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#1 R O C K E T

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Posted 11 October 2015 - 06:38 AM

Are games more one sided (12-1 kind of thing) or more even? Dont know how to start a poll, so if someone does and can be bothered, cool.

#2 Fate 6

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Posted 11 October 2015 - 06:53 AM

At T1 at least they are much more even because there are less random potatoes

#3 El Bandito

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Posted 11 October 2015 - 06:59 AM

I am seeing less rolls, and more competent teammates after PSR was implemented. Things are better than before, for me.

#4 TWIAFU

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Posted 11 October 2015 - 07:02 AM

If your playing as part of a team, then games are better.

If your playing alone with 11 others in the way, games are worse.

Playing in solo queue, hit or miss, mostly miss so the game are worse.

Playing in Group queue with many friends and/or Unit, games are hit or miss, mostly hit so the games are better.


Bottom line, want better games play with friends/unit as part of a team in the group queue.

#5 Monkey Lover

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Posted 11 October 2015 - 07:19 AM

About the same for me other than I see a lot less 6+ kill games :)

#6 C E Dwyer

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Posted 11 October 2015 - 07:23 AM

pug que isn't worth logging on for at T3 you never know if your going to be fighting people that can shoot the wings off a fly at 1 kilo, or people that couldn't hit the floor if they fell out of bed.

Then Ha MM trolls by putting the good shots on one side, the sheep on the other, games getting so bad its hardly worth logging on for in solo que at times.

PSR is yet another of PGI's improvements, that isn't, I can't wait for the new method of balancing :rolleyes:

#7 Elizander

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Posted 11 October 2015 - 07:30 AM

View PostCathy, on 11 October 2015 - 07:23 AM, said:

pug que isn't worth logging on for at T3 you never know if your going to be fighting people that can shoot the wings off a fly at 1 kilo, or people that couldn't hit the floor if they fell out of bed.

Then Ha MM trolls by putting the good shots on one side, the sheep on the other, games getting so bad its hardly worth logging on for in solo que at times.

PSR is yet another of PGI's improvements, that isn't, I can't wait for the new method of balancing :rolleyes:


At tier 3 just always pretend you are in the Tier 1-3 group every match. You either do alright since you're careful or you completely trash the poor tier 4-5 guys thrown your way. :ph34r:

#8 Astrocanis

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Posted 11 October 2015 - 08:18 AM

View PostCathy, on 11 October 2015 - 07:23 AM, said:

pug que isn't worth logging on for at T3 you never know if your going to be fighting people that can shoot the wings off a fly at 1 kilo, or people that couldn't hit the floor if they fell out of bed.

Then Ha MM trolls by putting the good shots on one side, the sheep on the other, games getting so bad its hardly worth logging on for in solo que at times.

PSR is yet another of PGI's improvements, that isn't, I can't wait for the new method of balancing :rolleyes:


T3 is the worst of all possible worlds. I have been trying to tank my PSR to T4 for over a week. Bar hasn't moved. Playing the worst trial mechs in the worst possible ways and I can't drop. I have no desire to be anything more than a "potato" in this horrible game.

Time to give up.

#9 Osteo2001

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Posted 11 October 2015 - 08:27 AM

I've just graduated to T3 (from 4 and not a demotion from 2) and honestly, since PSR, most of my games aren't rolls. I still see 1-12 and 0-12 at times and the longer MM takes to generate the match, the higher the ratio of roflstomps either way it seems.

If MM puts me right in a match, it seems like I get more 11-12 and 12-10's with loads of fun even losing but if it sits and cranks I'm with potatoes and my old T4 pals with our non meta mechs and the other side consists of 12 T1's and 6 have ECM.

just my $0.02 worth. Anyone else notice the same thing?

Edited by Osteo2001, 11 October 2015 - 08:28 AM.


#10 Sjorpha

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Posted 11 October 2015 - 08:32 AM

Definitely a huge improvement in match quality for me.

Note that improved match quality doesn't necessarily mean more even kill scores, well seeded matches can also get lopsided results if one team manages to outplay the other. So called "stomps" are in the nature of the game and happens between evenly skilled teams as well. But in any case hugely improved games and some of the closest nailbiters I've ever had since I began.

