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Fixed Equipment Really Should Go.


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#1 Sader325

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Posted 07 October 2015 - 10:49 AM

https://www.twitch.t...r325/v/57703210



Honestly when it comes to fixed equipment, you're only punishing the mechs no one takes.

I would love to buy an executioner but the 12 tons of locked equipment just makes it a bad heavy.

I would love to create a dakka nova, but fixed heatsinks are worthless and I don't need that many jump jets.

I would love to create some fun ballistic warhawk builds, but nope tons and tons of fix heatsinks.


So what to people take instead? Ebons, TBRs, Direwolves.

People choose to bring nothing but the popular clan mechs because so many clan mechs are stifled by their fixed equipment.

You want to see summoners, warhawks, executioners, novas with fun diversified builds running around the field? Unlock their equipment and let us choose.


This video does a great job of explaining this.

Edited by Sader325, 30 March 2016 - 07:14 PM.


#2 Kushko

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Posted 07 October 2015 - 10:59 AM

Pretty sure thats never going to happen. The only way you'll be able to remove clan equipment is with the IIC mechs.

And while i do agree that it would help the underwhelming clan mechs a bit more than the top end ones, it would still help the top end ones and lets be honest, they're far too good as it is, so it would fix one problem and create a new one.

#3 TercieI

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Posted 07 October 2015 - 11:02 AM

View PostKushko, on 07 October 2015 - 10:59 AM, said:

Pretty sure thats never going to happen.


Why? They already unlocked the Adder's flamer. It was a joke they didn't do the MLX's CAP the same day.

#4 Yosharian

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Posted 07 October 2015 - 11:03 AM

Agreed. PGI won't do it; they don't care about the issues you listed.

#5 Kira Onime

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Posted 07 October 2015 - 11:06 AM

They should at least give us some options with omnipods that have no hardpoints,

Do I really need 5 diffferent warhawk torsos that all have 4 tons of locked DHS ? At least give me one variant that doesn't have them so I can play a bit more with it.

#6 Aramoro999

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Posted 07 October 2015 - 11:07 AM

Some mechs definitely need this, if they focus on them...



Or they fix it when they bring out the clan hero omni-mechs, so ppl actually buy them.

#7 Homeskilit

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Posted 07 October 2015 - 11:15 AM

When i proposed FF changes I wanted to reduce the cost in crit slots required for IS and one the concessions that came about was unlocking the Clan chassis. So i would be fine with this as long as there was some sort of counter balance to it in favor of the IS.

#8 Aresye

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Posted 07 October 2015 - 11:21 AM

Pretty good video. I definitely enjoyed the graphs the most, and how the good Clan chassis pretty much stay where they are while the bad chassis get closer to a linear line.

Some people forget that this is a game and isn't hard locked (lol, pun unintended) into following TT rules to the letter. Just because they could unlock the WHK's heat sinks doesn't automatically mean the TBR can unlock its heat sinks. It's perfectly fine to do something to one mech and not another for the sake of balance.

#9 WrathOfDeadguy

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Posted 07 October 2015 - 11:25 AM

Start by unlocking equipment on the 'Mechs that need it most, like the Summoner and Mist Lynx. I'd love to see more Clanners driving things that aren't TBRs, HBRs, EBJs, SCRs, ACHs, and DWFs, but I agree it's never gonna happen while certain others have barely any usable podspace. So... keep equipment locked on the God-Tier omnis, and unlock it on the ones that see almost no use. Would that balancing my underperforming IS rides could be that simple.

#10 Blue Boutique

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Posted 07 October 2015 - 11:25 AM

View PostSader325, on 07 October 2015 - 10:49 AM, said:

You want to see summoners, warhawks, executioners, novas with fun diversified builds running around the field? Unlock their equipment and let us choose.


In return, we, the IS mechwarriors, demand removal of hardpoint limits and just stick anything we want into our mechs. We don't need 50 tonner Novas crippling the IS with more dakka or dual gauss Summoners or Dakka Executes.

#11 Goose

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Posted 07 October 2015 - 11:28 AM

Posted Image

#12 0bsidion

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Posted 07 October 2015 - 11:30 AM

Well OP, you aren't the first to say that, and you probably won't be the last. After they nerfed the ever loving crap out of Clan tech I'm inclined to agree with you personally. PGI just kind of cherry picks the rules they want to adhere to, so who knows. Maybe it'll happen some day.

#13 Mechteric

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Posted 07 October 2015 - 12:09 PM

On the one hand, I agree with what they did for the Timberwolf when they made jump jets fixed.


But on the other hand, the inability to add/remove Endo/Ferro is a bit too much of a burden on quite a few of the mechs that are terrible because they got FF but not Endo.


I would be all for them unlocking only the Endo/Ferro and make the crits for them dynamic, while keeping other existing fixed equipment as fixed, just to see if it helps.

#14 Apnu

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Posted 07 October 2015 - 12:21 PM

View PostSader325, on 07 October 2015 - 10:49 AM, said:



Honestly when it comes to fixed equipment, you're only punishing the mechs no one takes.

I would love to buy an executioner but the 12 tons of locked equipment just makes it a bad heavy.

I would love to create a dakka nova, but fixed heatsinks are worthless and I don't need that many jump jets.

