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The New Caustic Valley


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#21 LastKhan

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Posted 08 October 2015 - 08:11 AM

Hmm NASCAR has increased by factor of ten. So now i call it doing the "toilet flush" since everyone has a mental illness now to automatically go in circles when the game starts into their doom. I think its time we raise awareness about this mental illness its seeped into other maps as well.

Edited by LastKhan, 08 October 2015 - 08:15 AM.


#22 TLBFestus

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Posted 08 October 2015 - 10:03 AM

I said in an earlier thread,

"It looks like god barfed and blew chunks all over the old map" and i stand by that.

Somehow PGI still thinks that adding a bunch of random crap everywhere, including invisible mech stopping walls, improves the map.

It's Viridian Clog with rocks replacing the trees.

#23 Rekkon

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Posted 08 October 2015 - 10:16 AM

Glad to hear I am not the only one that hates the revamp. It looks prettier, sure, but gameplay got worse. It is like the devs said "Caustic is below our jagged boulder quota, better clutter the **** out of it." Before it felt more Alpine Peaks in openness (which was a nice change of pace); now it is just like ever other map. Hard to move and difficult to see. I liked how the caldera felt before; now it is surrounded by a bunch of impassable cliffs.

On a purely aesthetic note, why are all the dropship pilots ********? They should all be leaving along the same, safe vector, not spazzing out in every direction possible, nearly colliding with each other and overflying enemy forces who definitely cannot possess any AA capability.

#24 DailyFrankPeter

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Posted 09 October 2015 - 02:15 AM

This map, combined with the fact it seems to get +200% chance to come up in rotation, just ruins my experience. I've lost like 9/10 games there, most of the time my Assault just gets left behind when stupid team is withdrawing around the hill, then gets caught in some stupid pipe or rocky spine (one of the "visual enhancements") and it's blasted to pieces.

I could maybe take a 1/10 chance that this map comes up and it's an instalose (except why would I?), but in fact it is way more frequent than other maps.

If this is some convoluted way to balance lights in this game, then by the time balancing is finished, fun will be removed from every class. Edit: or let me put it this way: I put maybe 20(?) hours grind into my Banshee and PGI just threw my time away, because 5/10 times I get a map where it's screwed. I have better things to do with time.

Edited by DailyFrankPeter, 09 October 2015 - 02:28 AM.


#25 LordDante

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Posted 09 October 2015 - 02:32 AM

View PostDailyFrankPeter, on 09 October 2015 - 02:15 AM, said:

I've lost like 9/10 games there, most of the time my Assault just gets left behind when stupid team is withdrawing around the hill, then gets caught in some stupid pipe or rocky spine (one of the "visual enhancements") and it's blasted to pieces.


Try to join the smart team = problem solved!

if u dont like it OK
if u say u loose because map sucks = UR FAULT and not ok.

#26 DailyFrankPeter

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Posted 09 October 2015 - 02:58 AM

View PostLordDante, on 09 October 2015 - 02:32 AM, said:


Try to join the smart team = problem solved!

if u dont like it OK
if u say u loose because map sucks = UR FAULT and not ok.


Except it does suck and I do lose because of it. You are of course entitled to your opinion as well as to endless rotation of new caustic valley. Enjoy.

#27 Deathpactt

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Posted 09 October 2015 - 03:08 AM

I hate it when I pilot a heavy/assault mech. There are so many rocks around its so hard to walk as a heavier mech. I constantly stop or slowed down cuz of this :/

#28 LordDante

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Posted 09 October 2015 - 03:20 AM

View PostDailyFrankPeter, on 09 October 2015 - 02:58 AM, said:

Except it does suck and I do lose because of it. You are of course entitled to your opinion as well as to endless rotation of new caustic valley. Enjoy.

it wouldnt suck half as much when u would win.

#29 DailyFrankPeter

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Posted 09 October 2015 - 11:31 AM

View PostLordDante, on 09 October 2015 - 03:20 AM, said:

it wouldnt suck half as much when u would win.


I know, I get this on other maps no probs.

Let me just turn this question around, in a non-angry manner. What would be an optimal way to play a slow assault mech on this map? Suppose I do not want to switch to lighter mechs, because I'm grinding for Elite on an Assault.

How do I join a non-randomly-assembled team anyway?

Edited by DailyFrankPeter, 09 October 2015 - 11:33 AM.


#30 Arctourus

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Posted 09 October 2015 - 11:44 AM

I've had one great match on it....the rest a frustrating nascar race.

