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Will You Stick With Lore? Warhammer And Marauder Builds.

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#21 Queen of England

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Posted 13 October 2015 - 09:18 AM

Low-slung arms and long-range weapons aren't a great combo, so, no. The game just needs snub-nose PPCs, obviously. Give me a brawling PPC, PGI!

#22 MeiSooHaityu

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Posted 13 October 2015 - 09:26 AM

Isn't it odd that the "brawling" PPC is an "Extendid Range" PPC :/. It is the only IS PPC that can do damage under 90m. It is just hot as an MFer.

Seriously though, let's do something wonky and add an alternate fire mode to a PPC :). Use it as a regular PPC and have a 90m range and 540m max (or whatever it is). Then, switch it over to "brawl"so it has no minimum range and 270m max range :D. Just like switching the modes on an ECM.

Got to admit, it would be interesting.

#23 Triordinant

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Posted 13 October 2015 - 09:29 AM

View PostsaKhan Ds00 Kerensky, on 13 October 2015 - 06:09 AM, said:

Side note thoughts/rant:
I don't know. I think with PGI finally releasing the major nostalgic icons of Battletech it made me realize that the awesome things about those mechs and what made them nostalgic to me... are pretty much bad in PGI's version of Battletech and in order to survive to the end of a 12 vs. 12 match, I'd have to bastardize that which I held nostalgic to the point it might as well be just another mech.

It's true. You could probably get away with using Lore and still be top dog in Tier 4 or 5, but not in Tier 1 or 2.

#24 TheArisen

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Posted 13 October 2015 - 09:39 AM

I'll fiddle with them but try to keep the spirit of the mech intact.

#25 Malleus011

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Posted 13 October 2015 - 11:32 AM

Superstock for me. I'll keep the redundant variant pure stock of course, and do the others as 'improved stock'. I might grit my teeth and go to twin LPL someday, but I really don't want to. I'd rather PGI fixed their weapon balance.

The single SRM isn't an issue for me because I generally prefer the 5D load out anyways ...

#26 PurpleNinja

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Posted 13 October 2015 - 11:41 AM

What we need is a game mode in which you play stock IS mechs.
Right now, only the overquirked IS mechs are viable.

#27 Ascaloth

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Posted 13 October 2015 - 11:57 AM

My Marauders will be as meta as possible, specially with a Gauss on that uber-high ballistic mount. Maybe i could try one with an AC/10 in a Brawler funny build, just because i like the sound of the AC/10.
I don't know yet what to do with the Warhammer...it depends on how are positioned the ballistic hardpoints on the torsos.

Yes, shame on me.

#28 Lorian Sunrider

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Posted 13 October 2015 - 12:06 PM

Well I fully plan on doing a triple AC5 build on one Marauder for certain. I did get the full package for the Marauder so I too will likely keep the base variant stock and fiddle with the C-bill bonus variant.

Warhammer though, I only intend on doing base level and the hero. So I dunno if I'll keep one stock.

I wish PGI would mess with PPC's again before they launch these iconic PPC mechs, but its a pipe dream.

I lived through the poptart days, but they were overnerfed. Outside of range and firing time, there really isn't much reason to take PPC's over LPL's.

#29 Helsbane

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Posted 13 October 2015 - 01:20 PM

Canon and lore are what holds this game back. I'll be cramming as much dakka as I can fit into both. Meta be damned.

#30 Illya Ghost Bear

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Posted 13 October 2015 - 01:21 PM

View PostHelsbane, on 13 October 2015 - 01:20 PM, said:

Canon and lore are what holds this game back. I'll be cramming as much dakka as I can fit into both. Meta be damned.

canon and lore are what differentiate a game from the generic masses.

You want generic, there are plenty of games NOT based on storied IPs.

I guess Lightsabers and XWings hold back star wars games, too......

