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Stagnation, The Game Killer


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#1 Paladin IIC

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Posted 24 October 2015 - 12:38 AM

I've been trying my hardest to enjoy this game lately, but it's getting more and more difficult each time I log on. It's become stale and stagnant with the same things happening every single match. The Arctic Cheetah Small Laser lance rushes, the Laser and Gauss cheese spam that makes anything that isn't a meta damned near impossible and unfun to play.

Rolling around in my new Wolfhound hasn't been enjoyable at all, losing matches constantly against pug teams that function more like 12 man groups than actual randomly matched together people.

Whatever happened to this Tier system that was supposed to fix the broken matchmaking in this game? And as someone who has a smaller unit, which usually drops in groups of 2 or 3, I can't even enjoy playing this game with some friends because we're constantly pitted against 6, 7, or even 12 man groups with more numbers and coordination. How exactly is that balance, or fun for that matter? I know I could always try to find a big unit to go play with, but I'm better with small groups and strategizing with them.

The current state of this game makes it seem like if you actually want to win or have fun, you have to join with the masses and spam cookie cutter builds or join bigger groups that take the focus away from lance tactics.

So I offer some potential solution to these issues.

1: Can we remove the current quirk system and return to the focus of role warfare? I don't see the point in making an entire chassis get predominantly laser quirks that make it a one trick pony when it has variants with other weapon types to be used. Spread the bonuses out for different weapon types between each chassis variant, instead of giving them all duration, range, and cooldown bonuses for the same type.

2. Introduce an individual skill ranking that is used for PUG drops and create a Tier based system that is solely impacted by your CW and Unit games, meaning your individual clan should have a team work based ranking, not you as an individual dropping into PUG matches. My solo scores should reflect my skill level when I play individually; my team based rank should only reflect when I work with my lance mates. Keeping them separate will let solo players enjoy the game as well.

I really want to keep enjoying this game, but some things really do need to change to get rid of this stagnant gameplay. I'm hoping CW Phase 3 brings some new game modes in with it. I really do miss Capture the Flag from the older games; game modes like that add more spice and take focus away from simply killing the enemy.

Edited by Paladin IIC, 24 October 2015 - 12:42 AM.


#2 Scout Derek

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Posted 24 October 2015 - 12:58 AM

I feel you man, I remember the River City pugs.

God they were awful, didn't listen to a word said.

And then we tried pushing together but that didn't work so well in the end...

#3 Speedy Plysitkos

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Posted 24 October 2015 - 03:59 AM

i personaly think there is only 1000-1500 active players. This cannot hold long, without STEAM, and NEW things (not mechs only)

#4 Sadist Cain

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Posted 24 October 2015 - 04:05 AM

View PostTitannium, on 24 October 2015 - 03:59 AM, said:

i personaly think there is only 1000-1500 active players. This cannot hold long, without STEAM, and NEW things (not mechs only)


Curious that there's over 8,000 players ahead of me in the challenge a month or so back...

#5 PurpleNinja

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Posted 24 October 2015 - 04:36 AM

We need 3025 stock mode.

#6 Scandinavian Jawbreaker

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Posted 24 October 2015 - 04:56 AM

View PostPurpleNinja, on 24 October 2015 - 04:36 AM, said:

We need 3025 stock mode.

To separate more people from the actual matchmaking than we how now? Three separate queues (solo, group, cw) dividing the skill levels and players in far too much as it is. The choices we are given (three separate queues, game mode selection) are the reasons the matchmaking is bad along with the broken tier system in place.

#7 PurpleNinja

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Posted 24 October 2015 - 05:30 AM

View Postugrakarma, on 24 October 2015 - 04:56 AM, said:

To separate more people from the actual matchmaking than we how now? Three separate queues (solo, group, cw) dividing the skill levels and players in far too much as it is. The choices we are given (three separate queues, game mode selection) are the reasons the matchmaking is bad along with the broken tier system in place.

