Flamers work like this:
- They produce a continuous stream of that lightly damages a target and has and has an increased chance to crit.
- They generate heat in a a different way than conventional weapons. Flamers do not generate heat immediately upon firing, but instead subtracts a 'mechs ability to dissipate heat. The gradual removal of heat dissipation will perpetually increase the longer you use it. After a few seconds of firing, your heat gauge will start rising.
- Heat damage from flamers will decrease the heat dissipation rate of enemy mech as well but instead decreases the heat dissipation rate by the flat rate of 3 and it will stay that way unless if you add more flamers. (Despite what some people believe, the heat damage from flamers do actually stack, I've personally tested this with another player.)
- Once an enemy mech has reached 90% of their heat capacity, a flamer will no longer add additional heat.
If you want an opinion of mine. Flamers require advanced knowledge of how heat works to use properly. And when they are used appropriately (which isn't often), it's still not as reliable as other weapons because it is easily countered.
Heat damage actually works! but it can be countered if a mech uses coolant, or uses low heat weaponry. In a nutshell; the problem with flamers is that they are difficult to use, and unreliable. You had better hope that an enemy 'mech has a specific heat weakness. Otherwise you willl definitely need backup weapons.
Edited by Livaria, 05 November 2015 - 06:47 AM.