Polish? Nothing.
Things to do just off the top of my head:
Completely redo the HUD from scratch, getting all of the piloted mech info onto the in game screens, and optimize the code so it doesn't hog as much resources. Stop catering to potatoe machines and Increase the minimum specs if need be.... if people want to play games without buying a gaming PC or adequate equipment that's their descision.
Remove all weapon quirks, institute a policy of a restricted set of weapons placement into hardpoints to FORCE players to use each specific chassis for the role they assign to it. Want to snipe? Take a mech that's designed to snipe. Want to brawl, take a mech that's designed to brawl. Want to survive more than one shot, take a mech that's designed to survive being fired on.
Revisit every single weapon in the game and re-assign weights, damage, heats, cooldowns, etc... to further re-enforce the above point.
Completely redesign ECM from the ground up so that it counters narc, tag, and artemis while doing nothing else.
Completely rebuild whatever code they need to so that hits from all weapons always register damage in full.
Increase player C-bill earnings drastically, so that premium time actually becomes worth spending money on every month.
Re-write the code for engines, acceleration, deceleration, torso twist speed, arm twist speed, and top speed so that each chassis has fixed values for everything except top speed, which is decided by engine size.
Re-design Ferro Fibrous so that it is a way to give up tonnage and gain a significant increase in armor.
Reduce structure on all mechs by at least 50%, while at the same time drastically increasing armor on the mechs that aren't gifted with the all powerful benefits of small hit boxes, speed, and maneuverability.
Fire 75% of their "art" team and hire actual coders and engineers so that the game can actually improve before we all die of old age. I'd actually buy mechs every 6 months if the game to use them in wasn't so astoundingly mediocre.
Completely rewrite the pilot skill trees so that they're an in game way to unlock and use different weapons, rather than being just another way to lower TTK. (Maybe any untrained weapon only does 50% damage....new players would start with no training...and get to experiece an exaggeratedly long TTK...which is ******* brilliant now that i've typed it out) Want to use an AC20 to full effect? Train in it.
Restrict new players to only playing with new players to re-enforce the above. If someone is caught
using an alt account to explicitly farm new players, perma ban them for being tool bags.
Redesign game modes and maps so that mechs that aren't slotted into combat roles actually have something to do... and reward them the same for doing their job as you do the combat mechs for fighting and killing.
*Space Reserved For Further Ideas*
Edited by The Atlas Overlord, 10 October 2015 - 07:40 PM.