Agreed, but we already have a pretty messed Mechwarrior title. There is no way to put IS vs Clan tech without angering BattleTech fans, CW was made for 12 men groups and some people miss the Beta times when the problem was Gausscat and Splatcat.

#8 Shae Starfyre

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Posted 24 October 2015 - 05:40 AM

View PostSadist Cain, on 24 October 2015 - 04:05 AM, said:

Curious that there's over 8,000 players ahead of me in the challenge a month or so back...


I think it may be that events aside, there may not be enough players at any given time for too many segregated match making games.

Edited by Aphoticus, 24 October 2015 - 05:41 AM.


#9 Darian DelFord

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Posted 24 October 2015 - 05:43 AM

View PostTitannium, on 24 October 2015 - 03:59 AM, said:

i personaly think there is only 1000-1500 active players. This cannot hold long, without STEAM, and NEW things (not mechs only)



A Steam release in the next year with be the nail in the coffin for this game. New Players will log in, get absolutely cremated, because they will be dropping against T3 players with no decent C-Bill Rewards or understanding of the game, and the ba d reviews will pile up.

I mean How many founders are truly left out of the 75,000+ that initially funded the game?,

View PostAphoticus, on 24 October 2015 - 05:40 AM, said:


I think it may be that events aside, there may not be enough players at any given time for too many segregated match making games.



Whats funny is the light Queue is usually hovering around 10% and it still takes me 2 to 3 minutes to find a match,.

#10 C E Dwyer

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Posted 24 October 2015 - 05:43 AM

we need small groups 2-3 back in the solo queues like every other sensible game maker allows

#11 Shae Starfyre

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Posted 24 October 2015 - 05:47 AM

View PostDarian DelFord, on 24 October 2015 - 05:43 AM, said:



A Steam release in the next year with be the nail in the coffin for this game. New Players will log in, get absolutely cremated, because they will be dropping against T3 players with no decent C-Bill Rewards or understanding of the game, and the ba d reviews will pile up.

I mean How many founders are truly left out of the 75,000+ that initially funded the game?,




Whats funny is the light Queue is usually hovering around 10% and it still takes me 2 to 3 minutes to find a match,.


Yea, it kinda of proves the point. Right now, I feel like it's a minute or slightly more, close to 2 min for an assault to get a game, and I run all regions save the Oceanic, and I check all modes. Yesterday was even worse. However, I rarely play during peak hours too.

Edited by Aphoticus, 24 October 2015 - 05:48 AM.


#12 Darian DelFord

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Posted 24 October 2015 - 05:49 AM

View PostCathy, on 24 October 2015 - 05:43 AM, said:

sensible game maker



Does this not describe PGI to a tee? /sarcasm

View PostAphoticus, on 24 October 2015 - 05:47 AM, said:


Yea, it kinda of proves the point. Right now, I feel like it's a minute or slightly more, close to 2 min for an assault to get a game, and I run all regions save the Oceanic, and I check all modes. Yesterday was even worse. However, I rarely play during peak hours too.



Aye, I usually have Conquest and Skirmish checked. And you would think within 30 seconds I would get a match. Yeahhhh no so much..

Edited by Darian DelFord, 24 October 2015 - 05:48 AM.


#13 patataman

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Posted 24 October 2015 - 06:45 AM

View PostPaladin IIC, on 24 October 2015 - 12:38 AM, said:

1: Can we remove the current quirk system and return to the focus of role warfare? I don't see the point in making an entire chassis get predominantly laser quirks that make it a one trick pony when it has variants with other weapon types to be used. Spread the bonuses out for different weapon types between each chassis variant, instead of giving them all duration, range, and cooldown bonuses for the same type.


They were removed in the test server, and the game was still playing well. It's true that a few terribad mechs felt weak, just quirk them and leave the good/normal mechs unquirked.

