

Getting A High Match Score On A Loss Should Be One Of The Highest Psr Improvements!
#1
Posted 04 October 2015 - 05:54 AM
On the occasions where I am the second highest overall match score but on the losing team, I end up with no PSR change (equal sign) -- when in fact the game was really good, the teams were well matched, and I carried hard... when a player does that, they should get a BIG jump, no???
#2
Posted 04 October 2015 - 05:58 AM
Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).
I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.
Edited by Alistair Winter, 04 October 2015 - 05:59 AM.
#3
Posted 04 October 2015 - 06:00 AM
Alistair Winter, on 04 October 2015 - 05:58 AM, said:
Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).
I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.
I'm just saying to change the weightings a little... right now it's like 90% on W/L and 10% on your perf... I think it should be more like 60% on W/L and 40% on your perf. If the perf metrics are things that are team-based, that should still work, no?
#4
Posted 04 October 2015 - 06:04 AM
AjerWerklWerkl, on 04 October 2015 - 06:00 AM, said:
In my experience, it is more like 66% W/L, and 33% performance, right now.
Edited by El Bandito, 04 October 2015 - 06:06 AM.
#5
Posted 04 October 2015 - 06:24 AM
El Bandito, on 04 October 2015 - 06:04 AM, said:
In my experience, it is more like 66% W/L, and 33% performance, right now.
If you lose, even if you have a 350 match score and that is #2 overall, it's often "="... that's messed up! And even if you do get the elusive increase, it's the minimum!
Lots wrong here... again, it's not necessarily fair to compare with the T1 experience...
#6
Posted 04 October 2015 - 06:33 AM
Alistair Winter, on 04 October 2015 - 05:58 AM, said:
Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).
I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.
You confuse me a bit here, sounds like more of this some damage is good but some is bad logic used in the Lrm discussion.
If you pulled high damage and kills on the enemy in a game where you win by destroying the enemy, how is that ever bad for your team?
#7
Posted 04 October 2015 - 08:39 AM
Alistair Winter, on 04 October 2015 - 05:58 AM, said:
Edited by Votanin FleshRender, 04 October 2015 - 08:40 AM.
#8
Posted 04 October 2015 - 08:48 AM
Edited by Titannium, 04 October 2015 - 08:49 AM.
#9
Posted 04 October 2015 - 09:00 AM
#10
Posted 04 October 2015 - 09:01 AM
#11
Posted 04 October 2015 - 09:02 AM
#12
Posted 04 October 2015 - 09:08 AM
Screech, on 04 October 2015 - 09:02 AM, said:
As i already said, gazilion times.
In T5 there isnt cooperation like it is in T1/2 and thus, you have to put MUCH bigger effort to do that there (from the cooperation side). And in such situation, where you leading a team, and only 3 guys is following you, all what remains to you, is do high damage.
Edited by Titannium, 04 October 2015 - 09:08 AM.
#13
Posted 04 October 2015 - 09:13 AM
Titannium, on 04 October 2015 - 09:08 AM, said:
In T5 there isnt cooperation like it is in T1/2 and thus, you have to put MUCH bigger effort to do that there (from the cooperation side). And in such situation, where you leading a team, and only 3 guys is following you, all what remains to you, is do high damage.
If you are unable to have a dramatic effect on the outcome of the game then it sounds like you are seeded correctly. Not sure why you can't come to terms with that.
#14
Posted 04 October 2015 - 09:19 AM
Screech, on 04 October 2015 - 09:13 AM, said:
If you are unable to have a dramatic effect on the outcome of the game then it sounds like you are seeded correctly. Not sure why you can't come to terms with that.
can you read ?
im talking about COOPERATION on T5 and T1/2 levels.
#15
Posted 04 October 2015 - 09:25 AM
Those show skill far better than w/l or damage though high damage earns more of those.
Edited by Tractor Joe, 04 October 2015 - 09:25 AM.
#16
Posted 04 October 2015 - 09:33 AM
Alistair Winter, on 04 October 2015 - 05:58 AM, said:
Consistently being the guy who gets a great match score at the cost of helping the team win shouldn't (and isn't).
I get where you're coming from, it sucks to get a tiny reward when you lose a 11-12 match and you personally did more damage and got more kills than the rest of the team combined. It isn't fair. But if you increase the rewards for people with high match scores on the losing team, you're unfortunately indirectly rewarding selfish players who put their own score above their team results.
But 2-12 vs 11-12 losses are different in many senses. More than that, if I get the picture correctly and if the teams pilots were balanced in terms of skill, stomps mostly happen (in lower tiers) if one side fails to play as a team and the other don't. Thus shouldn't the kills difference be factored in PSR change for the system to be a little more friendly and supporting?
#17
Posted 04 October 2015 - 11:10 AM
I could go around putting an alpha into every enemy on the team, not make any real impact on the game, and achieve a great match score.
That type of play should never reward a + towards your PSR.
Consistent wins, kills, component destructions and assists should be the things that effect your PSR, not just basing it off your match score.
#18
Posted 04 October 2015 - 11:18 AM
Edited by ShadowFire, 04 October 2015 - 11:19 AM.
#19
Posted 04 October 2015 - 11:24 AM
ShadowFire, on 04 October 2015 - 11:18 AM, said:
I don't, because despite what some people believe in this thread, despite whatever "good" match score you think you got, you still contributed to your teams loss.
I think it should remain the same, where it is very difficult to raise your PSR off of a loss.
#20
Posted 04 October 2015 - 11:28 AM
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