I would love to create some fun ballistic warhawk builds, but nope tons and tons of fix heatsinks.


So what to people take instead? Ebons, TBRs, Direwolves.

People choose to bring nothing but the popular clan mechs because so many clan mechs are stifled by their fixed equipment.

You want to see summoners, warhawks, executioners, novas with fun diversified builds running around the field? Unlock their equipment and let us choose.


This video does a great job of explaining this.



Fixed internals is a balancing mechanic for clan advantages against IS for this game. If you remove fixed internals for clans, how do you plan on compensating for that in game balance?

Because I'll tell you right now, If they remove fixed internals, 90% of players will still take the DWF, TBR and SCR.

Edited by Apnu, 07 October 2015 - 12:21 PM.


#15 Alwrathandabout42ninjas

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Posted 07 October 2015 - 12:23 PM

View PostSader325, on 07 October 2015 - 10:49 AM, said:



Honestly when it comes to fixed equipment, you're only punishing the mechs no one takes.

I would love to buy an executioner but the 12 tons of locked equipment just makes it a bad heavy.

I would love to create a dakka nova, but fixed heatsinks are worthless and I don't need that many jump jets.

I would love to create some fun ballistic warhawk builds, but nope tons and tons of fix heatsinks.


So what to people take instead? Ebons, TBRs, Direwolves.

People choose to bring nothing but the popular clan mechs because so many clan mechs are stifled by their fixed equipment.

You want to see summoners, warhawks, executioners, novas with fun diversified builds running around the field? Unlock their equipment and let us choose.


This video does a great job of explaining this.


Sorry man, but all those clan mechs are perfectly viable and have quirks now. There is no reason to complain anymore. A summoner takes up less tonnage in a cw drop deck and works well if you know what your doing, same goes for nova, warhawk, ice ferret, mad dog etc... heck even the executioner and gargoyle are great mechs if you build em right, they are just a different playstyle.

People who complain about clan mechs being bad need to just stop and L2P.Clan mechs are EZMODE in this game, try piloting some inner sphere mechs that dont have the best quirks then you'll wake up and really start complaining.

Edited by Alwrath, 07 October 2015 - 12:30 PM.


#16 Sader325

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Posted 07 October 2015 - 12:31 PM

View PostApnu, on 07 October 2015 - 12:21 PM, said:

Because I'll tell you right now, If they remove fixed internals, 90% of players will still take the DWF, TBR and SCR.


Then whats the problem with removing them?

View PostAlwrath, on 07 October 2015 - 12:23 PM, said:


Sorry man, but all those clan mechs are perfectly viable and have quirks now. There is no reason to complain anymore. A summoner takes up less tonnage in a cw drop deck and works well if you know what your doing, same goes for nova, warhawk, ice ferret, mad dog etc... heck even the executioner and gargoyle are great mechs if you build em right, they are just a different playstyle.

People who complain about clan mechs being bad need to just stop and L2P.Clan mechs are EZMODE in this game, try piloting some inner sphere mechs that dont have the best quirks then you'll wake up and really start complaining.



Why drop a summoner when I can drop an Ebon?

Why drop a nova when I can drop a stormcrow?

Why drop an executioner when I can drop a timberwolf?

Edited by Sader325, 07 October 2015 - 12:33 PM.


#17 Nori Silverrage

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Posted 07 October 2015 - 12:39 PM

How exactly would this make Timbers or Crows more powerful?
FYI, the Crow has no fixed equipment (unless you count endo/ferro) and the Timber has 5 locked heatsinks in the engine. So maybe the Timber could do a 2xGauss better but that's about it...

Now if you do count endo/ferro in this, it isn't going to change the Timber or Crow, maybe they have *slightly* more optimized builds, but to be honest, looking over all the builds I have, I can't think of any that would change if the locked spaces changed.

The Executioner has a super annoying locked DHS in the torso that makes it so you can't take a UAC20 there. And as was pointed out there is another 12t locked in JJs and MASC.

#18 Death Proof

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Posted 07 October 2015 - 12:40 PM

I agree...some (not all) of the clan mechs need to have a few (not all) of their fixed equipment unlocked to make them a more viable choice when deciding between the more popular clan mechs.

The Warhawk is actually a pretty decent mech, but it's gimped a little too hard compared to it's peers.

Edited by Death Proof, 07 October 2015 - 12:40 PM.


#19 xWiredx

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Posted 07 October 2015 - 12:45 PM

The part that bothers me most about fixed equipment is that it started with a small bit of sanity: hey only certain things that make some sense are locked and you can feel free to reconfigure anything else. Then they decided to lock jump jets. Then they decided to let IS have removable MASC but clans have locked MASC. Then they were inconsistent about which items were fixed to the chassis based on lore (Adder flamer, anyone?).

IMO, the engine should be locked and that's about it. I know a lot of people would even disagree on that, but I'm actually pretty okay with that. I don't find it to be much of a limitation.

Since all of this equipment locking was done in the name of balance to begin with, if they're going to do this massive rebalance then I think it's time for the fixed equipment philosophy to go.

#20 Helsbane

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Posted 07 October 2015 - 12:56 PM

They could do something logical to see what would happen, you know, like running it on the test server to see how it affects play and balance. Unfortunately, PGI's track record for doing things that make sense is pretty bad....





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