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What are you willing to spend money on in MWO


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Poll: Paying in F2P (332 member(s) have cast votes)

What are you willing to pay for?

  1. Custom paintjob (237 votes [19.05%])

    Percentage of vote: 19.05%

  2. Lance/Star/Merc insignia (183 votes [14.71%])

    Percentage of vote: 14.71%

  3. Premium Mechs (206 votes [16.56%])

    Percentage of vote: 16.56%

  4. Premium Modules/Weapons (150 votes [12.06%])

    Percentage of vote: 12.06%

  5. Consumables (not ammo) (75 votes [6.03%])

    Percentage of vote: 6.03%

  6. Interior decoration Mech (181 votes [14.55%])

    Percentage of vote: 14.55%

  7. Interior decoration Mechbay (157 votes [12.62%])

    Percentage of vote: 12.62%

  8. Other, please specify (55 votes [4.42%])

    Percentage of vote: 4.42%

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#21 Todd Lee

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Posted 08 July 2012 - 04:23 PM

View PostAdm Awesome, on 08 July 2012 - 04:21 PM, said:

with that aside. I think dumb gimicky stuff like Team Fortress 2 stuff would be funny, like when you die, your mech explodes into fireworks or something.


Glitter bombs!

#22 Keizer

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Posted 08 July 2012 - 04:30 PM

View PostTodd Lee, on 08 July 2012 - 04:23 PM, said:


Glitter bombs!

man make me puke rainbows ....lol

#23 Aym

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Posted 08 July 2012 - 04:40 PM

View PostTodd Lee, on 08 July 2012 - 04:19 PM, said:

I personally don't spend money on in-game digital content, and probably never will (though I am down to my last 2-3 years of gaming since school is starting to ramp up).

Wait wait wait, isn't buying a game spending money on digital content? I mean, have you ever bought an expansion pack to a game?

#24 Omniparlous

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Posted 08 July 2012 - 05:01 PM

Firstly, World of Tanks (WoT) does not have, in reality, a micro-transaction system. $52 for a single in-game tank is far from micro! I prefer the term freemium, though for some reason it's not really taken off. And while Wargaming.net may have exploited an extreme minority of its players for good short-term profits, they have damaged their long-term profitability it seems. The macro-transaction model of WoT is great for squeezing maybe $100 for mega credit-earning tanks in the short term, but without exaggeration I've not seen a single one of their newest high-priced tanks in the 20 or so games I've played in the last month. Wargaming.net seem to think that selling 100 tanks for 10,000 gold is better than selling 1,000 tanks for 7,500 gold.

Flash forward to Mechwarrior and it seems Piranha may just have cottoned onto the idea that I (and I believe the great majority of normal gamers) don't want to fork out mega bucks for any single in-game vehicle, but am happy to fork out much more cash in the long run for numerous, cheaper vehicles that add spice to the game constantly, and expand my hangar and options.

I ticked the top 4 options, though I must say the idea of premium modules/weapons does disturb me a little as that opens the door to pay-to-win elements. That said, I'm putting my faith in Piranha. I think they've seen that WoT follows an unsustainable business model.

Omniparlous.

P.S. I have approval from my other half - the Legendary Founder's Pack is within my grasp :)

#25 wargonglok

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Posted 08 July 2012 - 05:14 PM

I would sell advertising space on my mech for credits to use at the cash shop

And i would buy urbie

#26 Twisted Power

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Posted 08 July 2012 - 05:38 PM

If they make premium weapons I will quit. I don't play games with that stupid ****. I'd pay for anything else if it was cool enough.

#27 Todd Lee

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Posted 08 July 2012 - 05:46 PM

View PostAym, on 08 July 2012 - 04:40 PM, said:

Wait wait wait, isn't buying a game spending money on digital content? I mean, have you ever bought an expansion pack to a game?

I've purchased expansions sure, but that's entirely different than digital content. Digital content, from my point of view, would be either cosmetic items, weaponry, that sort of thing. I'm not a huge fan of the pay $10 for more stuff that should have been added to the original game, especially when companies like to do it on the very first day of release (EA). It's brilliant marketing, don't get me wrong, Valve is making a KILLING off the digital content they sell in Team Fortress 2 and Defense of the Ancients 2, not to mention the mass amount of content they sell on Steam, but I'll never be one of those people who falls into that category of buying it.

I'll probably end up getting the Veterans package (whatever the $60 one is), just because it's like purchasing the actual game itself, but I wouldn't use the currency that's provided, nor a founder mech. It would be just to support the game itself, nothing more.

#28 Tenrai

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Posted 08 July 2012 - 05:53 PM

Thinking of a holo-projection of a dancer that will keep me in good spirits when I loose tons of armor after I get hit with an Alpha Strike...

#29 Butane9000

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Posted 08 July 2012 - 06:36 PM

I'm willing to pay money for mostly graphical items that do not effect gameplay. So visual changes to the cockpits, mechbays and visual exterior options on the battlemechs. However I believe there should be a wide selection of visual options for the mechs exterior when the game launches that you don't have to pay for. So maybe pay for additional color options or special unique camouflage patterns.

#30 Monsoon

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Posted 08 July 2012 - 07:13 PM

I didn't vote for Premium Mechs/weapon modules or consumables. Without a definition of what exactly they are, it sounds too much like Pay2Win.

That can change if a Premium Mech is similar to a Founder Mech with a lesser bonus to CBills, but if it's a Bushwacker (for example) and you can't get one any other way, then I'd be definitely against it. The one thing I'm the fence about is if it's a variant mech that's Jump capable.

Weapons should be available to everyone at the same damage,heat,range and weight or otherwise it'll disrupt game balance and fall into the P2W category.

