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Getting A High Match Score On A Loss Should Be One Of The Highest Psr Improvements!


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#1 AjerWerklWerkl

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Posted 04 October 2015 - 05:54 AM

I think getting a high match score on a loss is one of the hardest things to do, and hence should be a BIG PSR gain!

On the occasions where I am the second highest overall match score but on the losing team, I end up with no PSR change (equal sign) -- when in fact the game was really good, the teams were well matched, and I carried hard... when a player does that, they should get a BIG jump, no???

#2 Alistair Winter

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Posted 04 October 2015 - 05:58 AM

Consistently getting your team to win the match should be (and is) the highest PSR improvement.

Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).

I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.

Edited by Alistair Winter, 04 October 2015 - 05:59 AM.


#3 AjerWerklWerkl

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Posted 04 October 2015 - 06:00 AM

View PostAlistair Winter, on 04 October 2015 - 05:58 AM, said:

Consistently getting your team to win the match should be (and is) the highest PSR improvement.

Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).

I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.


I'm just saying to change the weightings a little... right now it's like 90% on W/L and 10% on your perf... I think it should be more like 60% on W/L and 40% on your perf. If the perf metrics are things that are team-based, that should still work, no?

#4 El Bandito

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Posted 04 October 2015 - 06:04 AM

When I get really high score in a loss, I still gain PSR. I see no issue here.


View PostAjerWerklWerkl, on 04 October 2015 - 06:00 AM, said:

I'm just saying to change the weightings a little... right now it's like 90% on W/L and 10% on your perf... I think it should be more like 60% on W/L and 40% on your perf. If the perf metrics are things that are team-based, that should still work, no?


In my experience, it is more like 66% W/L, and 33% performance, right now.

Edited by El Bandito, 04 October 2015 - 06:06 AM.


#5 AjerWerklWerkl

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Posted 04 October 2015 - 06:24 AM

View PostEl Bandito, on 04 October 2015 - 06:04 AM, said:

When I get really high score in a loss, I still gain PSR. I see no issue here.




In my experience, it is more like 66% W/L, and 33% performance, right now.


If you lose, even if you have a 350 match score and that is #2 overall, it's often "="... that's messed up! And even if you do get the elusive increase, it's the minimum!

Lots wrong here... again, it's not necessarily fair to compare with the T1 experience...

#6 Johny Rocket

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Posted 04 October 2015 - 06:33 AM

View PostAlistair Winter, on 04 October 2015 - 05:58 AM, said:

Consistently getting your team to win the match should be (and is) the highest PSR improvement.

Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).

I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.

You confuse me a bit here, sounds like more of this some damage is good but some is bad logic used in the Lrm discussion.
If you pulled high damage and kills on the enemy in a game where you win by destroying the enemy, how is that ever bad for your team?

#7 Votanin FleshRender

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Posted 04 October 2015 - 08:39 AM

View PostAlistair Winter, on 04 October 2015 - 05:58 AM, said:

Consistently getting your team to win the match should be (and is) the highest PSR improvement.
I have to disagree somewhat.  I would say, unscientifically and offhand, in 90% of my matches that I have no bearing at all on whether we win or lose.  In most of my losses, the whole team did so bad that no matter what I did we would have lost. In wins, in general, the whole team did so well it would not have mattered how poorly I did, we were going to win anyway.Very very very few games are close enough that my skill, or any one player's skill, are the deciding factor of the game.So why should P(ersonal)SR have anything to do with win/losses at all?

Edited by Votanin FleshRender, 04 October 2015 - 08:40 AM.


#8 Speedy Plysitkos

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Posted 04 October 2015 - 08:48 AM

agree with OP, it should. You carry your toasters-team hard..... against bigger force. and very often perform better then 2/3 of winning team. I have screenshots...

Edited by Titannium, 04 October 2015 - 08:49 AM.


#9 Kotzi

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Posted 04 October 2015 - 09:00 AM

Imho its where it should be right now. You win as a team and you loose as a team. As matchscore is dominantly affected by damage that change would only let people play it safe withdrawing their armor from the team to survive the longest and thus increasing the chance to get top damage. There are enough people running away leaving their teammates at the firing line to not be shot at, at the moment. Wouldnt be fun if this was promoted further. There is the other side of the medal too of course. People recklessly rushing into the enemy and dying within minutes of the game, hampering your winning chance, and worse. But i think this is the lesser evil than promoting selfish gameplay.

