It's considered a Violation of the CoC, and I doubt anyone wants to see Spam such as this in the forums.
This thread is going to be talk about ALL Unseen Mechs, and I'd like to keep it that way.
For now I'm going to be closing all other threads Relevant to the Topic of unseen (and the Flea and Redirect the talk of them to this thread.
I will quote all the Player's Topics Appropriately here to continue off from the start.
If I continue to see topics as shown in the links above, I'll be forced to give out Warnings on top of closing your threads. ( I don't do this to abuse my power, I'm doing it because it clogs the forums)
Rhaythe, on 06 October 2015 - 09:42 AM, said:
reign, on 06 October 2015 - 09:26 AM, said:
This was by far my favorite destriod inside the 100 ton range.
and would give us an assault in this batch of mechs
http://www.sarna.net/wiki/Longbow
LGB - 0C
2 x (m) R and L arms
1 x (m) R and L torso
2 x (e) CT
LGB - 0W
3 x (m) R and L arms
1 x (m) R and L torso
LGB - 7V
1 x (m) R and L arms
3 x (e) R and L Torsos
1 x (e) CT
Lootee, on 06 October 2015 - 09:45 AM, said:
Stefka Kerensky, on 01 October 2015 - 11:48 PM, said:
But you could make another dream of mine come true.
the PHOENIX HAWK!
"First introduced by the Terran Hegemony in 2568[1], the Phoenix Hawk is one of the most well known BattleMechs in the Inner Sphere. The 'Mech began life when Orguss Industries realized that it could reinforce the Stinger chassis to create a larger version with a top speed of 97.2 km/h and a jumping distance of 180 meters, giving it the same speed profile as the Stinger with a more potent arsenal. After the Phoenix Hawk started reaching its various deployments, the 'Mech's full potential was discovered, and it became known as a command 'Mech for unit commanders due to the presence of the advanced communications suite on-board. However, it also became a staple of reconnaissance. Lance commanders often utilize it because it is capable of keeping up with 'Mechs like the Stinger and Wasp while carrying considerably more firepower."
I'm a medium pilot, I'd really appreciate the possibility to pilot the mech I used to many times in so many matches in TT: PXH-3D (2erLL+2mpl).
Great speed, great jumping, maneuverability, always fresh.
"270 stock engine" means 360 engine cap (or am I wrong?), giving it max speed 129.6kph, 172kph with MASC (LOL)
PXH-3S has MASC and 3 energy hardpoints+2ballistic
We could even have hero version: PXH-3M Masters (sadly the Sante is available in 3067)
PLEEEEEEEEEEEEEZ!
Bishop Steiner, on 06 October 2015 - 09:10 AM, said:
But out of the remaining "HG Unseen" Heavies, the Rifleman, Ostroc, Ostsol, Crusader and Archer, I would argue that the Crusader is far and away the most interesting.
1) Out of the remaining Heavies, it has the best potential for really good hitboxes. Look at the Arms. Particularly the shoulders. The key to a mech's durability lies right there. Obviously having magnetic CTs are bad, but having well distributed torso hitboxes with massive ape hanger arms, is KEY to tankiness. The Crusader could deliver this in spades. Crusader SHOULD, have the best hitboxes of the remaining options.
2) Tactical Versatility. It packs all 3 weapon types. No, it doesn't get Jagermech arms like the Rifleman, or potentially high CT lasers like the Archer, but most models have some variety of all 3 hardpoints types, Missile, Energy; Ballistics.
3) Jump jets. Several models can jump, adding to tactical versatility.
3 sample models: (Leg mounted missiles moved to torsos cuz MWO)
1) CRD-3R
-2x LRM15 (RA/LA), 2x SRM6 (RT/LT), 2x MLaser (RA/LA), 2x MG (RA/LA)
-RT: 1x M,
-LT: 1x M, 1x AMS,
-RA: 2x M, 1x E, 1x B
-LA: 2x M, 1x E, 1x B
2) CRD-3L
-2x LRM10 (RA/LA), 2x SRM4 (RT/LT), 2x MLaser (RA/LA), 2x MG (RA/LA) and 4x JJ
-RT: 1x M, 2x JJ
-LT: 1x M, 1x AMS, 2x JJ
-RA: 1x M, 1x E, 1x B
-LA: 1x M, 1x E, 1x B
3) CRD-5M
-2x LRM15 (RA/LA), 2x SSRM2 (RT/LT), 2x Mlaser (RA/LA), 1x Flamer (RA), 1x MG (RA), 1x AMS (H)
-RT:1x M, 2x JJ
-LT: 1x M, 1x AMS, 2x JJ
-RA: 1x M, 1x B, 2x E
-LA: 1x M, 1x E
-H: 1x AMS
And a few potential Heroes to choose from, such as Galen Cox, or my choice:
Captain Miko Umcizi
A descendant of the ancient Zulu chieftains, Captain Umcizi keeps his heritage alive by decorating his Crusader, the Shaka, in traditional Zulu style. The other members of Alpha Company, 1st Battalion, 5th Crucis Lancers, have also adopted the Zulu decorations, giving the unit the nickname, "The Impe".
Umcizi is a fitting commander for the company. Impressively tall, he wears the traditional leopardskin cloak of a Zulu chief draped around his shoulders, and drives his unit to the limits of their endurance. This style of leadership has won the unit many victories and many decorations from House Davion. Though his MechWarriors may grumble at times, they are devoted to their commander, and would follow him to hell itself.
Thoughts?
Scout Derek, on 05 October 2015 - 08:39 AM, said:
The Rifleman, a smaller but more energy based Chassis of the Jagermech?
Or the Archer, a heavier Inner Sphere Version that is Similar to the Mad-Dog(Vulture)?
I'm up for the Archer, The Inner Sphere needs a heavier Missile mech that can take damage and be versatile unlike the Catapult in many cases.
Edited by Scout Derek, 06 October 2015 - 10:45 AM.