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#21 Hit the Deck

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Posted 04 October 2015 - 04:10 PM

View PostBishop Steiner, on 04 October 2015 - 09:54 AM, said:

Well, here is my primary ride for my clan acct:
SMN-PRIME
....

Only a ton of LBX ammo?

#22 Bishop Steiner

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Posted 04 October 2015 - 04:28 PM

View PostHit the Deck, on 04 October 2015 - 04:10 PM, said:

Only a ton of LBX ammo?

um, yeah. It is stock.

View PostHit the Deck, on 04 October 2015 - 04:05 PM, said:

Here in the forum, I think you have a history of being too serious. Chillax.

And it's not an anti-meta thread but just a fun build thread.

UH OH!!!! Don't get him started! Don't unleash the Roland2.0 .......... eh..probably too late.

Captain Literal is coming for your soul.

#23 Ultimax

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Posted 04 October 2015 - 04:52 PM

View PostHit the Deck, on 04 October 2015 - 04:05 PM, said:


And it's not an anti-meta thread but just a fun build thread.


You're right man, I'll get into the spirit of the thread.


Here's my un-meta fun Executioner build.


http://mwo.smurfy-ne...7e494eae38289e0

#24 Y E O N N E

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Posted 04 October 2015 - 04:53 PM

BJ-1DC "Flakjack"
- STD 200
- 11x DHS
- 2x AC/2 + 4T ammo
- 2x Med Laser
- 4x Small Laser

With its quirks, a pretty decent plinker. Stay mobile, don't try to plink from one spot. It's a great brawler-support 'Mech since it can just circle around a fight wailing on a single target with the Med Las and AC/2. The Small Lasers are there to provide some extra punch if the enemy decides to get close; I find that the faster re-fire is nice, and two Small Las have higher DPS than a single Med Las.

Blackjack "Arrow"
- STD 200
- 10x DHS
- 1x UAC/5 + 3T ammo
- 5x MG + 2T ammo
- 3x Med Laser

It shreds. Make sure you slap on cool-down for the UAC and lasers, and it will acquit itself very well. You can shave 4 points of armor from the legs, six from the head, and two from each arm, to fit a single Jump Jet in if that's your jam.

Shadow Cat Prime "PakPak"
- 10x DHS
- 2x LB-2X + 4T ammo
- 2x C-ER Med Laser

This thing is undoubtedly trash tier, but it's hilarious. Again, don't forget the cool-down module as it makes the difference between bad and fun. I sincerely wish PGI would add AC/2 cool-down modules and make the Clan UACs and ACs not sound like two wooden boards being lightly clapped together, but this'll do in the mean-time!

Shadow Cat P "Striker"
- 11x DHS
- 1x UAC/10 + 2.5T ammo
- 3x C-ER Med Laser

This one is legitimately good. There has been a lot of crying over the Shadow Cat's lack of firepower. I'm calling bull on that one. It's hardly any worse than a BJ-1X, and it's certainly superior to a BJ-1. This thing, for example, will put 41 points of damage down-range in the time it takes the C-ERML to finish their burn, using the double-tap. That's 445 meters for max-damage with the laser module, a not-inconsiderable advantage over the BJ-1X. And, as icing on the cake, it can get into funny places that a BJ-1X can't and it can use that MASC to really futz with enemy target tracking with constant jittering. It's awesome. I like it.

DRG-1C "SwordBoard"
- STD 300
- 16x DHS
- 1x ER PPC
- 1x PPC
- 2x Med Laser

It is exactly what its name says. It runs fairly cool with that many DHS, it has excellent torso mounting points for PPCs, and it can move around the battlefield quickly. Also, the energy range quirks are stupid-good. You want to tag somebody with a regular PPC at a bout 700 meters? Go for it! Beware your nose, though, since it makes swording and boarding a bit problematic. You really have to swing the 'Mech around to do it.

JM6-DD "Flakjack II"
- STD 275
- 10x DHS
- 2x UAC/5 + 5.5T ammo
- 4x MG + 1T ammo
- 2x Med Laser

A big version of the Blackjack of the same name. Triple UAC got started because you needed redundancy in case one went out, so you tended to always have at least two going at once and, if all three stayed up, you had phenomenal damage output. It's still workable, but the XL requirement is a huge deal-breaker for me. With the UAC/5 jam chance reduction and cool-down quirks, you can now reliably run two UAC/5, which frees up nine tons to do other stuff with. As you can see, most of that went into the engine. You can drop the MG to get more engine, but I find that the whole point of a DD is its six ballistic units. It will put up numbers!

#25 Hit the Deck

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Posted 04 October 2015 - 05:00 PM

View PostUltimatum X, on 04 October 2015 - 04:52 PM, said:

You're right man, I'll get into the spirit of the thread.

Here's my un-meta fun Executioner build.

http://mwo.smurfy-ne...7e494eae38289e0

-_-

#26 Fleeb the Mad

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Posted 04 October 2015 - 07:52 PM

My most beloved non-meta build, from the deepest depths of closed beta:

AWS-8R Honey Badger
2x Large Laser
4x A-SRM 6 + 4T Ammo
300 STD
16 DH

Could you be further from meta brawling in an Awesome? I'd wager no.

#27 Y E O N N E

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Posted 05 October 2015 - 09:12 PM

View PostFleeb the Mad, on 04 October 2015 - 07:52 PM, said:

My most beloved non-meta build, from the deepest depths of closed beta:

AWS-8R Honey Badger
2x Large Laser
4x A-SRM 6 + 4T Ammo
300 STD
16 DH

Could you be further from meta brawling in an Awesome? I'd wager no.


Brawling in a Victor, it pains me to say, would be even worse.

#28 Karl Marlow

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Posted 05 October 2015 - 09:43 PM

I have a summoner build I take out once and again. I was trying to figure out a way to make the summoner work. I figured gause is always a good step but try as I might I cpuldnt get 2 gause in to my satisfaction. I ended up with 1 gauss in the shoulder and 4x srm4s 2 in each fully articulated arms.

It's one of those Mechs you kinda like but you know it's underperforming. For some reason it does shine in canyon network although weather by mechanics or luck of the draw is hard to say. Other than that it's a summoner. Fairly maneuverable and jumpy. No heat builds up if I tried. Ammo is sufficient. I've ran out of gauss ammo before but never srm. Technically has a burst of 47 damage but the arms are spread all over.

Edited by ThomasMarik, 05 October 2015 - 09:46 PM.


#29 Troutmonkey

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Posted 05 October 2015 - 10:11 PM

Here's my splat crab, featuring all the splash damage!

Posted Image

#30 Speedy Plysitkos

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Posted 07 October 2015 - 03:03 AM

Ill try to use that crabies..... will see, if thell do GUD.
(forget the placement of armor numbers in the screens, its only for visiblity summarized)



Posted Image



Posted Image



Posted Image

Edited by Titannium, 07 October 2015 - 03:28 AM.


#31 Ialdabaoth

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Posted 09 December 2015 - 11:27 PM

My most effective 'mech is also my least meta:

KGC-0000 Trollolloll

#32 Jun Watarase

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Posted 09 December 2015 - 11:41 PM

Currently fooling around with a EBJ with 6x small pulse and 2 UAC 5s. Also have one with 6x small pulse and a UAC 10.





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