Golden Vulf, on 09 October 2015 - 10:26 AM, said:
I mount CAP on most of my clan mechs. If I've only got 1 ton left on my Timberwolf Pulse vomit, I'll take an Active Probe over a Targetting Compute I or extra heatsink, just because I think it helps my team's chances of winning so much.
How many times have you been harassed by a light with ECM and your team mates can't even send LURM support to help? CAP greatly boosts the odds in your favor of a cloud of LRMs descending down on the light jumping around all nimbly bimbly.
I don't pilot too many IS mechs, just the few I've won in challenges and a couple from Resistance 1 since I was a big fan of the Enforcer, but I don't throw BAP on to them. Maybe the 1.5 tone weight and 2 critical slots is a little much on an IS mech where the double heatsinks are 3 crits. I just never seem to find the room.
On Clan mechs though, Streak SRMs are one of our few very effective weapons, so combined with the mechs that take CAP just as filler, you see a lot of Active Probes.
Sorry, but I nor my teamates don't use lrm.
I know that I'm beating a dead horse, but any missile weapon has been so nerfed to the ground that any of them is a waste of tons.
It is fun to use, though, but ineffective, and this not only for the bunch of ecm mechs out there.
For instance it's much more useful to take an (ultra if clan)ac5 than 2(c)lrm15, because of speed, spread, cooldown... although they have the same tonnage.
The same for streak: the classic streakcrow can be useful against IS-lights, BUT it is not deadly at all facing other classis, because it spreads damage.
Instead mounting 5-6 c-mpl, you can be effective against ANY mech class, at more distance, without ammo issues, without enemy ecm issues.
Actually we have only 2 weapon classes: ballistic and energy.
Missile one is for fun.
Thank PGI
And I really wish to have all 3 good and effective.