Rolling around in my new Wolfhound hasn't been enjoyable at all, losing matches constantly against pug teams that function more like 12 man groups than actual randomly matched together people.
Whatever happened to this Tier system that was supposed to fix the broken matchmaking in this game? And as someone who has a smaller unit, which usually drops in groups of 2 or 3, I can't even enjoy playing this game with some friends because we're constantly pitted against 6, 7, or even 12 man groups with more numbers and coordination. How exactly is that balance, or fun for that matter? I know I could always try to find a big unit to go play with, but I'm better with small groups and strategizing with them.
The current state of this game makes it seem like if you actually want to win or have fun, you have to join with the masses and spam cookie cutter builds or join bigger groups that take the focus away from lance tactics.
So I offer some potential solution to these issues.
1: Can we remove the current quirk system and return to the focus of role warfare? I don't see the point in making an entire chassis get predominantly laser quirks that make it a one trick pony when it has variants with other weapon types to be used. Spread the bonuses out for different weapon types between each chassis variant, instead of giving them all duration, range, and cooldown bonuses for the same type.
2. Introduce an individual skill ranking that is used for PUG drops and create a Tier based system that is solely impacted by your CW and Unit games, meaning your individual clan should have a team work based ranking, not you as an individual dropping into PUG matches. My solo scores should reflect my skill level when I play individually; my team based rank should only reflect when I work with my lance mates. Keeping them separate will let solo players enjoy the game as well.
I really want to keep enjoying this game, but some things really do need to change to get rid of this stagnant gameplay. I'm hoping CW Phase 3 brings some new game modes in with it. I really do miss Capture the Flag from the older games; game modes like that add more spice and take focus away from simply killing the enemy.
Edited by Paladin IIC, 24 October 2015 - 12:42 AM.