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Still Haven't Fixed The Slingshot Bug!


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#21 The Amazing Spider Man

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Posted 07 December 2015 - 07:30 AM

If I'm sure to save some fuel then I'm not getting the max benefit from my jump jets that I should be, for fear of a bug ripping my legs apart. Another week gone by, bug is still here, with no word from the boss.

Come on PGI, I can't carry a phone with me to tweet this to you, the phone gets all sloshy in my spandex and pockets detract from my awesome display of physique. Please address this issue!

#22 The Amazing Spider Man

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Posted 14 December 2015 - 12:49 PM

All I want for Christmas is dev recognition they are aware of this.

#23 Kissamies

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Posted 14 December 2015 - 01:06 PM

I like jumping on rooftops and I get this all the time when I play on more jumpy mechs. Seems to happen when you just hit the ledge, often a slightly upwards slanting one. For some reason this seemed to be especially bad when I was leveling my Shadow Cats. My problem with it isn't usually the leg damage ffrom coming down, but being an easy target when the bug unexpectedly sends me floating directly up. Not fun when an entire enemy team in CW, armed with lasers, is staring at you on the other side.

#24 Jables McBarty

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Posted 25 January 2016 - 11:47 AM

Got this the other day on one of the buttes in Forest Colony near I11. Was in an ACH I think

Also I've gotten stuck in map creases while JJing in an ACH on Hellebore Springs (D3, towards the top of the plateau), Vitric Forge (near the spawns, probably F2, not even that high), and Boreal Vault (the D2/D3 saddle). All three were in the middle of brawls or chases and resulted in my near-instant demise, and probably a significant amount of laughing by my killers at "this nub who doesn't know which way his feet are pointing".

Edited by Jables McBarty, 25 January 2016 - 11:48 AM.


#25 Chuck Jager

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Posted 25 January 2016 - 12:57 PM

The pgi and cry engine code could also be running into issues based on specific hardware, software, network combinations they have zero control over. Also everyone loves to run mention if then checks and modifiers for issues, but over time these have to be limited or else other issues occur especially when "easy" fix crashes the other "easy" fixes.

When I design more backend dependent web sites with a flash interface, I know that a certain percentage of the the viewers will have issues. I allot a portion of my time to researching and fixing this, but the number never changes because I can only hope to stay even with new problems that I have zero control over.

The only thing I have found to work is as an user, I use the upper mid range of gear that the largest majority of other users use (to many uses - lol). This way if an issue occurs it will hit the group that will be fixed quickest. As a designer, I can not allocate time and energy to fixing problems for a lower percentage of people when I can use the same resources to create a better product for a larger number.

It just stinks when we fall into the does not get resuscitated category. (note, I can say this now because I do not work in the gaming industry, it is a King has no clothes topic in my own area)

#26 Uncl Munkeh

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Posted 25 January 2016 - 02:44 PM

View PostDjPush, on 04 October 2015 - 06:08 PM, said:

That bug where you jump up to a ledge, then the ledge throws you another 20-50 meters in the air, only to take half your leg armor.... Yeah, still there.


Still there. Got hit by it on the collective on the ledge on the tower in C2. Wasted leg on the bounce.

#27 Lungbutter

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Posted 29 March 2017 - 06:58 PM

I've noticed it from time to time with my IS mechs, but now that I'm playing Vipers, it's happening all the time. It has shortened my lifespan a few times. It's REALLY annoying. I would say this bug is a pretty high priority fix. Has there been any word that PGI even acknowledges its existence?

#28 Jingseng

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Posted 29 March 2017 - 07:20 PM

considering you necro'd a two year old thread, i'm willing to bet they don't consider it a high priority.

=p

#29 Mcgral18

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Posted 29 March 2017 - 07:22 PM

It is game breaking when it occurs...you lose your legs.

#30 4rcs1ne

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Posted 29 March 2017 - 07:34 PM

It really is sad that there are still game breaking bugs in a game with 5 years or more of "development".

#31 Scout Derek

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Posted 29 March 2017 - 07:41 PM



Please do fix.

#32 Xetelian

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Posted 29 March 2017 - 07:44 PM

If they can't fix the bug how about they just cap fall damage? Keep it high enough to stop a NTG from poptarting but low enough that lights don't instantly take massive damage.


Actually have fall damage weight based, light mechs and light mediums get very little while bigger mechs get a lot more, I imagine this would help.


There probably even more ways to address this and I'm sure much better ideas are out there.

Getting the idea to PGI is the challenge though.

#33 Snazzy Dragon

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Posted 29 March 2017 - 11:04 PM

WHEEEEEEEEEEEEEEEEEEEE!



#34 Dee Eight

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Posted 30 March 2017 - 09:42 AM

I hit one in a viper, ended up in a stable (just kept going up and down repeatedly 50-100m, about 1000 meters in the air) low orbit over the bog... unfortunately I didn't have the correct weapon fit to take advantage properly and I was in a corner of the map far from combat so I could only occassionally see the enemies to call out where they were and then the team was mostly all dead).

#35 The Amazing Spider Man

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Posted 30 March 2017 - 11:41 AM

View PostLungbutter, on 29 March 2017 - 06:58 PM, said:

I've noticed it from time to time with my IS mechs, but now that I'm playing Vipers, it's happening all the time. It has shortened my lifespan a few times. It's REALLY annoying. I would say this bug is a pretty high priority fix. Has there been any word that PGI even acknowledges its existence?


Official word, no. When I asked for dev recognition they added a clause to the forum code of conduct that made it against the rules to ask for such confirmation. I take this as an unofficial official statement.

Engine can't keep up with faster mechs, less so when lag is involved. Bad hit reg (especially fast mover on fast mover) and terrain issues are my proofs. Likely never to change, so I agree with Xetelian, something has to be done about this.

#36 Accused

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Posted 30 March 2017 - 11:47 AM

This is one of those dumb bugs that haven't, will never, be fixed.

Especially the citadel. Leaping an extra 100 feet into the air before crushing my legs is always a nice way to start the match.

#37 GrimRiver

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Posted 30 March 2017 - 11:47 AM

Ok, who necro'ed this thread?

The dead should stay dead, otherwise you'd get zombies and we don't want that. lol

#38 Weeny Machine

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Posted 30 March 2017 - 11:49 AM

Take a Viper and jump the walls on HPG. It happens there pretty often

#39 John McHobo

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Posted 30 March 2017 - 12:18 PM

Quote



View PostScout Derek, on 29 March 2017 - 07:41 PM, said:



Please do fix.


Grim Plexus´ geometry behaviour is a complete mess.
Normally you would try to take shortcuts with JJs, but with the crystal walls its a roll if you make it, get catapulted upwards or just bounce and fall backwards.
Heavies and assaults suffer from it especially since JJs are so terrible on them.

#40 Jables McBarty

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Posted 30 March 2017 - 01:02 PM

View PostGrimRiver, on 30 March 2017 - 11:47 AM, said:

Ok, who necro'ed this thread?

The dead should stay dead, otherwise you'd get zombies and we don't want that. lol


No man, this is a thread that deserves to come back.





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