Would it be possible to get a consumable that pops up like a UAV, distracts missiles and illuminates the area beneath it?
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Flare Launcher Consumable
Started by Hoffenstein, Oct 07 2015 07:47 PM
4 replies to this topic
#1
Posted 07 October 2015 - 07:47 PM
#2
Posted 08 October 2015 - 12:18 AM
smoke launchers would be nice too
#3
Posted 09 October 2015 - 05:52 AM
I like the iluminating feature idea, but not the missle distracting one.. missles have more than enough counters allready..
It would help to "shead a light" on a dark night map.. but let's be honest.. if given a choice of "illuminator flare" or "UAV" in a two slot consumables choice... UAV wins...
and then again, only after artillery strike and cool shot..
It would help to "shead a light" on a dark night map.. but let's be honest.. if given a choice of "illuminator flare" or "UAV" in a two slot consumables choice... UAV wins...
and then again, only after artillery strike and cool shot..
#4
Posted 09 October 2015 - 07:31 AM
(potentially) 24 variable, dynamic light-sources on a map like new River City? big enough to actually illuminate an area, not just a spotlight?
the smoke signals pouring out of my computer is the GPU morsing "Mercy!!!"(*)
--
(*) that's in english, not french!!!
the smoke signals pouring out of my computer is the GPU morsing "Mercy!!!"(*)
--
(*) that's in english, not french!!!
#5
Posted 09 October 2015 - 07:53 PM
QuulDrah, on 09 October 2015 - 07:31 AM, said:
(potentially) 24 variable, dynamic light-sources on a map like new River City? big enough to actually illuminate an area, not just a spotlight?
the smoke signals pouring out of my computer is the GPU morsing "Mercy!!!"(*)
--
(*) that's in english, not french!!!
the smoke signals pouring out of my computer is the GPU morsing "Mercy!!!"(*)
--
(*) that's in english, not french!!!
Good point there, it could possibly be on a similar timer as artillery, ensuring that only two (one for each team) is up at a time.
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