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Had A Bad Day....


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#1 Totem1

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Posted 07 October 2015 - 02:02 PM

So I come on for some MWO destressing (yes yes some of you are already groaning), and play my assaults (cue even more groaning) to find that even though I start my matches by saying don't nascar, don't leave me behind.. the team invariable does then blames me for not doing my part or bringing assaults in the first place (especially slow dires). Seriously...really!??. had to vent a little here but at my tier level (2) I would have thought protecting your assaults was a given.....ok.. have vented... night night.

Edited by Totem1, 07 October 2015 - 02:02 PM.


#2 LordNothing

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Posted 07 October 2015 - 02:16 PM

heres the thing that most nascar groners dont mention. there are other assaults in the game, 2 - 4 assaults operating as a team is a pretty hard target to kill. with your lights on the heels of the other team's slower mechs, any enemies that attack you will be soft targets. so find good cover, something to cover your back and keep the lerms off of you, and focus on killing the light wolf pack as quickly as possible. press r on those lights to attract any friendly light hunters to your location, and to bring in the lerms to get those lights into flight mode. take out legs and turn lights to turrets in one hit.

it is possible for assaults to survive nascar. either through immediate withdraw to the center of the team (just dont point your back at the enemy), or to a good defensive position that you can hold till your team gets around the map. use lance chat, it can save your life and the rest of your lance as well.

#3 Speedy Plysitkos

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Posted 07 October 2015 - 02:26 PM

common thing, unfortunatelly. I sold my DWF, cause simply anything that goes elited under 62 is deadmeat in PUG.

#4 Golden Vulf

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Posted 07 October 2015 - 02:27 PM

There are also a number of faster assault choices. The slowest I will go is a 325 std in my Atlas, but mostly I like my Warhawk and Gargoyle. Not a big fan of the Dire Wolf, haven't even basic'ed the 3 I have from Wave 1 pack.

The Executioner is pretty speedy but you're looking at only 25 tons of pod space to play with. 6 tons of that is hard locked heatsinks and 4 of it is for Masc, which can be pretty useful. If it had Endo instead of FF, it would have another 1.5 tons. It is what it is.

Maybe hold out for the Highlander IIC. That will have a pretty flexible loadout and a large Clan XL.

Edited by Golden Vulf, 07 October 2015 - 02:30 PM.


#5 Yellonet

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Posted 07 October 2015 - 02:43 PM

Yeah, today has been nothing but being stomped... to make things worse my game has since day one insisted on losing connection after games, seemingly more after losing a game, so I'm pretty annoyed by getting stomped, then get stuck in "connecting"... and then either it just stays there, or "connection error" and I'm logged out. Need to start the game again, because obviously I can't just log in again, then the game crashes.
MWO is very good at making me really pissed :angry:

#6 Nauht

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Posted 07 October 2015 - 02:43 PM

View PostTitannium, on 07 October 2015 - 02:26 PM, said:

common thing, unfortunatelly. I sold my DWF, cause simply anything that goes elited under 62 is deadmeat in PUG.

Not true.

You just have to play a bit smarter than the pug.
Pugs are predictable.... very predictabke on where they'll go, where they'll shoot from, where you can expect to see light flankers.

So when I play my DW I anticipate where the mob is going to be and head there preemptively. I don't try to play catchup on the last mech.
Go cross country, take that exposed shortcut early on cos the only thing that can ping you is a light and with its weapons they can only scratch your paint while waiting for their buddies.

Been playing assaults since CB and I rarely get caught by lights alone. When it happens, don't stop and fight. Mitigate the damage as best you can while still heading to the mob. Unless you're going in a nice straight line they won't kill you before you hit friendlies.

When the shooting happens don't stick around for that last shot. Gauge the mob mentality and start moving ahead before the mob does. More often than not they'll follow you. It doesn't mean charge forward all exposed, just move to the next cover point or firing position before the mob does.

Lastly never, ever complain to the team about your slow ass.

Edit - and I exclusively, 99% pug. Only time I've seen group queue was duo'ing with my brother and he quit a while back.

Edited by Nauht, 07 October 2015 - 02:45 PM.


#7 Elizander

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Posted 07 October 2015 - 02:46 PM

I don't mind bringing my slow direwhale out. I mean it only takes two alphas to kill most anything. :ph34r:

#8 Kira Onime

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Posted 07 October 2015 - 02:54 PM

I tend to avoid bringing a Direwolf in solo queue.
Pugs are unreliable.

#9 Speedy Plysitkos

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Posted 07 October 2015 - 03:01 PM

View PostNauht, on 07 October 2015 - 02:43 PM, said:


Not true.

You just have to play a bit smarter than the pug.
Pugs are predictable.... very predictabke on where they'll go, where they'll shoot from, where you can expect to see light flankers.

So when I play my DW I anticipate where the mob is going to be and head there preemptively. I don't try to play catchup on the last mech.
Go cross country, take that exposed shortcut early on cos the only thing that can ping you is a light and with its weapons they can only scratch your paint while waiting for their buddies.

Been playing assaults since CB and I rarely get caught by lights alone. When it happens, don't stop and fight. Mitigate the damage as best you can while still heading to the mob. Unless you're going in a nice straight line they won't kill you before you hit friendlies.

When the shooting happens don't stick around for that last shot. Gauge the mob mentality and start moving ahead before the mob does. More often than not they'll follow you. It doesn't mean charge forward all exposed, just move to the next cover point or firing position before the mob does.

Lastly never, ever complain to the team about your slow ass.

Edit - and I exclusively, 99% pug. Only time I've seen group queue was duo'ing with my brother and he quit a while back.