View PostHelsbane, on 13 October 2015 - 01:20 PM, said:

Canon and lore are what holds this game back. I'll be cramming as much dakka as I can fit into both. Meta be damned.

canon and lore are what differentiate a game from the generic masses.

You want generic, there are plenty of games NOT based on storied IPs.

I guess Lightsabers and XWings hold back star wars games, too......

#31 Helsbane

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Posted 13 October 2015 - 01:24 PM

View PostIllya Arkhipova, on 13 October 2015 - 01:21 PM, said:

canon and lore are what differentiate a game from the generic masses.

You want generic, there are plenty of games NOT based on storied IPs.

I guess Lightsabers and XWings hold back star wars games, too......


.


I see your rebuttal, and raise you an eye roll.

Edited by Helsbane, 13 October 2015 - 01:24 PM.


#32 Illya Ghost Bear

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Posted 13 October 2015 - 01:26 PM

View PostHelsbane, on 13 October 2015 - 01:24 PM, said:


I see your rebuttal, and raise you an eye roll.

in other words, you have no rebuttal of your own? Glad to hear it.

#33 Lorian Sunrider

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Posted 13 October 2015 - 01:27 PM

View PostHelsbane, on 13 October 2015 - 01:24 PM, said:


I see your rebuttal, and raise you an eye roll.


How well do you think the new Battlefront game would sell if it wasn't Star Wars?

#34 Illya Ghost Bear

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Posted 13 October 2015 - 01:30 PM

View PostLorian Sunrider, on 13 October 2015 - 01:27 PM, said:


How well do you think the new Battlefront game would sell if it wasn't Star Wars?

for some, all games should be generic shooters. To which I must ask...why don't they stick to the countless generic shooters present, and leave IP games to those who actually enjoy the IP?

Crazy thought, right?

#35 Helsbane

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Posted 13 October 2015 - 01:30 PM

It's not that I don't want to debate you. It's that I have to be at work in less than an hour. We'll touch base after I work the night shift.

#36 627

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Posted 13 October 2015 - 01:35 PM

this game would be as dead as hawken without the battletech IP, especially when you look at all the stunts PGI did with this game.

#37 Illya Ghost Bear

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Posted 13 October 2015 - 01:37 PM

View Post627, on 13 October 2015 - 01:35 PM, said:

this game would be as dead as hawken without the battletech IP, especially when you look at all the stunts PGI did with this game.


Posted Image

View Post627, on 13 October 2015 - 01:35 PM, said:

this game would be as dead as hawken without the battletech IP, especially when you look at all the stunts PGI did with this game.


Posted Image

#38 Bloody

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Posted 13 October 2015 - 02:42 PM

View PostIllya Arkhipova, on 13 October 2015 - 01:21 PM, said:

canon and lore are what differentiate a game from the generic masses.

You want generic, there are plenty of games NOT based on storied IPs.

I guess Lightsabers and XWings hold back star wars games, too......


canon and lore are what differentiate a game from the generic masses.

You want generic, there are plenty of games NOT based on storied IPs.

I guess Lightsabers and XWings hold back star wars games, too......


according to your canon and lore, the Wolf Dragoons mechs especially Zeta company were all in clan tech, Kerenskys Marauder was all clan tech and later became the Bounty Hunters, and her Warhammer was also in clan tech. Almost every lore storied hero in game upgraded their machine to clan tech when given the chance with the exception of Hohiro Kurita.

#39 Red Shrike

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Posted 13 October 2015 - 02:54 PM

View PostPrecentor Martial Jarcaddy, on 13 October 2015 - 06:12 AM, said:

I plan on running stock/superstock builds for sure, meta be damned.

This.

I might do a little tinkering on my Warhammer. Downsize/remove a secondary weapon here, add a heatsink there....

#40 wanderer

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Posted 13 October 2015 - 03:18 PM

Quote

Canon and lore are what holds this game back


MWO has precious little of either. I'd point at the dev with virtually no experience in Battletech, who decided that silly things like working jump jets or an actual heat scale didn't matter much.





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