from long range while you are circling around the map flanking them. Punch a hole on the enemy with your left hook (AC/20) when you get close!




*please keep in mind that your performance might not be optimal.

#2 Red Shrike

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Posted 04 October 2015 - 06:28 AM

My slightly modified but otherwise stock TBR-Prime.

2xLRM20
2xERML
2xERLL
2xMG

I've been told it's bad. :D

#3 Kira Onime

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Posted 04 October 2015 - 06:30 AM

Niche build.
6MPL - TC7 EBJ

EBJ-B

#4 El Bandito

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Posted 04 October 2015 - 06:32 AM

My pretty Lilith, using dual CERPPCs + quad CERMLs.

Posted Image

#5 Johny Rocket

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Posted 04 October 2015 - 06:41 AM

I hate the meta so basically every mech in my bays. I will save us all the trouble of showing 40+ mechs and leave it there.

#6 Wintersdark

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Posted 04 October 2015 - 06:53 AM

PSR Abusing WHK-B

A mech designed entirely to abuse PSR by generating excessively large damage numbers while remaining somewhat effective.

LRM30 for early match damage farming, streaks for very high spread damage per ton.

5xcMPLAS to tuck things up at the end.

It's a 94 point alpha, a bit more than half of which is spread to avoid killing too fast.

With this, I've lost rating one time, in half a bar of T3. It's childs play to get at least enough damage to ensure +rating even in a loss.

Unlike the Big Baddies like Direwolves, you're fast enough to get stuck in when you want to. You've got indirect fire for when you're a bit too far away, heavy guided fire between 180m and 360m (LRM's+streaks) to really mess with lights, and a 40 point laser alpha to end things.

It generates a lot of heat once you're firing the lasers, but cools fairly quickly too (it's a warhawk, after all).

I've got a bunch of builds that I've been playing with using the same ideology (that is, abusing PSR) and I've found they're also very effective for cash generation. PGI heavily rewards doing a lot of damage inefficiently, so there you go. But this warhawk is king amoungst them.

Of course, it requires being able to use 4 weapon groups effectively... well, you COULD put all the lasers in one group, I suppose, but then you'd waste heat firing around corners. But really, if you can't manage 3-4 weapon groups, you're no mechwarrior.

#7 STEF_

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Posted 04 October 2015 - 07:00 AM

Troll-cheeta:


http://mwo.smurfy-ne...25099956cda4903
Also: "It's only a flesh wound" troll cheeta (without armor in arms), u can gain 1 tons, usefull for 1dhs or 1TCmk1


Epic poptarter at 6-700 metres, useless ninja, a lot of fun :D

Edited by Stefka Kerensky, 04 October 2015 - 07:03 AM.


#8 Hit the Deck

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Posted 04 October 2015 - 07:48 AM

View PostTimberwolf581, on 04 October 2015 - 06:28 AM, said:

My slightly modified but otherwise stock TBR-Prime.

2xLRM20
2xERML
2xERLL
2xMG

I've been told it's bad. :D

One can also modify the Prime to carry: 2x cLRM15, 2x cERLL, and 3x cERML.

View PostWintersdark, on 04 October 2015 - 06:53 AM, said:

PSR Abusing WHK-B
....

Inspired by this, I made a 4x cSSRM6, 2x cLPL, 3 cERML WHK and got >600 score on 1st try. Recommended!

View PostStefka Kerensky, on 04 October 2015 - 07:00 AM, said:

Troll-cheeta:


http://mwo.smurfy-ne...25099956cda4903
Also: "It's only a flesh wound" troll cheeta (without armor in arms), u can gain 1 tons, usefull for 1dhs or 1TCmk1


Epic poptarter at 6-700 metres, useless ninja, a lot of fun :D

I see that you wanted to create a Mist Lynx v.2.

Edited by Hit the Deck, 04 October 2015 - 07:49 AM.


#9 Wintersdark

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Posted 04 October 2015 - 08:02 AM

View PostHit the Deck, on 04 October 2015 - 07:48 AM, said:

Inspired by this, I made a 4x cSSRM6, 2x cLPL, 3 cERML WHK and got >600 score on 1st try. Recommended!