All im talking is PUG leaves 53 kph dead bodybag alone in 99,99%.

#10 PAINLESS 42

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Posted 07 October 2015 - 03:03 PM

Been there. There is a particular setup on Caustic Valley that is notorious for this. Rather than hoping that the team will form up on you, focus on just trying to coordinate with the rest of the Assault lance to stick together until you're on the battle line. It should be common courtesy among assault pilots, but its good to remind people.

#11 Kristian Radoulov

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Posted 07 October 2015 - 05:17 PM

If you drop in a match with me on my AC and you press "R" on an enemy light in your assault, I promise I will turn around and engage it. But most players can't even press "R" or say anything on VOIP so...

#12 Nauht

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Posted 07 October 2015 - 05:58 PM

View PostTitannium, on 07 October 2015 - 03:01 PM, said:


All im talking is PUG leaves 53 kph dead bodybag alone in 99,99%.

And my whole entire post was that it doesnt matter if they leave you if you play a bit smarter. Dont rely on them.

Assess and preemptively move to the next position. Use common sense to see where the pug would most likely be moving next.

Be aware of fights and make sure you're the first to move. If not that make sure you're not the last to move.

Ofc they'll leave the slowest behind. Just gotta think two steps ahead and anticipate what they'll do next. It's not hard with the limited number of maps we got.

#13 Ex Atlas Overlord

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Posted 07 October 2015 - 06:10 PM

View PostLordNothing, on 07 October 2015 - 02:16 PM, said:

heres the thing that most nascar groners dont mention. there are other assaults in the game, 2 - 4 assaults operating as a team is a pretty hard target to kill. with your lights on the heels of the other team's slower mechs, any enemies that attack you will be soft targets. so find good cover, something to cover your back and keep the lerms off of you, and focus on killing the light wolf pack as quickly as possible. press r on those lights to attract any friendly light hunters to your location, and to bring in the lerms to get those lights into flight mode. take out legs and turn lights to turrets in one hit.


Right so you're saying assault pilots should hold the line....

So you have covering fire while running away...

Gotcha

View PostLordNothing, on 07 October 2015 - 02:16 PM, said:

it is possible for assaults to survive nascar. either through immediate withdraw to the center of the team (just dont point your back at the enemy), or to a good defensive position that you can hold till your team gets around the map. use lance chat, it can save your life and the rest of your lance as well.


So run away to the team... that's faster than me and moving away from me.... but don't show my back to the enemy?

Easier said than done ;)

Edited by The Atlas Overlord, 07 October 2015 - 06:18 PM.


#14 nehebkau

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Posted 07 October 2015 - 06:18 PM

Assaults that are left behind are my bread and butter.

#15 Narcissistic Martyr

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Posted 07 October 2015 - 06:50 PM

You poor thing. When I'm in my lights I do my scouting real quick, let everyone know where the enemy is and then rush back to the assaults to keep them from getting butt ***** by the enemy scouts.

#16 LordNothing

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Posted 07 October 2015 - 07:01 PM

View PostThe Atlas Overlord, on 07 October 2015 - 06:10 PM, said:


Right so you're saying assault pilots should hold the line....

So you have covering fire while running away...

Gotcha


play to the strengths of the assault class. together they can put up a great defense. if your team is 2 clicks from your position before you have time to complain about it then forget them, talk to the other assaults and come up with a survival plan. this plan can include hiding, fighting, or heading off the team to rejoin.

if your plan involves throwing the other 3 mechs under the bus, then you only delay your death slightly. thats pug thinking.

View PostThe Atlas Overlord, on 07 October 2015 - 06:10 PM, said:

So run away to the team... that's faster than me and moving away from me.... but don't show my back to the enemy?

Easier said than done ;)


you can turn your torso so that anyone following you hits an arm rather than your soft backside. even if you dont see anyone there, think about where they might be and do whatever you can to keep them from getting an easy kill. use cover to avoid giving away your position even if it takes a little longer to form up.

#17 LORD ORION

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Posted 07 October 2015 - 07:04 PM

View PostTotem1, on 07 October 2015 - 02:02 PM, said:

So I come on for some MWO destressing (yes yes some of you are already groaning), and play my assaults (cue even more groaning) to find that even though I start my matches by saying don't nascar, don't leave me behind.. the team invariable does then blames me for not doing my part or bringing assaults in the first place (especially slow dires). Seriously...really!??. had to vent a little here but at my tier level (2) I would have thought protecting your assaults was a given.....ok.. have vented... night night.


Got it, when I am in the solo queue it is my job to babysit you so you can net extreme c-bills.

#18 Triordinant

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Posted 07 October 2015 - 07:50 PM

It's a numbers game. I notice that on certain maps in the PUG queue, the side that NASCARs sooner and with more 'mechs usually wins -and whether it's cbills, XPs or PSR, winning is everything.

#19 Random Carnage

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Posted 07 October 2015 - 08:00 PM

So much dumb. A lot of opinion from people that don't appear to have a fu*king clue what it means to be a Dire pilot.

#20 Speedy Plysitkos

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Posted 07 October 2015 - 10:11 PM

View PostNauht, on 07 October 2015 - 05:58 PM, said:


And my whole entire post was that it doesnt matter if they leave you if you play a bit smarter. Dont rely on them.

Assess and preemptively move to the next position. Use common sense to see where the pug would most likely be moving next.

Be aware of fights and make sure you're the first to move. If not that make sure you're not the last to move.

Ofc they'll leave the slowest behind. Just gotta think two steps ahead and anticipate what they'll do next. It's not hard with the limited number of maps we got.


Caustic Daytona.
No DWF on earth or space, can move predictibly well there to survive. you get demolished bad.





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