Sabot...up?
#1
Posted 09 October 2015 - 08:52 AM
Gauss shots leave thier sabots behind....WHEN WAS THIS ADDED? HAS THIS ALWAYS BEEN THERE? I love little eye candy tidbits and details like this.
Ive never even noticed them despite the millions and millions of gauss rounds ive fired while playing this game...have they always been there? Its a very nice asthetic touch, be really cool if they added smoke trails to cannon tracers or empty shells (optional of course) I really like what i saw....
#2
Posted 09 October 2015 - 08:55 AM
Gauss used to throw a bunch of broken glass looking material out the "barrel" and has a missile-like projectile model but I haven't seen anything drop off...
That doesn't make much sense, it's a magnetically accelerated piece of solid metal, what does it need a sabot or any kind of external housing for?
#3
Posted 09 October 2015 - 08:57 AM
Edweird, on 09 October 2015 - 08:55 AM, said:
Gauss used to throw a bunch of broken glass looking material out the "barrel" and has a missile-like projectile model but I haven't seen anything drop off...
That doesn't make much sense, it's a magnetically accelerated piece of solid metal, what does it need a sabot or any kind of external housing for?
no it has a discarding sabot on them, they leave the round when they leave the barrel...its basically a big APFSDS cannon that runs on electricity.....and explodes...too much...(argument for another thread)
#4
Posted 09 October 2015 - 09:02 AM
xXBagheeraXx, on 09 October 2015 - 08:57 AM, said:
no it has a discarding sabot on them, they leave the round when they leave the barrel...its basically a big APFSDS cannon that runs on electricity.....and explodes...too much...(argument for another thread)
yes it sheds 4 leaves of a sabot casing in the first 3 seconds
#5
Posted 09 October 2015 - 09:02 AM
Edweird, on 09 October 2015 - 08:55 AM, said:
Gauss used to throw a bunch of broken glass looking material out the "barrel" and has a missile-like projectile model but I haven't seen anything drop off...
That doesn't make much sense, it's a magnetically accelerated piece of solid metal, what does it need a sabot or any kind of external housing for?
The sabot encases the projectile and is what is actually magnetically accelerated.
#6
Posted 09 October 2015 - 09:10 AM
Edweird, on 09 October 2015 - 08:55 AM, said:
Gauss used to throw a bunch of broken glass looking material out the "barrel" and has a missile-like projectile model but I haven't seen anything drop off...
That doesn't make much sense, it's a magnetically accelerated piece of solid metal, what does it need a sabot or any kind of external housing for?
Bcs the Gauss-Plrojectile is a metallic Dart that does not fit into the Gauss-Barrel without...
#8
Posted 09 October 2015 - 11:28 AM
cause i only noticed fairly recently
Aphoticus, on 09 October 2015 - 11:24 AM, said:
... another FPS hit.
There; completed your thought.
really? that's a fps hit? hard to think of it this way when there is hundreds of trees to knock down on forest colony and even balls of hay that you can kick around
#9
Posted 09 October 2015 - 11:29 AM
#10
Posted 09 October 2015 - 11:31 AM
xXBagheeraXx, on 09 October 2015 - 08:52 AM, said:
Gauss shots leave thier sabots behind....WHEN WAS THIS ADDED? HAS THIS ALWAYS BEEN THERE? I love little eye candy tidbits and details like this.
Ive never even noticed them despite the millions and millions of gauss rounds ive fired while playing this game...have they always been there? Its a very nice asthetic touch, be really cool if they added smoke trails to cannon tracers or empty shells (optional of course) I really like what i saw....
Yeah, it got buggy for me too. I uninstalled.
#11
Posted 09 October 2015 - 11:33 AM
Edweird, on 09 October 2015 - 08:55 AM, said:
Gauss used to throw a bunch of broken glass looking material out the "barrel" and has a missile-like projectile model but I haven't seen anything drop off...
That doesn't make much sense, it's a magnetically accelerated piece of solid metal, what does it need a sabot or any kind of external housing for?
I needs one because the projectile is not held by the magnets until the gun is ready to fire and sinse there's nothing holding it, it would fall without one.
#12
Posted 09 October 2015 - 12:47 PM
#13
Posted 09 October 2015 - 02:21 PM
#15
Posted 09 October 2015 - 03:34 PM
xXBagheeraXx, on 09 October 2015 - 08:52 AM, said:
Gauss shots leave thier sabots behind....WHEN WAS THIS ADDED? HAS THIS ALWAYS BEEN THERE? I love little eye candy tidbits and details like this.
Ive never even noticed them despite the millions and millions of gauss rounds ive fired while playing this game...have they always been there? Its a very nice asthetic touch, be really cool if they added smoke trails to cannon tracers or empty shells (optional of course) I really like what i saw....
It's been there since at least the debut of the "Heavy Metal" Hero Highlander, and has likely been part of it since the implementation of the Gauss Rifle in MWO.
In fact, Kaylos Trex managed to get a view of the MWO Gauss Rifle projectile from the preview video, and posted it in this thread on the NGNG forum.
Note, in my own reply to Kaylos' post, that what is being fired is the entire APFSDS cartridge, including the shell casing (the large cylindrical part at the back, which contains the propellant charge used for firing the round).
That being said, every canonical description of the projectiles fired by the Gauss Rifle indicates that they are unsaboted solid slugs, spherical or ovoid in shape & approximately the size of a watermelon; they are blunt impactors, not long rod penetrators.
As Nathan Foxbane pointed out, PGI was lazy and used the APFSDS cartridge model that comes with CryEngine instead of creating a Proper Gauss Rifle slug.
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