Edited by LastKhan, 08 October 2015 - 08:15 AM.
The New Caustic Valley
#21
Posted 08 October 2015 - 08:11 AM
#22
Posted 08 October 2015 - 10:03 AM
"It looks like god barfed and blew chunks all over the old map" and i stand by that.
Somehow PGI still thinks that adding a bunch of random crap everywhere, including invisible mech stopping walls, improves the map.
It's Viridian Clog with rocks replacing the trees.
#23
Posted 08 October 2015 - 10:16 AM
On a purely aesthetic note, why are all the dropship pilots ********? They should all be leaving along the same, safe vector, not spazzing out in every direction possible, nearly colliding with each other and overflying enemy forces who definitely cannot possess any AA capability.
#24
Posted 09 October 2015 - 02:15 AM
I could maybe take a 1/10 chance that this map comes up and it's an instalose (except why would I?), but in fact it is way more frequent than other maps.
If this is some convoluted way to balance lights in this game, then by the time balancing is finished, fun will be removed from every class. Edit: or let me put it this way: I put maybe 20(?) hours grind into my Banshee and PGI just threw my time away, because 5/10 times I get a map where it's screwed. I have better things to do with time.
Edited by DailyFrankPeter, 09 October 2015 - 02:28 AM.
#25
Posted 09 October 2015 - 02:32 AM
DailyFrankPeter, on 09 October 2015 - 02:15 AM, said:
Try to join the smart team = problem solved!
if u dont like it OK
if u say u loose because map sucks = UR FAULT and not ok.
#26
Posted 09 October 2015 - 02:58 AM
LordDante, on 09 October 2015 - 02:32 AM, said:
Try to join the smart team = problem solved!
if u dont like it OK
if u say u loose because map sucks = UR FAULT and not ok.
Except it does suck and I do lose because of it. You are of course entitled to your opinion as well as to endless rotation of new caustic valley. Enjoy.
#27
Posted 09 October 2015 - 03:08 AM
#29
Posted 09 October 2015 - 11:31 AM
LordDante, on 09 October 2015 - 03:20 AM, said:
I know, I get this on other maps no probs.
Let me just turn this question around, in a non-angry manner. What would be an optimal way to play a slow assault mech on this map? Suppose I do not want to switch to lighter mechs, because I'm grinding for Elite on an Assault.
How do I join a non-randomly-assembled team anyway?
Edited by DailyFrankPeter, 09 October 2015 - 11:33 AM.
#30
Posted 09 October 2015 - 11:44 AM
In the one good drop my team took a stand behind the large hill beside the processing facility. Back and forth, dodging, firing from cover, moving to head of flanking attempts....it was a great drop.
I'm still forcing my way through the black knight grind...the crater chase is horrible for black knights. Too many pieces of rock to foil the low hardpoints.
#31
Posted 09 October 2015 - 12:19 PM
Dial down the level of restriction on movement and these maps would play well, not to mention give assaults a chance to get over difficult terrain and into cover or avoid getting left behind. No, I don't think 'mechs should be able to move about with complete freedom, but getting stuck on every damn thing sucks the fun out of the game in a big way. These bipedal war machines are supposed to have the additional power needed to lift 10% of their body weight, so why does this extra horsepower not translate to walking up a damn slope or clearing the edge of a ramp that has a tiny 90 degree angle at the top?
Edited by Helsbane, 09 October 2015 - 12:21 PM.
#32
Posted 09 October 2015 - 12:34 PM
(*Not really doing it, untill i crash or anything)
No offense, but this map is a disgrace. Terrible map remake and honestly i want to opt-out of it.
Each bump, each clutter takes away the already valueable speed.
Map is a bust.
Edited by Sarlic, 09 October 2015 - 12:36 PM.
#33
Posted 09 October 2015 - 12:53 PM
Too much to trip on. Even my fast JJ mechs are getting caught up on half the map.
Getting really tired of being forced into night or heat mode for most of my matches.
I want to see my game. In light, in color. The one time I've dropped on the map and had a good game was "daytime".
#34
Posted 09 October 2015 - 12:56 PM
#35
Posted 09 October 2015 - 11:57 PM
#36
Posted 10 October 2015 - 05:30 AM
Edited by Jugger Grimrod, 10 October 2015 - 05:31 AM.
#37
Posted 10 October 2015 - 06:47 AM
#38
Posted 10 October 2015 - 08:24 AM
in the last 10 drops on that map i can hardly remember if i ever have seen a nascar going on. maybe im just lucky.
nascar per my definition is a circle where the team changes the starting position with the enemy or run a 360 degrees circle around the center.
#39
Posted 10 October 2015 - 08:42 AM
I like it. I like it a lot. The additional possibilities the new version offers in terms of tactical application of different mech lances are a big improvement over the old version. Many, many more possibilities with the new version. Of course, what actually tends to happen is that teams (individuals mostly, but "organised" teams as well) fail to see the possibilities inherent in the new terrain layout and just dumbly go nascaring off, despite not f&*£*ng understanding what nascar is actually supposed to be in the first place!
/rant
THE BAD:
Visibility. Again. ENOUGH with the fog-covering-everything map making mentality!
THE DAMNED UGLY:
The terrain really, really needs a smoothing pass. Especially in assault mechs I'm constantly getting slowed by tiny pebbles, small rocks etc. All this achieves is frustration and adds nothing to the game play.
Overall, a solid 7/10. If the stupid fog was removed and terrain mesh smoothed this would be at least an 8.
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