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Then And Now


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#1 Grek Green

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Posted 20 January 2016 - 09:05 PM

Who remembers this?


Almost seven years... where are our collapsible buildings and exploding mech cores?

#2 Mcgral18

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Posted 20 January 2016 - 09:08 PM

This was never playable, rendered on a different engine.

This was an artistic example of their vision...which has changed.

Here's both of the concepts:


#3 Bonger Bob

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Posted 20 January 2016 - 09:09 PM

you left off the functional control panels in the cockpit !!, right near the start, it shows the paper doll in the display panel in the cockpit.

and then there's the first person parachute view too, lol

#4 Warblood

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Posted 20 January 2016 - 09:16 PM

Ahhh concept art.. its never like the finished product... that's life for you..

#5 1Grimbane

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Posted 20 January 2016 - 09:20 PM

ok i'm in love with the aesthetics visual and audio i wish we had something like this... maybe they should in house a game engine and dump cryengine

#6 Tarogato

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Posted 20 January 2016 - 09:27 PM

View PostGrek Green, on 20 January 2016 - 09:05 PM, said:

Almost seven years... where are our collapsible buildings and exploding mech cores?


The destructible buildings were in Unreal Engine 3. PGI moved to developing the game on CryEngine instead, and doing destructible buildings is hugely system intensive. Also, not everybody wants mechs to go full nuke. Minor little mini-explosions make sense, and ammo explosions make sense, but these mechs are powered by fusion engines, they simply don't explode when breached. The huge explosions we saw in previous Mechwarrior titles were lies.

#7 Y E O N N E

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Posted 20 January 2016 - 09:55 PM

View PostMcgral18, on 20 January 2016 - 09:08 PM, said:

This was never playable, rendered on a different engine.

This was an artistic example of their vision...which has changed.

Here's both of the concepts:



Yeah, how about that PPC spool up?

Suck it, lore nerds.

#8 CMDR Sunset Shimmer

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Posted 20 January 2016 - 10:29 PM

This was a concept video for something many of us were calling "Mechwarrior 3015" essentially the last iteration of Mechwarrior 5.

This wasn't "what MWO was going to be" this was simply the first game PGI was pitching around...

no company bit at the bait, and the vision changed for a F2P multiplayer game.

which is what we got.

#9 Thunder Child

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Posted 21 January 2016 - 12:27 AM

Still.... I'd love that Eject sequence, with sparks flying, and smoke filling the cockpit, and B!*chin Betty Screaming "EJECT! EJECT! EJECT!" as the mech falls apart around you.




Unless of course you get No-Scoped. Then, this gets played instead.....

#10 adamts01

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Posted 21 January 2016 - 01:04 AM

Half the time, I wouldn't know I'm being shot if it weren't for my paper doll lighting up. Immersion just sucks in this game. I miss MW4 where you'd get rocked if a PPC slammed in to you. Even lasers made you feel like you were getting shot. I don't care if the physics of lasers don't match up, it's awesome.

#11 Satan n stuff

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Posted 21 January 2016 - 02:46 AM

View Postadamts01, on 21 January 2016 - 01:04 AM, said:

Half the time, I wouldn't know I'm being shot if it weren't for my paper doll lighting up. Immersion just sucks in this game. I miss MW4 where you'd get rocked if a PPC slammed in to you. Even lasers made you feel like you were getting shot. I don't care if the physics of lasers don't match up, it's awesome.

It does match up actually, the lasers burn off some of the armor and the mech needs to rebalance to compensate.

#12 CMDR Sunset Shimmer

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Posted 21 January 2016 - 02:49 AM

View PostSatan n stuff, on 21 January 2016 - 02:46 AM, said:

It does match up actually, the lasers burn off some of the armor and the mech needs to rebalance to compensate.


Which is written in the lore even. So yeah, I'd be all for more hit effects.