In the one good drop my team took a stand behind the large hill beside the processing facility. Back and forth, dodging, firing from cover, moving to head of flanking attempts....it was a great drop.

I'm still forcing my way through the black knight grind...the crater chase is horrible for black knights. Too many pieces of rock to foil the low hardpoints.

#31 Helsbane

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Posted 09 October 2015 - 12:19 PM

The aspect of it that I hate, as well as the other maps that have been reworked, is that it feels like everything is made of velcro and bear traps unless you pilot a light or medium. Seriously, the movement mechanic is 90% of the issue with the maps. Why is my ultra advanced war machine stopped by every damn foot tall 90 degree angle? I thought 'mechs supplanted conventional vehicles because they were more mobile, and could be more versatile, right?

Dial down the level of restriction on movement and these maps would play well, not to mention give assaults a chance to get over difficult terrain and into cover or avoid getting left behind. No, I don't think 'mechs should be able to move about with complete freedom, but getting stuck on every damn thing sucks the fun out of the game in a big way. These bipedal war machines are supposed to have the additional power needed to lift 10% of their body weight, so why does this extra horsepower not translate to walking up a damn slope or clearing the edge of a ramp that has a tiny 90 degree angle at the top?

Edited by Helsbane, 09 October 2015 - 12:21 PM.


#32 Sarlic

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Posted 09 October 2015 - 12:34 PM

I rather disconnect then dropping on that map with a Assault.*
(*Not really doing it, untill i crash or anything)

No offense, but this map is a disgrace. Terrible map remake and honestly i want to opt-out of it.

Each bump, each clutter takes away the already valueable speed.

Map is a bust.

Edited by Sarlic, 09 October 2015 - 12:36 PM.


#33 TheStrider

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Posted 09 October 2015 - 12:53 PM

Visually gorgeous map... I mean really nice map! To look at. Not to play on.

Too much to trip on. Even my fast JJ mechs are getting caught up on half the map.

Getting really tired of being forced into night or heat mode for most of my matches.

I want to see my game. In light, in color. The one time I've dropped on the map and had a good game was "daytime".

#34 Shae Starfyre

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Posted 09 October 2015 - 12:56 PM

I actually have to tone down max settings to play these new maps; old eyes can't take it anymore.

#35 BearFlag

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Posted 09 October 2015 - 11:57 PM

Thanks for splitting the discussion, OP.

It's here:

http://mwomercs.com/...ame-impression/

#36 Jugger Grimrod

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Posted 10 October 2015 - 05:30 AM

Anyone experience your own Dropships shooting at your team's mechs at the beginning of the match? As they fly away after the drop, do any of your Dropships shoot back at Friendlies?

Edited by Jugger Grimrod, 10 October 2015 - 05:31 AM.


#37 Sorbic

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Posted 10 October 2015 - 06:47 AM

I like certain aspects of it but absolutely loath the lack of visibility. One of the things I liked about Caustic was it was one of the few maps where things were easy to see. Now it looks icky and people who use exploits to enhance their ability to see mechs have an even bigger advantage.

#38 Mike McSullivan

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Posted 10 October 2015 - 08:24 AM

hm, it seems as if i am one of a few guys who actually like the new map (please dont hit me for that :D)
in the last 10 drops on that map i can hardly remember if i ever have seen a nascar going on. maybe im just lucky.

nascar per my definition is a circle where the team changes the starting position with the enemy or run a 360 degrees circle around the center.

#39 Sir Wulfrick

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Posted 10 October 2015 - 08:42 AM

THE GOOD:
I like it. I like it a lot. The additional possibilities the new version offers in terms of tactical application of different mech lances are a big improvement over the old version. Many, many more possibilities with the new version. Of course, what actually tends to happen is that teams (individuals mostly, but "organised" teams as well) fail to see the possibilities inherent in the new terrain layout and just dumbly go nascaring off, despite not f&*£*ng understanding what nascar is actually supposed to be in the first place!

/rant

THE BAD:
Visibility. Again. ENOUGH with the fog-covering-everything map making mentality!

THE DAMNED UGLY:
The terrain really, really needs a smoothing pass. Especially in assault mechs I'm constantly getting slowed by tiny pebbles, small rocks etc. All this achieves is frustration and adds nothing to the game play.

Overall, a solid 7/10. If the stupid fog was removed and terrain mesh smoothed this would be at least an 8.

#40 MW222

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Posted 10 October 2015 - 11:38 AM

View PostRhaythe, on 08 October 2015 - 04:07 AM, said:

Caustic before:
Posted Image

Caustic after:
Posted Image

LOL - hit it right between the eyes!





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