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Anyone Else Pilot "bad" Mechs?


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#61 stealthraccoon

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Posted 09 October 2015 - 12:04 PM

Bad mechs? No way, I never drive bad mechs.
Bad:
Atlas
Highlander
Thunderbolt
Dragon
Griffin
Shadowhawk
Firestarter
Anything Clan (except for Mist Kittehz)!

Good:
Locust
Commando
Urbanmech
Hunchback
Vindicator
Catapult


#62 Duke ramulots

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Posted 09 October 2015 - 12:04 PM

The only mech I have that feels like Mechwarrior is my Executioner. He plods around and has to go cool off after almost every volley. To bad playing it puts me a an extreme disadvantage most of the time.

#63 Navid A1

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Posted 09 October 2015 - 12:56 PM

I pilot summoners, Novas, adders and kitfoxes quite often.

also my topdog bad mech is the lynx...
Posted Image

#64 Champion of Khorne Lord of Blood

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Posted 09 October 2015 - 01:35 PM

I elited Executioners, kit foxes, maulers, and hunchbacks. I'm working on the Nova, Atlas, Summoner, Black Knight, Grasshopper, Zeus, Enforcer, and Panther.

... I never figured out they were bad.

#65 patataman

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Posted 09 October 2015 - 02:44 PM

Check my location :D

I can't explain why, but i always come back to some unpopular mechs...
AWS-9M. After quirks the ERPPC range reachs 2 km. (Bad?).
VND-1R. A dual PPC poptarter and fauvorite.
TBT-7M. A streak boat for hunting lights.
TBT-7K. With 2ERLL and a GR this thing is pure meta (Bad?)
Locusts are bad? Since when? Maybe not very durable, but very agile to compensate.

I don't think they are bad... just very situational.

#66 VaudeVillain

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Posted 09 October 2015 - 03:57 PM

All my 'Mechs are old tech. I was only piloting 3025 'Mechs, but I finally bought a couple of 3030 era 'Mechs. Many consider it bad, but it's quite fun and I still do decent damage.

#67 Ex Atlas Overlord

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Posted 09 October 2015 - 04:29 PM

View PostDakota1000, on 09 October 2015 - 01:35 PM, said:

I elited Executioners, kit foxes, maulers, and hunchbacks. I'm working on the Nova, Atlas, Summoner, Black Knight, Grasshopper, Zeus, Enforcer, and Panther.

... I never figured out they were bad.


Even a broken clock is occasionally right.

#68 Alstren

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Posted 09 October 2015 - 06:41 PM

I love my "tier 4" Locust 1E http://mwo.smurfy-ne...13c6939354ca2ab and tend to do almost as good with it as I do with my meta try hard gauss vom timber or thunderwub.

At the time of posting this I just went 5 kills and 563 damage on alpine in my locust having out brawled 2 oxides and sneak attacking a thunderbolt, stalker, and highlander.

Edited by FirestormClone218, 09 October 2015 - 06:54 PM.


#69 Kristian Radoulov

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Posted 09 October 2015 - 07:01 PM



#70 Depressing-Fire

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Posted 09 October 2015 - 07:11 PM

I'll take my Kit Fox A (Prime, gauss + 2t ammo, 2 ER Meds) out for a run every so often and my Onion Protector :P

#71 Dino Might

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Posted 09 October 2015 - 07:15 PM

View PostJohn1352, on 09 October 2015 - 04:18 AM, said:

Locusts? They'd have to count, even with the quirks. Commandos too. I like zooming around at ridiculous speeds, even if I do occasionally take dual gauss to the side torso :(


Calling the Locust a bad robot? How dare you, sir!

Locust Meta has been a staple of this game since the quirkening. I've got vids and screenies to verify that the Locust is, in fact, the best mech in the game.

#72 Mycrus

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Posted 09 October 2015 - 07:16 PM

View PostAlistair Winter, on 09 October 2015 - 04:34 AM, said:

To his credit, it's my understanding that Russ Bullock makes a point of only playing the "bad mechs", because he enjoys demonstrating that they can work. I've only dropped with him once, during the last PTS session. We were on the same team, I dropped in a Jester and he dropped in a Summoner. And he did get a higher score than me, so I give him props for that.

But yeah, my favourite mech is, and always has been, the AWS-8Q. It feels real good to get good scores in that thing. Stock armament, by the way. 3 PPCs, 1 small laser. I've even killed people with that small laser, after being disarmed.


He had god mode enabled.

#73 LordNothing

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Posted 09 October 2015 - 07:28 PM

what the popular opinion tends to call bad mechs are really just niche mechs that cater to a particular play style. granted there are a lot of bad variants out there that dont have anything going for them to bring them up to snuff as far as balance goes. but its usually a problem with the variant not the chassis.

#74 Johny Rocket

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Posted 09 October 2015 - 08:18 PM

My favoritest mech in the whole Game is considered tier5. Kintaro 18, I don't think its bad, but I understand it.

I also enjoy playing the Black Knight especially the 7-L, 91.5kph heavy laser boat, what's not to love.

View PostGernMiester, on 09 October 2015 - 09:31 AM, said:

Kinatro and I almost never ever see another. All the other mechs mentioned I see much more often.

I have been on a CBill grind so I havent used the Kinatro's much. SCR or HBR to grind away in.

Lucky for you I have Kintaro porn.



I love dragging this out for this general discussion on what is a good or bad mech because the popular consensus is Timby=God Power and KTO 18=bottom shelf. KTO wrecking a pair of Timbies sure puts that on its head.

