I had a idea for the mechlab and tech levels for the technicians that would support the users. You can't obtain and maintain Clan tech without a crew of Clan technicians you need to capture. So you can get Clan tech, but you can't outfit the entire unit with it without having Clan technicians to maintain the mechs for every member (Clan mechs break down after a while without proper maintenance).
Let's take a hypothetical situation:
The IS team (let's call them the Crimson Raiders) captured a crew of Clan technicians on their last mission against Clan Jade Falcon. They now confront the Clan again and issue a trial of possession for a Warhawk (Masakari) to get a intact mech.
The Clan team will demand something in return, they wish to have the Clan techs returned to them along with some captured Clan weapons your team took earlier.
The Clan team now has a shot at keeping Clan tech out of enemy hands. The Crimson Raiders could gain a Clan mech, however they might lose it again in a later match against the Clans since they will surely trial for it again.
In short, you can't gain Clan tech without the risk of losing what you already have.
Clan players on the other hand would have a vastly different mechanic through bidding, the Clan team would be limited to by BV or tonnage considerations, even the C-Bill value could be used here. There should be a minimum bid value to prevent abuse of this function though.
Edited by Stormwolf, 10 July 2012 - 03:05 AM.