

Active Probe
#1
Posted 11 October 2015 - 02:39 PM
#2
Posted 11 October 2015 - 02:44 PM
<ModuleStats health="10" tons="1.5" slots="2" amountAllowed="1"/> <BAPStats mechdetectionrange="120.0" gaintimeboost="0.25" rangeboost="0.25"/> </Module>
<ModuleStats health="10" tons="1" slots="1" amountAllowed="1"/> <BAPStats mechdetectionrange="150.0" gaintimeboost="0.25" rangeboost="0.25"/> </Module>
Where it won't be destroyed easily.
How much does it actually help? Counters ECM at 240M (not listed in the code? Strange).
Lets you target shut down mechs in the above radius. Cuts down Paper Doll info time (can be brought to over 100%/instantaneous, for no real purpose, but you can do it).
I generally won't take one unless I can't fit an extra heatsink because Crit Slots.
#3
Posted 11 October 2015 - 02:46 PM
IS mechs should never carry them, unless they have their own LRMs to worry about being jammed.
#4
Posted 11 October 2015 - 06:21 PM
Compared to that, contribution of a single DHS is miniscule. But hey, if one is playing in lowbie tier where no one bothers popping UAV or cycle lock, I guess he can leave BAP at home.

Edited by El Bandito, 11 October 2015 - 06:34 PM.
#5
Posted 11 October 2015 - 07:04 PM
If nothing else then for the detection range boost.
It also gives you nearly effortless bonuses for countering ecm and being the first guy to target people (because of your range boost).
#6
Posted 11 October 2015 - 07:23 PM
#7
Posted 11 October 2015 - 07:51 PM
Its great for getting bonus cbills via scouting bonuses and also handy for crit padding locations with big weapons.
#8
Posted 11 October 2015 - 07:59 PM
LT. HARDCASE, on 11 October 2015 - 02:46 PM, said:
IS mechs should never carry them, unless they have their own LRMs to worry about being jammed.
Umm... BAP is well utilized by players with gauss and ERPPC. Jsut saying'

#9
Posted 11 October 2015 - 08:06 PM
#10
Posted 11 October 2015 - 08:17 PM
#11
Posted 11 October 2015 - 08:32 PM
You're going to fight Hellbie, Scats, anything with ECM at some point, and you will do it within your weapons range, which is also with BAP range.
May as well screw their ECM.
#12
Posted 11 October 2015 - 08:33 PM
#13
Posted 11 October 2015 - 08:39 PM
GreyNovember, on 11 October 2015 - 08:32 PM, said:
You're going to fight Hellbie, Scats, anything with ECM at some point, and you will do it within your weapons range, which is also with BAP range.
May as well screw their ECM.
I would never take one on my Firestarter. It's not worth it. You're giving up 10-15 kph or 3 jumpjets just to avoid a streak build (oxide, crow, shadowcat) who can counter your ECM buddy that is thankfully right next to you. That's a pretty unique situation.
#14
Posted 11 October 2015 - 08:40 PM
Quote
The whole way ECM and BAP interact is moronic.
BAP is not an ECCM. BAP is a sensor suite. BAP should cut through stealth and detect ECM mechs at long range more easily. BAP should not work like counter ECM.
The whole interaction is re tarded and makes no sense at all.
I still believe they need to nerf the !@#$ out of ECM. Get rid of the aoe super stealth bubble completely. At most ECM should only stealth the mech its directly equipped on. BAP should then help you detect ECM'd mechs at long range rather than countering ECM at short range.
And obviously with an ECM nerf of that magnitude you also need to nerf indirect LRMs. Just make it so indirect LRMs are really inaccurate (like 50%-75% of them miss) unless the target is TAGGED or NARCD in which case the indirect LRMs would mostly hit.
Then ECM/LRMs are both useful but not broken, BAP is useful and its functionality makes sense, and TAG/NARC get a huge buff with regard to making indirect LRMs hit more accurately. And for the most part infowarfare and LRMs would be fixed... WHYS IT SO HARD PGI?
Edited by Khobai, 11 October 2015 - 08:54 PM.
#15
Posted 11 October 2015 - 09:57 PM
#16
Posted 11 October 2015 - 09:59 PM
adamts01, on 11 October 2015 - 08:39 PM, said:
I would never take one on my Firestarter. It's not worth it. You're giving up 10-15 kph or 3 jumpjets just to avoid a streak build (oxide, crow, shadowcat) who can counter your ECM buddy that is thankfully right next to you. That's a pretty unique situation.
What. Streak build.
You don't NEED 3 jump jets on an FS9. You don't need to go 150.
You can jam a 280XL in with 4 MPL, take a BAP to mess with enemy ECM when you get close, which you invariably will.
Also, lol streak oxide. Good one.
#17
Posted 11 October 2015 - 10:13 PM
GreyNovember, on 11 October 2015 - 09:59 PM, said:
If you're not running max engine on your lights you're probably doing it wrong
#18
Posted 11 October 2015 - 10:25 PM
Edited by Buster Highman, 11 October 2015 - 10:26 PM.
#19
Posted 12 October 2015 - 12:06 AM
The two largest benefits the BAP brings is detecting UAVs and countering enemy ECM.
General rules are in my opinion the slower your mech the less you need it unless you are filling a command style role.
Faster target info and longer sensor ranges help to ID priority targets and reveil weakened armor locations to be targeted.
And then of course the Active Probe is part of the standard ECM tax on LRM/Streaks. If your weapon payload has loads of LRMs and/or Streaks take both a BAP and a TAG.
#20
Posted 12 October 2015 - 04:33 AM
You have LRMs / Streaks
You have an energy build, have the tonnage and cannot fit another DHS due to slot issues (and already have a TC1 if Clan)
If you have a ballistic or non streak SRM build, bring extra ammo instead of a BAP/CAP.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users