Jump to content

Viewing Friendly Mech Loadouts


82 replies to this topic

#41 Prc

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 195 posts
  • LocationBuenos Aires - Argentina

Posted 07 October 2015 - 06:33 PM

We could target friendlies in the 90's, i don't understand why this hasn't been added yet tbh i thought it was going to be an initial feature in the game. I mean it was mandatory in previous MW titles.

#42 Master Pain

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 253 posts

Posted 07 October 2015 - 07:47 PM

I really want to be able to inspect friendly mechs.

#43 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 07 October 2015 - 08:51 PM

View PostAetes Nakatomi, on 07 October 2015 - 12:21 PM, said:

Drop into a pug match in my Timberwolf, see a Direwhale about to engage the enemy, roll up beside him to push together and... I see... Machine guns firing from his torso... So It's really just me on that hill standing next to fat useless potato... The baddies know this because they can see our load outs and they focus me down then farm him.

If I could see his load out I would be like "Nope..."



Did he have nothing but 6 machine guns and 48 tons of ammo?

#44 patataman

    Member

  • PipPipPipPipPipPip
  • Sho-sa
  • Sho-sa
  • 464 posts
  • LocationA Vindicator cockpit near you

Posted 08 October 2015 - 04:15 AM

Several good ideas in this thread. I've been thinking about them, and added a bit of my own harvest. What do you think of something like this?

Controls to choose targets from the hud:
- Target enemy under reticule. (aka r key)
- Target friendly under reticule.
- Cycle targeteable enemies. (aka visible doritos).
- Cycle friendlies ( exclude the ones under enemy ecm ).
- Target my target's target. ( Back in everquest / wow early days, i remember this function. Does something like this make sense in the BT universe / lore? Or better keep it in the MMORPGs realm? )

And from the tactical map, add 2 new buttons:
- "Show company status". It could show a 3x4 grid showing all the mechs in the company, with paper doll and loadout. (replacing the map). Ideally, allow targeting a selected mech from this screen.
- "Show enemy status". It could show a 3x4 grid showing all the enemy mechs already identified by regular targeting.

For an enemy not identified yet, show a "unknown enemy mech" message. If a mech is destroyed, show a"destroyed" message and the paper doll with the destroyed components in black ( like in the screen after death ), if a friendly is under enemy ecm, show the loadout but not the paperdoll status ( show the last known status and a "no signal" message). If an enemy is not targeted, show the last know status too.
If an enemy is targeted using info provided by an UAV, show a "UAV INFO" message.

And a last idea that just came to my mind: Allow the use of "Show company status" and "Show enemy status" only to mechs with a Command console installed ( This is what command consoles are made for, right? ).

Edit: Mechs under enemy ECM should not show when cycling friendlies. Also i didn't consider UAVs.

Edited by patataman, 08 October 2015 - 04:29 AM.


#45 Paragon Sect

    Member

  • PipPip
  • 23 posts

Posted 08 October 2015 - 04:19 AM

Should be a button to target friendlies just like how you can target enemies. Look at them and press T or something with instant scan of weapons and the paperdoll with damage shown as well. You know just like how you target a enemy but without the delay on getting the target info.

#46 XtremWarrior

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 551 posts
  • LocationFrance

Posted 08 October 2015 - 05:12 AM

Well i started not 1 but 2 threads about that (last one was here), so you got my +1.

Knowing your team-mates loadout is very usefull, but knowing how bad they're hurt is a necessity!
How can you push without knowing who can take some hits from enemies and who doesn't? What if you're seeking for some cover near an assault Mech, but his CT is cherry red and you should be the one covering him?

In a game so team-oriented, having not a single clue on your team general status is a real concern.



(also, i want to know enemy's heat but that's another story)

#47 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 08 October 2015 - 05:38 AM

Often would like this as well.

Something like this.
Could have a separate key as to not have too much information displayed when it's not needed.

Posted Image

Edited by CygnusX7, 08 October 2015 - 05:47 AM.


#48 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 08 October 2015 - 05:51 AM

View PostKing Alen, on 08 October 2015 - 05:44 AM, said:

I dont want this.


I can't see why not but it could be setup to use a separate key from Q as to not put too much information on the screen for those who don't want it.

#49 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 08 October 2015 - 06:29 AM

View PostKing Alen, on 08 October 2015 - 05:58 AM, said:



I cant see why it is needed.


Some pretty good reasons in this thread.
Based on layout it's pretty easy to tell which on your team are worth supporting.
...and if its a separate key and you don't have to see it, why would it make any difference to you whether or not it's there?

#50 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 08 October 2015 - 07:23 AM

View PostKing Alen, on 08 October 2015 - 06:47 AM, said:


They are all on your team you support them all. You win or lose as a whole.

It matters to me because I think it would drive some players away. People already hound others they feel run crappy loadouts this would make that worse.


Fluffy kitten warfare.

#51 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 08 October 2015 - 07:29 AM

View PostKhobai, on 07 October 2015 - 03:24 PM, said:


Thats so inefficient though to find a particular teammate.

Again it would be better and faster to just have an overlay that pops up and shows the status of all your teammates at once.

Yeah its not the greatest mockup but it gets the idea across...

