1. SML or SMPL FS9's or Cheetas
2. ERLL Ravens
3. The occasional myth lynx, jenner, spider, commando, lolcust...etc.
Light piloting has become a cesspool of high alpha, low heat, fast fire rate, god hitbox mechs that will take out your rear torso in two shots. It's especially insulting when you're zoomed in and the rear damage indicator decides not to work for the moment, then you die. I am SO sick and tired of dealing with peekaboo lights that alpha torsos off in three volleys, while you desperately try to hit them in their almost non-existent legs or CT from mid range.
Here's what we need to see more of:
1. Builds that support the team by targeting, relaying information, deploying UAV's, rather than headhunting the entire round.
2. NARC's, lots and lots of NARC's.
3. TAG lasers anyone?
4. LRM5/10's for long range harassment.
5. MIXED laser loadouts.
And no, it's not that I can't hit lights. I didn't get to tier two with bad aim now did I? Yes, I've taken down my fare share of Cheetas and FS9's with assaults and heavies, but the variety of their builds is starting to dwindle. Lights aren't supposed to take as much time, armor, and damage as an assault.
PGI fix.
*Tell me how ridiculous this sounds (ACH). 6xSML. I can fire 7 alphas without overheating. 30 damage. 30x7 = 210.
210 damage while holding down the alpha button while running, and you don't shut down to get killed.....IN A LIGHT.
Forgot to mention. JJ's, ECM, And enough armor and god hitboxes to stay alive the whole round.
Edited by Jazzbandit1313, 12 October 2015 - 05:13 PM.