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So is this going to play like Chromehounds in a way?


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#1 Lunarhawk

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Posted 02 December 2011 - 04:10 PM

In terms of territorial battles and the such. Except maybe it would be entirely PvP instead of the option to just go against AI instead

#2 Strayed

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Posted 02 December 2011 - 04:20 PM

Should probably explain to others that ain't played it, what chromehounds was.

In terms of territory control unable to fight against constant boosters, exploited game mechanics and uneven 6 on 1 fights? Those were negative points of chromehounds that I wish they got round to fixing but never did.

Edited by Strayed, 02 December 2011 - 04:28 PM.


#3 Lunarhawk

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Posted 02 December 2011 - 04:39 PM

I played chromehounds at launch before there was boosting and exploited game mechanics. And the groups I was in mostly did vs AI since vs people could take awhile to setup sometimes. I played back when wars would end in like a week and not take months
But I meant more in the territorial control aspect of how it worked, not the actual gameplay as the original post says.


Anyway for a brief explanation, here's some excerpts from wikipedia:The Neroimus War was an online campaign mode which involves the three countries fighting for the continent of Neroimus. Players can join or make a squad, the equivalent of a clan or guild in other online games, to participate. The map of Neroimus is divided into several areas connected by paths. Each area is divided into several maps. Players may launch a mission within any enemy area adjacent to a friendly area, or in any friendly area which is under attack. Victory yields merit points ... When a country has gained a certain amount capture points on a map, 25,000 to 32,000 for normal battlegrounds and 50,000 for capital cities, that map is turned over to the country. An area belongs to the country which has the most capture points in its maps. When a capital city falls, all areas under that country become part of the conquering country, and players may only fight to reclaim their capital, or seek asylum in another country. The War ends when one country controls the entire map or after two months have passed. After a war ends, squads may choose to change alliance to a different country, and then the next War begins.
And then here's an image of what the map might look like when its down to 2 countries if that was a bit confusing: http://http://imageshack.us/f/309/morskojoi4.png/
Though obviously this seems more persistent than just the war ending and restarting.

#4 Pipsin

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Posted 02 December 2011 - 04:43 PM

View PostStrayed, on 02 December 2011 - 04:20 PM, said:

In terms of territory control unable to fight against constant boosters, exploited game mechanics and uneven 6 on 1 fights? Those were negative points of chromehounds that I wish they got round to fixing but never did.


From what we've heard on the forums its not going to play like that.

Theres always going to be wallet warriors who have to buy what they can't achieve through skill, but this should be much better balanced.

like I say - from what we've been told so far.

As far as the territorial combat goes .... I don't think anyone is that sure yet. The inner sphere is huge, the timeline has the game start placed just before/at the start of the Clan invasion (August 3049 I beleive)
There is plenty of scope for IS vs IS combat all over the map even before the clan mechs are involved.

I expect we will see some planets change hands, and then change hands again. House units get very protective over their territory, and they often turn to merc units to do most of the dirty work.

The MW community is literally full of quite hardcore mech fans who in the main look to preserve the timeline laid out in the cannon works. I expect quite strongly to see certain alliances to form if any unit or group starts to outbalance any other.

Edited by Pipsin, 02 December 2011 - 04:52 PM.


#5 Lunarhawk

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Posted 02 December 2011 - 04:46 PM

Your comment about wallet warriors I assume you mean paying real cash to upgrade their mechs rather than earning it through in game ways or whatever reason, which is again not really what I was referring to. Though I agree those people are lamers. I mean like how is the ACTUAL game going to play. Like, I get its a multi sided war. But how? Whats the format here? How are our squads going to find matches? Etc.

I just think the chromehounds way kind of... really makes sense for this setup to be honest with territories and the such and how you achieve capturing new territories by just constantly winning rounds on them. Which is why I'm asking because while it makes sense in that way, it doesnt make sense in that it would lead to the war ending at some point somehow even if it took awhile which is NOT something I'm expecting from this game.


Edit: Okay I see you edited your post with more info basically going they haven't announced yet. Alright thats cool, guess I'll just keep my eye out. Cause how the game works is a big part of well the game and its kind of weird they havent given a brief outline at this point if its coming our... summer 2012 I think? So only another 7~ months.

Edited by Lunarhawk, 02 December 2011 - 05:00 PM.


#6 Joanna Conners

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Posted 02 December 2011 - 08:17 PM

I loved Chromehounds so much. Infinitely more fun than MechAssault was.

#7 Lunarhawk

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Posted 03 December 2011 - 02:22 PM

My dream mech game has always been a zoids game in the style of chromehounds tbh. And it would be easily doable too for the online war part if they put it in the CC era. Just buy a base zoid then use all the funds you get to customize it... but thats beside the point. I remember enjoying MechAssault as well waaaaaay back in the day on the xbox, but MA2 kind of blew chunks iirc. Chromehounds was prob better than MA1 still, yeah

#8 UncleKulikov

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Posted 03 December 2011 - 04:26 PM

i would play the war mode.

#9 juxstapo

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Posted 03 December 2011 - 06:50 PM

Yeah I'm guessing the matches will have to be limited to the great houses whose borders you're fighting across, or the merc units in their employ. I begin to see the complications with matchmaking on an entirely PvP game trying to maintain a "genuine" timeline and such...
..what if, say, House Liao doens't have that many folks on the servers at a certain time? Or something?

#10 Lunarhawk

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Posted 05 December 2011 - 07:15 PM

That's why the chromehounds style would be great, cause sure when in your example Liao was a bit empty they might lose a territory or two, but then in the following day they might make a resurgence and take back those areas and then some. It just seems like a perfect system for this kind of game... except, as mentioned, the problem of the war eventually ending in this setup.