#13 adamts01

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Posted 21 January 2016 - 02:50 AM

View PostSatan n stuff, on 21 January 2016 - 02:46 AM, said:

It does match up actually, the lasers burn off some of the armor and the mech needs to rebalance to compensate.

Or the superheated air around the impact expands so quickly it pushes the mech back. They're already bound 2 photons together and caused them to bounce off another group. Who's to say future lasers aren't a huge mass of bound together photons, that actually would cause a recoil of some sort?

#14 Lily from animove

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Posted 21 January 2016 - 06:05 AM

View Postadamts01, on 21 January 2016 - 02:50 AM, said:

Or the superheated air around the impact expands so quickly it pushes the mech back. They're already bound 2 photons together and caused them to bounce off another group. Who's to say future lasers aren't a huge mass of bound together photons, that actually would cause a recoil of some sort?


because a laser is a laser thats why. A laser technically having any working recoil on a mech of that size wouldn't fit on the mech.

Edited by Lily from animove, 21 January 2016 - 06:08 AM.


#15 adamts01

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Posted 21 January 2016 - 06:23 AM

View PostLily from animove, on 21 January 2016 - 06:05 AM, said:


because a laser is a laser thats why. A laser technically having any working recoil on a mech of that size wouldn't fit on the mech.

"Future Laser"

#16 Lily from animove

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Posted 21 January 2016 - 06:36 AM

View Postadamts01, on 21 January 2016 - 06:23 AM, said:

"Future Laser"


you mean "Adamts01 fictional laser".

its still by Lore a LASER as in classical laser, mostly just bigger. not any future nonsense out of the head additon stuff.

Its classical heating up and melting lasers, as much as industry lasers do when they cut stuff

Quote

Standard lasers were introduced during the Age of War and cause damage by firing an intense beam of light at a target, flooding concentrated energy in the form of heat, which can melt material and overwhelm heat-sensitive electronics.

Edited by Lily from animove, 21 January 2016 - 06:42 AM.


#17 adamts01

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Posted 21 January 2016 - 06:43 AM

View PostLily from animove, on 21 January 2016 - 06:36 AM, said:

you mean "Adamts01 fictional laser".

Exactly!

#18 Lily from animove

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Posted 21 January 2016 - 07:08 AM

View Postadamts01, on 21 January 2016 - 06:43 AM, said:

Exactly!


too late Adamts, some freaks in the 80's alerady stole that job of writing the laser background Posted Image thats why its: MW:O "a battletech based game".

Edited by Lily from animove, 21 January 2016 - 07:16 AM.


#19 1Grimbane

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Posted 21 January 2016 - 07:12 AM

View Postadamts01, on 21 January 2016 - 02:50 AM, said:

Or the superheated air around the impact expands so quickly it pushes the mech back. They're already bound 2 photons together and caused them to bounce off another group. Who's to say future lasers aren't a huge mass of bound together photons, that actually would cause a recoil of some sort?

anyone ever see the solid state laser the navy just put into service.... nothing gets rocked back by a focused beam of heat-light... it just catches on fire and explodes sorry. tell me the day turning on your bathroom lights knocks you off your feet lol... as much as i'd like to see lasers "blast" things they do kinda a boring job in terms of entertainment considering what they are..


although it has been proven that light doesn't just carry waves it does carry particles so a physical force could possibly be present in the "future" if only the original TT and lore designers could have seen past the 80's and 90's tech lol

Edited by 1Grimbane, 21 January 2016 - 07:16 AM.


#20 Y E O N N E

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Posted 21 January 2016 - 07:15 AM

View PostLily from animove, on 21 January 2016 - 06:36 AM, said:


you mean "Adamts01 fictional laser".

its still by Lore a LASER as in classical laser, mostly just bigger. not any future nonsense out of the head additon stuff.

Its classical heating up and melting lasers, as much as industry lasers do when they cut stuff


It could also be an ablating laser. The damage mechanism is not the same.





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