Funny story, something to think about:

SSRM6: 12 damage, 4 heat, 0-360m range, 3t, but firing all 4 at once is 17.32 heat. 6 second cycle.
LRM15: 15 damage, 5 heat, 0-1000m range, 3.5t. Below 180 range, you do get some damage falloff though. 4.5 second cycle

They're very similar. Firing 2xSSRM6 and 2xLRM15 is 18 heat vs. 4 SSRM6 at 17.32 heat, but does 6 more damage. I find using both together has a lot of advantages: The LRM's follow a somewhat parabolic flight path, making them less likely to hit lower rocks and obstructions that an evading light my attempt to use.

So, in most cases, the LRM15 is basically interchangable with an SSRM6, except it does more damage per volley and 67% more dps.

You don't want 4xLRM15, though, because that ends up generating MUCH more heat via ghost heat, and leaves you useless in caves/very close range.

And, of course, 2xLRM15 allows you to put substantial damage downrange at long range.

So, (clan) LRM15's are actually quite effective used as SSRM6's at close range, but also allow you to contribute at long range. Used together they all function basically as 4xSSRM6, so there's no appreciable loss in effectiveness in CQB. In order for the LRM15 to put out less damage than the SSRM6, you need to be inside 100m.

It's actually quite effective.

Edited by Wintersdark, 04 October 2015 - 08:05 AM.


#10 STEF_

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Posted 04 October 2015 - 08:23 AM

View PostHit the Deck, on 04 October 2015 - 07:48 AM, said:

One can also modify the Prime to carry: 2x cLRM15, 2x cERLL, and 3x cERML.


Inspired by this, I made a 4x cSSRM6, 2x cLPL, 3 cERML WHK and got >600 score on 1st try. Recommended!


I see that you wanted to create a Mist Lynx v.2.

well, tbh, I wanted to re-create the clan version of my troll erppc-COM or troll Erppc-Spider :)

#11 DjPush

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Posted 04 October 2015 - 08:26 AM

Here we go... Late the hate flow!

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Edited by DjPush, 04 October 2015 - 08:27 AM.


#12 Spleenslitta

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Posted 04 October 2015 - 08:28 AM

I got several KFX builds that are weird. They all got ECM, 6JJ's and a single cERML in common though.
1 ER Laser of every size, 4MG's and an ER PPC.
Sometimes i change that ER PPC with an ER LL and a couple of DHS. There are other versions.
But they can all do damage at all ranges.

#13 Speedy Plysitkos

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Posted 04 October 2015 - 08:30 AM

Djpush, why are all your screens with 320x200 DOOM resolution vga quality ? ouuu

#14 Hit the Deck

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Posted 04 October 2015 - 08:59 AM

DjPush will make Sarlic happy!

#15 Bishop Steiner

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Posted 04 October 2015 - 09:54 AM

View PostHit the Deck, on 04 October 2015 - 05:44 AM, said:

To be used for PUGging where you keep telling yourself that combat drops in MWO are varied and exciting! ^_^

So, without further ado, I'll start with:

Posted Image

TBR-S (1x cGauss, 4x cERML, 2x cLRM10)




Obviously the Mad Cat must have its dual LRM racks because they are what defines the 'Mech. Use the LRMs to keep constant pressure on the enemies and don't mind it when most of them hit dirt. The Gauss+Lazors combo has 43 points of damage and should be enough to kill things from range.


and end with:

Posted Image

KGC-000 (2x LL, 2x UAC/5, 1x AC/20)




Have you ever wished that you could keep the King Crab's AC/20s without gimping yourself in today's battlefield? Well, now you can*! Use your right side to fire at the OPFOR from long range while you are circling around the map flanking them. Punch a hole on the enemy with your left hook (AC/20) when you get close!




*please keep in mind that your performance might not be optimal.

Well, here is my primary ride for my clan acct:
SMN-PRIME
Of course, I have 2 Primes, so my second is decidedly moar meta.....
SMN-PRIME2
my clan medium
NVA-S+B


for this account, well, my AWS-8Q would seem pretty indicative.

Or my primary Assault Mech? ZEU-6S
Can't get less Meta than a single LRM15...but I refuse to sword and board a Zeus. Go play Hawken if you want that minmax crap, lol. Anyhow, for me, as a PUG, the LRM serves a purpose, allowing me to make people pull into cover, take advantage of scouts, or simply hit something outside of LOS. But mostly because it was really the only semi useful missile system for when you have a single hardpoint. The quad MPL and AC10 are what do the lion's share. Between it's insane toughness and mobility, this thing is a brawler's dream. Doesn't pack the monster alpha most people rely on, but it suits my Medium Mech jock playstyle to a t. Were I playing in a unit, I would probably switch to my 5S, but oddly, my stats are nowhere near as good in it. Whereas my 6S is a wrecking ball.

