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Trying To Understand The Business Model.


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#41 Chuanhao

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Posted 11 October 2015 - 12:31 AM

View Postoldradagast, on 09 October 2015 - 06:09 PM, said:

Let me put it to you this way: the amount of time it takes to grind out new mechs is so bad that it's barely worth buying them anymore. Heck, it's not even the money, but in a game that pays out low hundreds of XP for a dismal loss, then look at the amount of XP it takes to level THREE variants, and it's a slog... and the mechs play poorly until leveled. A business model that DISCOURAGES players from buying new mechs is a poor one.


I agree.

I am a btech fanatic. My first mwo mech was a Aws-8q. I didn't read the forums nor was there a trial version. I disnt have enough after the cadet bonus for an XL engine or DHS. I persevered levelling not just one but three awesomes . It was painful as u can imagine. Had this been any other game, I would have given up long ago.

This game only gets easy when u have at least one chassis mastered in every weight class, and have a good stock of engines, weapons and MODULES. Thats quite a lot.

I hope that PGI will consider making it easier so that people stay long enough to like the game and spend real $$$. The dad whales (im one) cant last that long. The exchange rate has also risen much. Its now 30% more just due to exchange rates.

#42 Moldur

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Posted 11 October 2015 - 12:41 AM

Keep the doors open and resign to mediocrity.

#43 Nightshade24

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Posted 11 October 2015 - 03:27 AM

Posted ImageMysticLink, on 10 October 2015 - 11:39 AM, said:

If people have more c-bills, won't they spend more MC on mechbays (because they want to buy mechs) and then also patterns (mc), and then more MC on hero versions on this mechs. So why make it so hard to earn a lot of c-billls? This way people just play the mechs they have and don't bother getting a hero for example as they don't have the c-bills to buy the other two to elite them. Is PGI actually having people spend more MC by reducing the c-bills or not? I don't know. They have the stats. It will also generate more people to play the game instead of hearing how hard it is to earn c-bills.


The average C-bills per game for the majority before the increase in c-bills is 70,000 c-bills. My personal average and what everyone gets and aims for gets 100,000 c-bills which makes it easy with math.

10 games for 1,000,000 c-bills. 20 games and you get a single 20 to 30 ton mech.

100 games is enough to get some clan heavies or buy and upgrade your fave IS assault.

140 games is approximately enough to get a direwolf.

Each game at average is between 5 to 10 minutes, let's go with 10 as some games drag on and it's a guestimated average.

to get an IS assault and stuff, is approximately 1,000 minutes. 17 hours
2 days with 'no life' heavy playing
4 days if you got a job/ school/ responsibilities/ intend to see day light.
1 week if you got a life
2 weeks if you are a casual with skill
1 month if you do not care and rarely play.

To get an assault, that is probably the same as all locusts as well btw.
with premium time that's...

2 days with heavy play
3 days if you got a job/ school/ etc
5-ish days of heavy play and socialising
10 days if you are a casual with skill, etc.

premium mech?

1 day with heavy play (ish)
2 days if you got duties
4 days if you got a life
1 week if you are a casual with to much money
2 weeks for a rich person who pays more in dollars then he has played.



I think the C-bill 'grind' is decent. Considering it's the only thing to aim for in this game besides EXP. I think the rate is suitable,

it's hard to earn c-bills if you keep buying the first engine you can for a mech.

"okay I got a stalker and I want it to get X weapons... my first engine will be Standard 100!...."
-later-
"I will go buy an XL 170!"
-later-
"okay, I got more c-bills, time for Standard 225!"
-later-

etc until he actually gets an engine that he needed after like 10 million c-bills is spent on engines alone on 1 mech... which is a newbie mistake quite often.


If you can get all mechs in 2 months because of easy c-bills nad such I do not think there would be a need to even spend much money outside of mechbays as well as the fact that a lot of people will use consumables more often and also the sense of progress dwindled... getting 30 mechs before mastering one.

#44 Escef

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Posted 11 October 2015 - 06:56 AM

View PostSarlic, on 10 October 2015 - 11:15 PM, said:

If you think everything is fine you are being delusional.


I don't but if you think you are going to get perfection than you are out of your tiny mind. Furthermore, even if YOU got everything you wanted, there would be a bunch of people whining and screaming about how horribly balanced the game is, because people don't agree.

You cross the line from criticism to s*** talking the game. And if you feel that way, go find a game you DO like and play that. Because you aren't needed here.

Edited by Escef, 11 October 2015 - 06:57 AM.


#45 Burktross

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Posted 11 October 2015 - 10:36 AM

View PostMonkey Lover, on 09 October 2015 - 04:06 PM, said:

If cbills were easy to get premium time would be worthlessm. Cbill increase on hero mechs would be worthless. They would have to make all thier money off mechbays haha

No. Because premium time boosts it even more. More cbills, more mechs, more mechbays. And to those saying it'll drop MC mech purchases; be honest with me. Which do you think is bought more? Mechbays, or standard variants for MC?

#46 Chuck Jager

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Posted 11 October 2015 - 01:45 PM

Only buy good cheese mechs. Saves MC and cbils. Cheese mechs are as good or better than premium time/hero mechs for earning. Only multiplied if have premium time.

The more you play same mechs the better you get too.





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