InspectorG, on 06 October 2015 - 08:08 PM, said:
Not to poo poo your idea but it wouldnt fly.
High level players are proud of their aim and dont want it punished.
They would use a Macro to get around the cooldown anyhow.
Many players have presented many good ideas but PGI gives no indication of acknowledging them.
Several solutions:
Hard 30 heat cap.
Limit size of weapon groups+cooldown between groups.
Heavier mechs get agility/mobility nerfs.
More hardpoints = less structure.
'Sized' hardpoints.
Likely fix is tripling armor with an ammo buff...its happened before.
Weapons discipline is part of the skill. Aiming will be completely unaffected for players who can moderate their fire instead of just mapping everything to 1 and firing every 3 seconds.
Macro to stagger weapons fire won't be able to work around the system, because it will achieve what the system wants - the reduction of alpha strikes and an increase in TTK.
Reducing the heat threshold is definitely a valid idea and one I would also like testing, but as I mentioned before low heat ballistics would then become powerful in their own right as they can practically bypass most heat limitations.
The other solutions are far more complicated, don't solve the issue, create their own problems, and are not easy to communicate to the player.
For instance if you limit weapons groups, I'd simply make a macro for my mouse to fire multiple weapons groups.
Size hardpoints would require a lot of work on PGI's part, and would create it's own meta of mechs with good sized hardpoints.
Reducing structure on mechs with lots of hardpoints might randomly punish crap chassis, or might just turn the meta into glass cannons.
Edited by Troutmonkey, 06 October 2015 - 08:18 PM.