Staying to Assault theme, we will visit LA WUBINCHE still running the same build it was long before Quirks were a thing. Like my ZEU-6S, it's not an alpha monster, but it hits hard, twists, hits again, sustainably. And with it's mammoth engine, and huge shoulders, twisting damage is a breeze.

currently working my way through the grind on this guy
MAL-1R

heavies:
CPLT-K2
ON1-VA
JM6-DD sandblaster

just a few examples

#16 Ultimax

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Posted 04 October 2015 - 10:14 AM

View PostHit the Deck, on 04 October 2015 - 05:44 AM, said:

To be used for PUGging where you keep telling yourself that combat drops in MWO are varied and exciting! ^_^

So, without further ado, I'll start with:

Posted Image

TBR-S (1x cGauss, 4x cERML, 2x cLRM10)





Obviously the Mad Cat must have its dual LRM racks because they are what defines the 'Mech. Use the LRMs to keep constant pressure on the enemies and don't mind it when most of them hit dirt. The Gauss+Lazors combo has 43 points of damage and should be enough to kill things from range.




I find it amusing that you started an anti-meta thread and then lead it off with a Timber Wolf, sporting Gauss + Lasers - which is basically the current mid-range build of choice.


The only thing different is the weapon locations and the LRMs you added instead of more lasers & heatsinks.

Edited by Ultimatum X, 04 October 2015 - 10:16 AM.


#17 DjPush

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Posted 04 October 2015 - 10:19 AM

View PostTitannium, on 04 October 2015 - 08:30 AM, said:

Djpush, why are all your screens with 320x200 DOOM resolution vga quality ? ouuu


I don't know how to computer

Also, Windows 10

Edited by DjPush, 04 October 2015 - 10:20 AM.


#18 Trainee

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Posted 04 October 2015 - 11:08 AM

My fun UAC build, when I get bored with lasers.

http://mwo.smurfy-ne...54a837d73ebb98e

#19 xengk

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Posted 04 October 2015 - 12:05 PM

Mix missile system Mad Dog
Use the LRM to draw attention, the victim will think I am a 6xcLRM5 Lurmdog and come looking for easy kill.
Surprize Large Pulse and SSRMs.
Spoiler


Support Summoner.
Hang near the heavy or assault lance to provide AMS cover.
An ERPPC to tag distracted enemy, 3x ERML for up close, dual MG because reasons.
Comes with Fake Ghost Bear camo.
Spoiler


Does Grasshopper even have a meta built?
Brawler Hopper; PPC for range attack, alternate between 3x MPL and 4x ML to manage heat.
JJ to poptart and tight turning in brawl.
Swamp Insect camo.
Spoiler


I think this could be a meta build, but I hardly see other Awesome so I can't be sure.
Dual PPC for range touch and 5x MPL for melting enemy upclose.
Spoiler


King Crab with SSRMs is probably as non-meta as you can get.
Armed with a pair of AC10 instead of AC20, runs much cooler and have win many duel against AC20 King Crab who overheat themselves.
Spoiler


The all range Zoot Zeus.
LRM15 for long range and indirect fire, twin LL for mid and short range, triple MPL for short range.
Fabulous camo to stun enemy on contact.
Spoiler


Defender VinAA
Play as escort to big slow long range mech; Lurmboat, LLboat. PPCGooseboat.
Dual AMS with overload module for cover, PPC to add insult to my ward's target, MPL and SRM to fend off pesky light and medium.
JJ to poptart over my ward and brawling.
Spoiler


Current ride picked up from the last hero sales.
Loadout seems meta-ish but I haven't encounter another with simular build.
PPCs for pinpoint damage at mid and short range, 4x MPL and SRMs for brawling.
Spoiler


#20 Hit the Deck

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Posted 04 October 2015 - 04:05 PM

View PostUltimatum X, on 04 October 2015 - 10:14 AM, said:

I find it amusing that you started an anti-meta thread and then lead it off with a Timber Wolf, sporting Gauss + Lasers - which is basically the current mid-range build of choice.
....

Here in the forum, I think you have a history of being too serious. Chillax.

And it's not an anti-meta thread but just a fun build thread.





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