We need cone fire...it works for all FPS and even the military thinks its good enough to simulate reality....but somehow it couldnt possibly work for MWO according to the meta warriors.
Size of cone should depend on :
your own speed ( walking / running ).
Heat scale
Targetting computer
Those are modifiers that are fixed for the wholemech
Then we have mods for:
Arms weapons with damaged actuators in the arm.
Damaged weapons.
Each weapon type per weapon location should get its own CoF roll. Maximum number of weapons sharing the same CoF roll should be around 2 or 3.
So if you have a 2 med laser and 1 large laser in the same location both the ML share a CoF roll and the LL would get a seperate roll.
What would make decent ballpark numbers for the size of the cone ?
Personally I think a baseline cone should be somewhere between a 1 to 2 meter diameter circle ( 2 std dev = 95% of shots should fall in this range)
And this should be at the end of a weapons medium range.
Arm / torso aiming points should be kept as we have now.
This may be good enough to get rid of most of the ghost heat and the extended heatscale.
Couple of issues:
Missiles should be seperate from cof.
LBX ACs should have minimal to no cof ...they have the shot gun effect already.
Pulse lasers should get a reduction of the cof size that is similar to the running penalty.
Edited by dwwolf, 09 October 2015 - 02:22 AM.