View PostPaladin IIC, on 24 October 2015 - 12:38 AM, said:

2. Introduce an individual skill ranking that is used for PUG drops and create a Tier based system that is solely impacted by your CW and Unit games, meaning your individual clan should have a team work based ranking, not you as an individual dropping into PUG matches. My solo scores should reflect my skill level when I play individually; my team based rank should only reflect when I work with my lance mates. Keeping them separate will let solo players enjoy the game as well.


CW, by the nature of the mode, wich allows pug vs group games in planets chosen by the players, shouldn't affect group skill rating imho. But a different PSR for group/solo queues could be something good.

View PostPaladin IIC, on 24 October 2015 - 12:38 AM, said:

I really want to keep enjoying this game, but some things really do need to change to get rid of this stagnant gameplay. I'm hoping CW Phase 3 brings some new game modes in with it. I really do miss Capture the Flag from the older games; game modes like that add more spice and take focus away from simply killing the enemy.


I want to keep liking the game too, but it's true, things have to change. Crossing fingers in the hope that CW phase 3 is something good. And other modes like Capture the flag, king of the hill, escort, stock matches, solaris... etc should help a lot. That would split queues, and probably raise wait times, yes, but will keep the players interested in the game, so i don't think that would be a big problem.

Edited by patataman, 24 October 2015 - 06:48 AM.


#14 Karamarka

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Posted 24 October 2015 - 08:14 AM

The tier system is broken because anyone can rank up just by "winning" and not just player dmg/kills or anything. Secondly, The buckets are too wide - as a T2 player i can play with t4 people...

#15 Davers

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Posted 24 October 2015 - 10:14 AM

3025

No SSRMs, XL engines, Gauss, Pulse Lasers, ER Large Lasers, DHS, Endo, FF...

I see 3025 being filled with LL boats with lots of heatsinks.

#16 AssaultPig

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Posted 24 October 2015 - 12:17 PM

when our unit was more active we used to do "3025" scrims with basically those construction rules (I think gauss were allowed though, I forget)

the 9xSla HBK dominated games

Edited by AssaultPig, 24 October 2015 - 12:18 PM.


#17 Damocles

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Posted 24 October 2015 - 01:49 PM

Carrot and stick; the wallet drainer.

#18 Idealsuspect

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Posted 24 October 2015 - 02:11 PM

View PostDarian DelFord, on 24 October 2015 - 05:43 AM, said:

I mean How many founders are truly left out of the 75,000+ that initially funded the game?,


http://mwomercs.com/...ost__p__1207132

WOW i wasn't aware this game got this awesome number of founders ...
And now i know this, i realise this game is more a failure than i was aware yesterday.

From 65000ish founders + all closed/open betatesters ( i was both ) + all others players when game was release till today what we have .?
2000 regular daily players maybe 8000 per week when there is an event ? maybe 15000 unique connections per month ( multiple accounts included ).


Ty for not listen your communauty and ty for not listen a basic common sense when you see mwo stats going down endless...
Steam release or not it will change nothing, people will still left if PGI keep going this way ( same way since 4 years soon )


Edit 1: 1 minute after initial post : WOW CHOQUED :rolleyes: 65000 !!! 5 millions dollars just with founder program and see how it fail wow..

Edit 2 : 6 hours after initilal post : WTF !!!! 67000 founders !!!?? 5,2 millions dollars in october 2012 WTFFFFFFFF B) we are in october 2015 WWWWWHAT WOW

Edited by Idealsuspect, 24 October 2015 - 09:42 PM.


#19 GRiPSViGiL

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Posted 24 October 2015 - 07:26 PM

The game has in all reality been on a treadmill for over 3 years in terms of gameplay. Not much added I would consider new and fresh. CW was suppose to be the thing but they put that on hold for way to long and it will be to long before it is even acceptable.

#20 Triordinant

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Posted 24 October 2015 - 09:10 PM

View PostCathy, on 24 October 2015 - 05:43 AM, said:

we need small groups 2-3 back in the solo queues like every other sensible game maker allows

Never gonna happen. Most of the current players would quit if it did.





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