Consumables in a game like this are dangerous, it's one thing to have potions that provide healing, buffs and debuff removals in a PVE game like LotRO, DDO, STO. It's another in a game like this or WOT where the focus is PVP.

I seriously do not want to see some mech I'm blasting to pieces suddenly go from red to yellow (or worse yet green) and suddenly kill my a$$. Same with a Mech that never seemed to overheat, because of some sudden injection of liquid nitrogen or some such BS reason.

Hula Girls, Unique cockpit/Mechlab layouts, paintjobs, decals/logo sure, but nothing that will affect in-combat results.

PS. I'd be for paying for expansions. Whether a PVE expansion like the original MW5 game or even special PVP campaigns....or Solaris VII with multiple arena maps. :)

Edited by Monsoon, 08 July 2012 - 07:18 PM.


#31 Sean von Steinike

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Posted 08 July 2012 - 07:15 PM

Pay to win? Never. But I would pay for things like extra mech bays, the option to buy a standard mech that anyone can get through normal course of play, more than one mech warrior on an account so I could run different skill trees, and possibly for vanity items that have no actual effect on game play.

#32 Calisrue

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Posted 08 July 2012 - 07:18 PM

vanity items only for cockpit/paintjob etc. maybe a modeling skin - the devs have repeatedly stated this is not pay to win. stop trying to bait people into a pay2win debate.

#33 AntharPrime

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Posted 08 July 2012 - 07:24 PM

I'd buy in-game cash to buy a few things sooner, what I would like to see is upgradeable mech bays. The more slots and mechs you purchase, the bigger your ride gets. 4 mechs/slots and you start with a Leapord and get bigger ships from there, nothing that affects gameplay but it would be neat to see.

#34 PixelPixie

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Posted 08 July 2012 - 07:27 PM

definately a crackers and cheese plate with a nice chilled wine, and glass.....a string of blinking christmas lights around the cockpit windows....giant neon lips behind the avatar picture in cockpit<if the have such a thing>
giant potted palm tree on the mechs head...giant apron with words "kiss the mech"

etc
love pixie

#35 a rabid chihuahua

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Posted 08 July 2012 - 07:28 PM

pretty much anything in game Ill pay for the fun of it and help keep the game going. Though if there comes some type of pay to win item I bet alot of us will question the devs about this to keep fair for all. Even if i can buy it I don't really want to cheapen the feel of the game myself.

#36 Todd Lee

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Posted 08 July 2012 - 07:36 PM

View PostBlane, on 08 July 2012 - 07:28 PM, said:

pretty much anything in game Ill pay for the fun of it and help keep the game going. Though if there comes some type of pay to win item I bet alot of us will question the devs about this to keep fair for all. Even if i can buy it I don't really want to cheapen the feel of the game myself.

Isn't the 25% c-bill increase over the lifetime of your play while in founder mechs unfair? Only certain people will have it, so therefore it wouldn't be fair for all.

Edited by Todd Lee, 08 July 2012 - 07:38 PM.


#37 Sidra

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Posted 08 July 2012 - 07:38 PM

View PostTodd Lee, on 08 July 2012 - 07:36 PM, said:

Isn't the 25% c-bill increase over the lifetime of your play while in founder mechs unfair? Only certain people will have it, so therefore it wouldn't be fair for all.



Only for getting mony and EXP, somethign EVERYONE can get in game no matter what, it's not like where SOME GAMES, like to have gold ammo that makes things totally unfair to people who cant play, or passive life boost items or some crap like that.

#38 Todd Lee

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Posted 08 July 2012 - 07:43 PM

View PostSidra, on 08 July 2012 - 07:38 PM, said:



Only for getting mony and EXP, somethign EVERYONE can get in game no matter what, it's not like where SOME GAMES, like to have gold ammo that makes things totally unfair to people who cant play, or passive life boost items or some crap like that.

Everyone can get if they choose to pay for a premium account or founders pack, however, some people either don't have the funding or don't wish to pay for digital power. In either case it isn't accessible to all.

Edited by Todd Lee, 08 July 2012 - 07:45 PM.


#39 Tvae

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Posted 08 July 2012 - 07:46 PM

Urbie bobblehead for my dashboard.

So much money.

#40 Omniparlous

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Posted 08 July 2012 - 07:49 PM

View PostCalisrue, on 08 July 2012 - 07:18 PM, said:

vanity items only for cockpit/paintjob etc. maybe a modeling skin - the devs have repeatedly stated this is not pay to win. stop trying to bait people into a pay2win debate.

To be fair to people who bring up the issue, please read below, which is (if I remember correctly) directly from the World of Tanks FAQ before release.

"How does the payment system work in World of Tanks?

In World of Tanks, players have credits which they gain by taking part in battles and eliminating their enemies. Apart from credits, there is gold that every player can purchase for real money. Possessing gold will result in some bonuses that will neither affect the gameplay nor give players decisive advantage in battles."

Now I know Piranha are not Wargaming.net, and I've personally got (perhaps ill-advised; only time will tell) faith in them. But any WoT player was burned by this blatantly fallacious PR. Gold (mostly in the form of gold rounds) most certainly does provide a decisive advantage in battles. A ridiculously decisive advantage. And the developers and PR folks knew this when they released that answer.

In other words I don't really think it's a matter of people baiting anybody into a debate about whether MWO will be pay-to-win so much as natural and justified skepticism/cynicism/realism kicking in to make people dubious about the apparent good intentions of Piranha.

Regarding the objection to premium weapons/equipment, I'm very much against it giving any in-game advantage, but certainly premium weapon variants that are balanced but different (different coloured lasers, different muzzle flash effects, etc) is something I'd certainly consider buying. All contingent upon reasonable pricing, of course.

Omniparlous.

Edited by Omniparlous, 08 July 2012 - 08:47 PM.






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