Actually it's very efficient if you consider the fact that seeing your entire team status isn’t what you need.
When I look at the mock up, I have the same problem as I do when I look at the scoreboard, when I look at my lance window at the top of the screen, or even all the little triangles in the battlefield – Who are they? Where are they?
Seeing all the mechs is great, but it still doesn't help because there's no point of reference for me to relate that information to. Seeing the battlefield from your point of view, and gathering information without cumbersome visuals is most efficient.

Telling me a grid space – doesn’t help.
Telling me the name or the mech type – doesn’t help.
Telling me both of those – still doesn’t help.

What’s more important in solo is seeing the mechs and their icons in your normal vision, pointing at one, and going, “You, what are you about.”. Press U, and you get the information. It's fast and feels natural.

This window has its use though. While i can say it wouldn't be very helpful for the individual who’s following commands, it could be invaluable for the person who is commanding. He who needs to know the entire status of all team mates and lances, allowing him to make the decision if a lance should advance, defend, flee, or flank.
I think it’d be really neat to have this window as part of the battlegrid, a tab that you can go to (kind of like a web browers with a tab open, as a vague example). Clicking a mech in this window, will switch to the battlegrid and highlight them on the field, showing on the side his usual mech info, speed, and target.

But as I mentioned, for people that just want to see the loadout of friendlies, or paperdoll information on the fly, or any information of just a mech or two, a grid like this would be overkill.

What I'd like to see included as targeting a friendly mech, is then being able to target his target. Like press U, then shift R or something to target his target, that'd be very cool.

View Postpwnface, on 07 October 2015 - 03:31 PM, said:


I agree. Pressing "U" should target the friendly under your reticle.

Yeah, that was the original intent, but I guess I just assumed that people would see it that way because I didn't see it operating any different haha.

Edited by MoonUnitBeta, 08 October 2015 - 07:41 AM.


#52 QuulDrah

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 181 posts
  • LocationAachen

Posted 08 October 2015 - 07:47 AM

View PostMoonUnitBeta, on 07 October 2015 - 03:15 PM, said:

Press U to cycle friendly targets


...

"friendly targets"

...

"friendly" ... "targets"

...?

asstounding word proximity... please keep in front of me, in the future :-D ;-)

jokes aside, what OP said. want!

#53 Oberost

    Member

  • PipPipPipPipPipPipPip
  • 616 posts

Posted 08 October 2015 - 08:10 AM

View PostUltimatum X, on 07 October 2015 - 08:51 PM, said:



Did he have nothing but 6 machine guns and 48 tons of ammo?


Not enough free space.

Something more bizarre I guess...

#54 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 08 October 2015 - 08:57 AM

View PostQuulDrah, on 08 October 2015 - 07:47 AM, said:


...

"friendly targets"

...

"friendly" ... "targets"

...?

asstounding word proximity... please keep in front of me, in the future :-D ;-)

jokes aside, what OP said. want!

...
"asstounding"
....
"ass..."
....
heeheehee!

#55 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 08 October 2015 - 10:25 AM

View PostKing Alen, on 08 October 2015 - 06:47 AM, said:


They are all on your team you support them all. You win or lose as a whole.

It matters to me because I think it would drive some players away. People already hound others they feel run crappy loadouts this would make that worse.


I'm not going to push with an 11-flamer DWF because if I support him I will die and contribute less to our team winning than getting away from him. Who knows, maybe players can benefit from some criticism and stop bring terrible builds. In my experience, the biggest thing you can help a new player succeed in this game is to help them get optimized builds so they can be more effective in combat. A lot of new players aren't bad per se, they just don't know any better than to try ridiculous builds because they don't understand the balance environment or weird mechanics (ghost heat).

#56 RavenKnight86

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 205 posts

Posted 08 October 2015 - 11:51 AM

All this would bring is more hate towards newer players who don't run optimized builds. I've witnessed it in both solo and group queues when you have one new player left in some scrub build. You never see "Hey hit me up after this game and I'll help you with loadouts." No you are most likely to see "please uninstall." This idea would just make those occurences much more likely. And no one has a right to bully or deride someone for their loadout as some of the idiots on here have said. Don't like their build, then shut your trap, disco, and play another Mech.

#57 Homeskilit

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 523 posts
  • LocationFlanking

Posted 08 October 2015 - 12:21 PM

View PostKing Alen, on 08 October 2015 - 05:58 AM, said:

I cant see why it is needed.

If I can see that both Direwolves on my team have gauss and my stalker has Lrms then I can reasonably surmise I will not be getting support as a brawler. I now know I should stay back rather than go to the front and be left hanging.

#58 ChaiXuan

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 89 posts
  • LocationGeorgia

Posted 08 October 2015 - 12:21 PM

Curious about my armament? Just ask.

#59 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 08 October 2015 - 12:22 PM

To be honest I'd rather have less players to play with than matches full of troll builds because "LOLZ it's fun"

#60 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 08 October 2015 - 12:36 PM

View PostTitannium, on 07 October 2015 - 02:20 PM, said:

already suggested this 2-3 month ago.... no response from PGI.

I'm not surprised; they didn't respond when we suggested it back in closed beta either.

For what it's worth, I'm all for viewing friendly 'mech loadouts; it's bizarre that in a team-based game you know more about the enemy than about your own team.

"So, we're facing a DakkaWolf, a dualGauss Jager, a laservomit Stalker, and a brawler Mad Cat. We've got... uh... me, and that guy in the Cent, and that guy in the Atlas, and ... yeah, I guess that guy in the King Crab over there. Should we push or play the poking game?"





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users