#75 FalconerGray

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Posted 09 October 2015 - 08:19 PM

I've always stuck with the mechs I like, regardless of how "meta" they may or may not be. I've spent a lot of time in my Hellbringer, but even more time spent in my various Kit Fox, Mist Lynx, Ice Ferret and Warhawk variants.

I've recently been feeling disinterested in the general style of MWO and the "meta" and went so far as to revert a single variant of each chassis back to showroom stock....and it's been fun. I'm going to start spending more time on the Comstar TS in the hope of getting more people in for private stock drops or super casual group queue. I can see a big appeal to using communication and teamwork to overcome a stronger foe.

#76 Xoco

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Posted 09 October 2015 - 10:11 PM

Any mech with a fist is a bad mech. I dont play bad mechs, period. Gun arms are fine. Claws and pincers are fine. But if it has a fist, it's a horrible mech and you should feel bad if you play one.

I don't play CW because the queue is too long, so I lean toward ballistic builds. I understand why post CW meta has to be laser based though.

Edited by Xoco, 09 October 2015 - 10:32 PM.


#77 Grognard1965

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Posted 10 October 2015 - 02:10 AM

View PostWolfwood592, on 09 October 2015 - 03:59 AM, said:

I personally make it a point to take my Summoner out since people hate on it for a "clan" heavy so hard. This is the build I personally have the most success with:

SMN-PRIME


I am a Summoner Pilot about 80% or the time, still... I have 3 Timberwolves mastered, but prefer the Summoner. I have a build very similar to that (w/a TC stuffed in), and once had a match where I got 6 kills with it. I spent my 1st two months of this game with only a Kitfox C, and a Summoner Prime, and I got beat up pretty bad.

I am apparently a masochist, but nothing says Jade Falcon like the Summoner, so I do not cry, I just try. I am far from a role player, but I feel at home in one, and can not explain it. There is more to this game, for me, than the "Meta", which I am capable doing, but have less fun doing.

I have finally settled into a role that befits this particular Mech well, and that is as an Assault escort. Sometimes I use its maneuverability as a "shock Mech" too. I think the Summoner is one of the best remedies to one of the biggest problems in the game, and that is slow Assaults getting taken down by lights glued to their backsides. So, I try to handle that job.

My usual build for Escort:
http://mwo.smurfy-ne...82d29ce30cbe6b6

Edited by Olaf Pryde, 10 October 2015 - 02:32 AM.


#78 Kristian Radoulov

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Posted 10 October 2015 - 08:17 AM

View PostOlaf Pryde, on 10 October 2015 - 02:10 AM, said:


I have finally settled into a role that befits this particular Mech well, and that is as an Assault escort. Sometimes I use its maneuverability as a "shock Mech" too. I think the Summoner is one of the best remedies to one of the biggest problems in the game, and that is slow Assaults getting taken down by lights glued to their backsides. So, I try to handle that job.

My usual build for Escort:
http://mwo.smurfy-ne...82d29ce30cbe6b6


I like the idea behind your build. If you want to play something "metaesque" on your SMN try running 4xerml and 1xgauss. The relatively quick burn mls with the pinpoint 15 dmg of the gauss will scare most lights away instantly when they try to poach your assaults. It also holds it's own on the firing line.

I also saw someone's build where they went with a UAC/10 instead of the gauss and kept an LRM 10 for fire support.

#79 Summon3r

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Posted 10 October 2015 - 08:31 AM

SMN and GAR count?

#80 Grognard1965

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Posted 11 October 2015 - 05:21 PM

View PostKristian Radoulov, on 10 October 2015 - 08:17 AM, said:


I like the idea behind your build. If you want to play something "metaesque" on your SMN try running 4xerml and 1xgauss. The relatively quick burn mls with the pinpoint 15 dmg of the gauss will scare most lights away instantly when they try to poach your assaults. It also holds it's own on the firing line.

I also saw someone's build where they went with a UAC/10 instead of the gauss and kept an LRM 10 for fire support.


Yep, I used to use that build too, but not for escort. I like it in a generalist drop. This build I put a lot of thought into every single weapon, with a strong bend on my personal abilities (I cant track too good). It is, for me, a "Technology build".

I have the LRM15A there, for two reasons...
1. I can support the general battle at (indirect) range, which is non-optimal for artemis, but I will be back with the assaults.
2. But primarily because lights are scared shitless when missiles are actually tracking AND hitting them. So, they avoid the area, therefore mission accomplished. So, acquire fast, track fast, area deny fast, because lights are... fast...

The ERMLs are there for range, and bang for the buck. They are in highest position because of longest burn time. Long range tech.

The MPLs (range extension module) are there because I need them for the short burn time because lights move so fast and get around corners (or stay behind the Assault). Quick burn tech.

I use the TC tech to compliment the lasers, like the artemis compliments the LRM15 Rack. I use the CAP tech to lock on fast, but also for fast information to local allies so the assaults "wake the hell up" to whats going on around them before its too late... If you notice I also use DHS tech for every single piece of equipment, whether it is to pad the crits, or cool the heat.

This is the only Mech I have "detailed" to that degree, even the pods are detailed (which the smurf build isnt showing). Its weakness is losing the arms, but its an escort... so its less of an issue. That weakness is one of the reasons I will not remove the CAP, I want the assaults active at all times, so I am not focused.

Ive put some thought into this, but it may not work for others.

Edited by Olaf Pryde, 11 October 2015 - 05:22 PM.






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