#10 bad arcade kitty

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Posted 04 October 2015 - 09:01 AM

who cares if we win, i just want that match score :^)

#11 Screech

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Posted 04 October 2015 - 09:02 AM

Winning should be the goal of every match and all rewards should reflect that. If you want a good match score get your team to win, if you are such a pro it should be no problem.

#12 Speedy Plysitkos

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Posted 04 October 2015 - 09:08 AM

View PostScreech, on 04 October 2015 - 09:02 AM, said:

Winning should be the goal of every match and all rewards should reflect that. If you want a good match score get your team to win, if you are such a pro it should be no problem.


As i already said, gazilion times.
In T5 there isnt cooperation like it is in T1/2 and thus, you have to put MUCH bigger effort to do that there (from the cooperation side). And in such situation, where you leading a team, and only 3 guys is following you, all what remains to you, is do high damage.

Edited by Titannium, 04 October 2015 - 09:08 AM.


#13 Screech

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Posted 04 October 2015 - 09:13 AM

View PostTitannium, on 04 October 2015 - 09:08 AM, said:

As i already said, gazilion times.
In T5 there isnt cooperation like it is in T1/2 and thus, you have to put MUCH bigger effort to do that there (from the cooperation side). And in such situation, where you leading a team, and only 3 guys is following you, all what remains to you, is do high damage.


If you are unable to have a dramatic effect on the outcome of the game then it sounds like you are seeded correctly. Not sure why you can't come to terms with that.

#14 Speedy Plysitkos

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Posted 04 October 2015 - 09:19 AM

View PostScreech, on 04 October 2015 - 09:13 AM, said:



If you are unable to have a dramatic effect on the outcome of the game then it sounds like you are seeded correctly. Not sure why you can't come to terms with that.


can you read ?

im talking about COOPERATION on T5 and T1/2 levels.


#15 Johny Rocket

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Posted 04 October 2015 - 09:25 AM

I think if you want it to work it should ignore w/l completely and be based on the bonuses that come up in the middle of the player tab of the scoreboard.

Those show skill far better than w/l or damage though high damage earns more of those.

Edited by Tractor Joe, 04 October 2015 - 09:25 AM.


#16 pyrocomp

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Posted 04 October 2015 - 09:33 AM

View PostAlistair Winter, on 04 October 2015 - 05:58 AM, said:

Consistently getting your team to win the match should be (and is) the highest PSR improvement.

Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).

I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.

But 2-12 vs 11-12 losses are different in many senses. More than that, if I get the picture correctly and if the teams pilots were balanced in terms of skill, stomps mostly happen (in lower tiers) if one side fails to play as a team and the other don't. Thus shouldn't the kills difference be factored in PSR change for the system to be a little more friendly and supporting?

#17 Victorion

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Posted 04 October 2015 - 11:10 AM

I don't agree with this at all.

I could go around putting an alpha into every enemy on the team, not make any real impact on the game, and achieve a great match score.

That type of play should never reward a + towards your PSR.

Consistent wins, kills, component destructions and assists should be the things that effect your PSR, not just basing it off your match score.

#18 ShadowFire

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Posted 04 October 2015 - 11:18 AM

Far too many sorry players riding the coat-tails of the gifted ringers. If you do manage to run up a great score, or even a good one while the rest of your teams does not even get out of the double digits I think you should be rewarded.

Edited by ShadowFire, 04 October 2015 - 11:19 AM.


#19 Victorion

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Posted 04 October 2015 - 11:24 AM

View PostShadowFire, on 04 October 2015 - 11:18 AM, said:

Far too many sorry players riding the coat-tails of the gifted ringers. If you do manage to run up a great score, or even a good one while the rest of your teams does not even get out of the double digits I think you should be rewarded.


I don't, because despite what some people believe in this thread, despite whatever "good" match score you think you got, you still contributed to your teams loss.

I think it should remain the same, where it is very difficult to raise your PSR off of a loss.

#20 LordNothing

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Posted 04 October 2015 - 11:28 AM

likewise getting a very low score on a win should be a - not an =. its a good sign that you are outclassed by your team mates and staying at that level will mean you will never have profitable games (cbill/xp).





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