Then And Now
#1
Posted 20 January 2016 - 09:05 PM
Almost seven years... where are our collapsible buildings and exploding mech cores?
#2
Posted 20 January 2016 - 09:08 PM
This was an artistic example of their vision...which has changed.
Here's both of the concepts:
#3
Posted 20 January 2016 - 09:09 PM
and then there's the first person parachute view too, lol
#4
Posted 20 January 2016 - 09:16 PM
#5
Posted 20 January 2016 - 09:20 PM
#6
Posted 20 January 2016 - 09:27 PM
Grek Green, on 20 January 2016 - 09:05 PM, said:
The destructible buildings were in Unreal Engine 3. PGI moved to developing the game on CryEngine instead, and doing destructible buildings is hugely system intensive. Also, not everybody wants mechs to go full nuke. Minor little mini-explosions make sense, and ammo explosions make sense, but these mechs are powered by fusion engines, they simply don't explode when breached. The huge explosions we saw in previous Mechwarrior titles were lies.
#8
Posted 20 January 2016 - 10:29 PM
This wasn't "what MWO was going to be" this was simply the first game PGI was pitching around...
no company bit at the bait, and the vision changed for a F2P multiplayer game.
which is what we got.
#9
Posted 21 January 2016 - 12:27 AM
Unless of course you get No-Scoped. Then, this gets played instead.....
#10
Posted 21 January 2016 - 01:04 AM
#11
Posted 21 January 2016 - 02:46 AM
adamts01, on 21 January 2016 - 01:04 AM, said:
It does match up actually, the lasers burn off some of the armor and the mech needs to rebalance to compensate.
#13
Posted 21 January 2016 - 02:50 AM
Satan n stuff, on 21 January 2016 - 02:46 AM, said:
Or the superheated air around the impact expands so quickly it pushes the mech back. They're already bound 2 photons together and caused them to bounce off another group. Who's to say future lasers aren't a huge mass of bound together photons, that actually would cause a recoil of some sort?
#14
Posted 21 January 2016 - 06:05 AM
adamts01, on 21 January 2016 - 02:50 AM, said:
because a laser is a laser thats why. A laser technically having any working recoil on a mech of that size wouldn't fit on the mech.
Edited by Lily from animove, 21 January 2016 - 06:08 AM.
#16
Posted 21 January 2016 - 06:36 AM
adamts01, on 21 January 2016 - 06:23 AM, said:
you mean "Adamts01 fictional laser".
its still by Lore a LASER as in classical laser, mostly just bigger. not any future nonsense out of the head additon stuff.
Its classical heating up and melting lasers, as much as industry lasers do when they cut stuff
Quote
Edited by Lily from animove, 21 January 2016 - 06:42 AM.
#19
Posted 21 January 2016 - 07:12 AM
adamts01, on 21 January 2016 - 02:50 AM, said:
anyone ever see the solid state laser the navy just put into service.... nothing gets rocked back by a focused beam of heat-light... it just catches on fire and explodes sorry. tell me the day turning on your bathroom lights knocks you off your feet lol... as much as i'd like to see lasers "blast" things they do kinda a boring job in terms of entertainment considering what they are..
although it has been proven that light doesn't just carry waves it does carry particles so a physical force could possibly be present in the "future" if only the original TT and lore designers could have seen past the 80's and 90's tech lol
Edited by 1Grimbane, 21 January 2016 - 07:16 AM.
#20
Posted 21 January 2016 - 07:15 AM
Lily from animove, on 21 January 2016 - 06:36 AM, said:
you mean "Adamts01 fictional laser".
its still by Lore a LASER as in classical laser, mostly just bigger. not any future nonsense out of the head additon stuff.
Its classical heating up and melting lasers, as much as industry lasers do when they cut stuff
It could also be an ablating laser. The damage mechanism is not the same.
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