#11 Amsro

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Posted 11 October 2015 - 08:51 AM

View PostAstrocanis, on 11 October 2015 - 08:18 AM, said:


T3 is the worst of all possible worlds. I have been trying to tank my PSR to T4 for over a week. Bar hasn't moved. Playing the worst trial mechs in the worst possible ways and I can't drop. I have no desire to be anything more than a "potato" in this horrible game.

Time to give up.


Yes, time to give up attempting to tank. I wouldn't worry about the tier level you are in.

#12 Speedy Plysitkos

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Posted 11 October 2015 - 11:31 AM

T5 rambos are worse.

#13 Mcgral18

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Posted 11 October 2015 - 11:36 AM

They still exist, but I have noticed an increase of closer matches, just not significantly.

The 6 sub 200 players still exist in Tier 1. How unfortunate.

#14 Mordric

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Posted 11 October 2015 - 11:51 AM

see mostly one sided fights, 12-1 maybe 12-6 fights. the PSR seems to have thrown the game off balance.

#15 Kyle Travis

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Posted 11 October 2015 - 12:13 PM

down here at T5 seem a bit more balanced - quite a few close games amongst the one sided ones

#16 Sabazial

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Posted 11 October 2015 - 12:37 PM

I'm seeing a lot more stomps than before they added PSR, most of them in the 12-1 to 12-3 range. After a handful of matches like that in a row i tend to just close the game and play something else now i really can't be bothered to pad the stompers stats anymore.

Add to that the 4 min + queues and well, 'nuff said.

#17 Alistair Winter

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Posted 11 October 2015 - 12:41 PM

I haven't really noticed a huge difference with any of my accounts (Tier 2 and Tier 3 respectively), in terms of even matches. It does seem like I sometimes get thrown in with lots of Tier 1 players, and those matches will be more competitive even if the score doesn't necessarily reflect it. For example, the score may be 2-2 at the 5 minute mark untill there's suddenly a tipping point where all the damaged mechs finally die, and the score suddenly moves to 12-3 after 10 minutes. So matches can be more competitive and intense up to a point, but then the snowballing starts.

It'll be curious to see how the Tiers develop over time. This week, I should have both accounts to Tier 2. I just hope the progression from Tier 2 to Tier 1 doesn't require too much grinding. It'll also be curious to see how the population of each tier changes over time. Filthy casuals like me will be climbing their way up in far greater numbers than the people who are gradually "demoted" to lower tiers.

#18 Kodyn

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Posted 11 October 2015 - 12:49 PM

I've had it both ways, so I'm assuming that means it's balanced, right?

I've had days of really bad rolls nonstop, win or lose, and then days of extremely close nail-biters all day. Thing is, I keep careful track of time of day, and day of the week I'm playing, and the match quality usually goes along with that more than anything.

Weekends tend to have the most stomps, especially Sundays, since more weekend warriors are on, the guys who don't play all week, are very rusty, may not have optimized mechs, and then we get to enjoy them on our team or as opponents.

Mon-thurs tend to be the most fun, especially in the afternoon-evening US eastern time. Late night tends to get atrocious most days of the week, as everyone seems to be either drunk, euro, or both. (no offense to euro players, I just can't stand playing their playstyle, I'm not a turret, my mech has legs, and I like to move...)

#19 XX Sulla XX

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Posted 11 October 2015 - 01:36 PM

Over alll at T2 seems better.

#20 Be Rough With Me Plz

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Posted 11 October 2015 - 02:02 PM

A lot less 1-3/12 matches and more 4-8/12 matches. Most of the low kill rolls occur on bigger maps that encourage Nascar Online.

What I will say is that T2 has discouraged me from dropping in my King Crabs since you'll just get left behind. Kind of a shame since I enjoy roleplaying as a turret from time to time.

On the flip side, the constant running away combined with inefficient heat laser builds make brawling (sub 270m range) more fun.

My PSR has been steadily climbing as I ride my Timber brawler to a maxed bar.

Edit: For reference, I hit T2 at 4422 games played (combined Archived and Current)

Edited by Be Rough With Me Plz, 11 October 2015 - 02:09 PM.






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