Executioner Waves
#1
Posted 09 October 2015 - 05:53 PM
I was just reading the old "New king of the battlefield" post for the Executioners and really wanted to know if anyone followed through. So anyone see it, if so how did it go? What kind of loadouts were used?
#2
Posted 09 October 2015 - 05:56 PM
#3
Posted 09 October 2015 - 06:16 PM
Kristian Radoulov, on 09 October 2015 - 05:56 PM, said:
Slightly wondering what build you have on the exe to get a average of 1200 damage, I have broken 1300 in my exe before, but that was before psr and now I only get between 400-700 on average with an occassional 900 damage game. Ever since PSR I have not broken 1000 damage in my Exe, gotten close but haven't broken it.
#4
Posted 09 October 2015 - 06:28 PM
#6
Posted 09 October 2015 - 06:32 PM
I usually run mine as 12 SPL + 1 LPL or 12SL+UAC10, it melts faces in close range in short order, but suffers at long range.
#7
Posted 09 October 2015 - 09:16 PM
Which mechs in BT actually carried 12 of the same weapon?
#8
Posted 09 October 2015 - 09:56 PM
#9
Posted 09 October 2015 - 11:34 PM
#10
Posted 10 October 2015 - 12:08 AM
#11
Posted 10 October 2015 - 12:40 AM
is what I'm contemplating running on the EXE if I ever buy one. ERPPC poptarting/cornerpoking for light ranged harassment (so it's not totally useless at range) and the 11 SPL for destroying people at short range (200 or less).
It would only ever be a 'fun' build though. Against serious meta mechs it would be worthless.
This: http://mwo.smurfy-ne...211d1bd19c7fe3f
might have better (higher) mounts for the PPC though? Not sure if its worth the trade off having one of the leftside SPLs stranded in the right arm. (ouch if you lose that right torso...)
Edited by Yosharian, 10 October 2015 - 12:43 AM.
#12
Posted 10 October 2015 - 12:31 PM
BigBenn, on 09 October 2015 - 09:16 PM, said:
Which mechs in BT actually carried 12 of the same weapon?
The heat penalty is already 6 for small lasers, thats why I have 2 groups for them. If I were to accedentally click both too close to each other I'm a dead man, and its happened before.
Also the Nova was built to boat large numbers of the same laser. I'm pretty much running my Exe as an assault Nova.
#14
Posted 10 October 2015 - 12:59 PM
Anything you shoot melts once you get in range.
#15
Posted 12 October 2015 - 01:51 AM
4 x ERSML + 2 x ERLL + 2 x CLRM10
Choose your range and mode of fire, can engage any unit on most ranges, and the close in-punch is deadly.. Doesn not overheat too badly.
The mech in question is EXE-D with all energy omnipods and missle left arm.
Note that every weapon group does about 20 damage when fired, which is sort of a must for the way I build mechs..
The Executioner and Gargolye mechs both play the same.. like Breaker76 once said: "I just run it like a huge Nova"
Edited by Vellron2005, 12 October 2015 - 01:56 AM.
#16
Posted 12 October 2015 - 04:48 AM
#19
Posted 12 October 2015 - 08:57 AM
----------
omnipods
A-RA
Prime-RT
D-LA
-------------
Lg pulse-1
med laser-2
ersmall-1
UAC5-1
lrm5-2
--------------
CAP
FF armor-575
standard structure
standard guidance
#20
Posted 12 October 2015 - 10:52 AM
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