#11 Holmes

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Posted 05 December 2011 - 07:47 PM

View PostDemona, on 02 December 2011 - 08:17 PM, said:

I loved Chromehounds so much. Infinitely more fun than MechAssault was.


As a MechWarrior fan, I like to pretend "MechAssault" didn't exist.

#12 Joanna Conners

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Posted 06 December 2011 - 11:27 PM

View PostHolmes, on 05 December 2011 - 07:47 PM, said:


As a MechWarrior fan, I like to pretend "MechAssault" didn't exist.


MechAssault was fun, but I could never play very long without needing to switch over to MSN Zone for MW3.

#13 Lunarhawk

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Posted 07 December 2011 - 01:37 AM

I've actually never played a MW game. MechAssault (and then 2 which was horrible) were probably the only games from this "universe" I've ever played. I remember MA being decently fun but me sucking at it cause I was decently young then. From what I remember of it, which admittedly isn't much, I don't know why it gets the hate it seems to (the multiplayer part anyway)

#14 Joanna Conners

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Posted 07 December 2011 - 10:43 AM

View PostLunarhawk, on 07 December 2011 - 01:37 AM, said:

I've actually never played a MW game. MechAssault (and then 2 which was horrible) were probably the only games from this "universe" I've ever played. I remember MA being decently fun but me sucking at it cause I was decently young then. From what I remember of it, which admittedly isn't much, I don't know why it gets the hate it seems to (the multiplayer part anyway)


It gets hate because it was a simplistic arcade style game when we were used to simulation combat with high degrees of customization and quality.

#15 Barantor

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Posted 07 December 2011 - 10:58 AM

View PostLunarhawk, on 07 December 2011 - 01:37 AM, said:

I've actually never played a MW game. MechAssault (and then 2 which was horrible) were probably the only games from this "universe" I've ever played. I remember MA being decently fun but me sucking at it cause I was decently young then. From what I remember of it, which admittedly isn't much, I don't know why it gets the hate it seems to (the multiplayer part anyway)


If you haven't yet, try the Mechwarrior 4: Mercenaries game that is free to download from Mektek. Completely legal (been blessed my Microsoft) and a lot of fun. It will also give you a glimpse of the level of simulation that most folks are expecting at the least. Be sure to rearrange your controls before you play though, as they are pretty antiquated as far as folks now using WASD and such.

#16 IceSerpent

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Posted 07 December 2011 - 11:35 AM

In terms of territorial battles, I'd like to see something along the lines of NBT-HC (netbattletech-hardcore mod for MW4 if anybody doesn't know what it is) - i.e. in order to attack the planet you need to pack certain number of mechs into dropships, get your task force to target, then fight multiple battles against the defender until one side either runs out of mechs or withdraws.

#17 Lunarhawk

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Posted 08 December 2011 - 01:59 AM

Looking at the new update, Faction Warfare sounds pretty similar to chromehounds style play. I'm still a bit confused on how the border planets and merc corps are going to work though so hopefully we'll get more detail on that soon (Like if you're just a straight up faction player can you still form teams with friends in the same faction for games? Or can you only do that if you're in a merc corp? etc). Border planets though I'm still a bit confused on, sounded like the way they were controlled was by scheduled battles but I don't like the sound of having to fight X matches at Y time every day to maintain control of one.

#18 Creel

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Posted 08 December 2011 - 01:01 PM

View PostLunarhawk, on 08 December 2011 - 01:59 AM, said:

Looking at the new update, Faction Warfare sounds pretty similar to chromehounds style play. I'm still a bit confused on how the border planets and merc corps are going to work though so hopefully we'll get more detail on that soon (Like if you're just a straight up faction player can you still form teams with friends in the same faction for games? Or can you only do that if you're in a merc corp? etc). Border planets though I'm still a bit confused on, sounded like the way they were controlled was by scheduled battles but I don't like the sound of having to fight X matches at Y time every day to maintain control of one.


From what I read, ownership is not determined by the outcome of scheduled battles, but by the cumulative number of points earned on that planet by the respective factions.

Sounds like you'll be able to pick a disputed planet and choose to participate. any points that you earn for your faction on that planet will be added to all of the points that everyone else in your faction has earned on that planet. The faction which has the most points overall is occupying the planet.

#19 Lunarhawk

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Posted 08 December 2011 - 06:15 PM

Yeah it's the chromehounds style (for faction planets). But the part that leaves me confused and the scheduled battle reference was about the border planets that were for Merc Corps.

#20 Red Beard

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Posted 08 December 2011 - 06:28 PM

View PostLunarhawk, on 03 December 2011 - 02:22 PM, said:

My dream mech game has always been a zoids game in the style of chromehounds tbh. And it would be easily doable too for the online war part if they put it in the CC era. Just buy a base zoid then use all the funds you get to customize it... but thats beside the point. I remember enjoying MechAssault as well waaaaaay back in the day on the xbox, but MA2 kind of blew chunks iirc. Chromehounds was prob better than MA1 still, yeah



I liked MA 1 far better than CH, but that's just me. To each his own. CH moved too slow, and I ended up dropping it after a few days. Just wasn't my cup of tea. I have several friends who would vouch for it's bodacity though. CH had a much larger scope of play than MA did. MA was far more supremely playable than ANY mech game I have yet to lay my greedy mitts on. I also know of a rather respectably significant group of consolers that are gearing up to bring their love for MW to the PC, just for this game.

And yes, MA 2 blew nasty wads of chunder, IMO.

Edited by Red Beard, 08 December 2011 - 06:29 PM.






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