Dev Vlog #15 - The Texture Artists!
#21
Posted 13 October 2015 - 04:09 PM
#22
Posted 13 October 2015 - 04:11 PM
Bonsoir, mechdevs!
#23
Posted 13 October 2015 - 04:11 PM
Alistair Winter, on 13 October 2015 - 03:39 PM, said:
Wah! Hey! There was a little bit left in the mug!
#24
Posted 13 October 2015 - 04:32 PM
Edited by Kali Rinpoche, 13 October 2015 - 04:33 PM.
#25
Posted 13 October 2015 - 04:40 PM
While I completely understand pixle density, to physical model space. I still feel that it is a problem on some of the larger mechs. We have mechs which are large enough to benefit from the higher resolution textures greatly.
It is true that smaller mechs like the Locust, (and almost every small mech) would not benefit, but every Assault and most heavies would.
Edited by Lordred, 13 October 2015 - 04:43 PM.
#26
Posted 13 October 2015 - 05:12 PM
#27
Posted 13 October 2015 - 05:18 PM
Edited by Old Zaku, 13 October 2015 - 05:18 PM.
#28
Posted 13 October 2015 - 05:38 PM
MoonUnitBeta, on 13 October 2015 - 04:01 PM, said:
Yes it is the Jenner IIC! (look the chicken legs)
It is interesting to know how much ahead the schedule they work (the Jenner IIC will be released only in 15th December).
Edited by Odanan, 13 October 2015 - 05:40 PM.
#29
Posted 13 October 2015 - 05:42 PM
One more question:
- Jonty mentioned that in order for the special (I) variants in clan wave 1&2 to get camo support, there are special geo parts on them that needs to bee painted as well (mostly the leg part) as demonstrated in the following mock-up.
- Now, as you may know, wave three mechs had all those special geos in plain black, even if they had a (RGB) texture for the invasion camo on them. (example below). So, are these gonna be paintable as well aslong with wave1&2 in the future?
Edited by Navid A1, 13 October 2015 - 05:45 PM.
#30
Posted 13 October 2015 - 05:45 PM
#31
Posted 13 October 2015 - 05:54 PM
I am disappointed to hear they are going to eventually redo the textures of the older IS mechs, which look like centuries-old war machines, and instead make them look like the newer models which resemble shiny plastic toys.
#32
Posted 13 October 2015 - 06:00 PM
Edited by SpiderMom, 13 October 2015 - 06:37 PM.
#33
Posted 13 October 2015 - 06:00 PM
Navid A1, on 13 October 2015 - 05:42 PM, said:
Yup.
#35
Posted 13 October 2015 - 06:32 PM
Kind of sad that paint finish isnt really feasible because of how they are done now. Glad that it has been addressed rather than ignored.
Edited by DAYLEET, 13 October 2015 - 06:37 PM.
#36
Posted 13 October 2015 - 06:35 PM
ConanTheGamer, on 13 October 2015 - 03:47 PM, said:
Sorry, thats a model I made a while back and Alex bought it off me. Nice to see its still around.
Edited by Agent Cooper, 13 October 2015 - 06:36 PM.
#37
Posted 13 October 2015 - 06:51 PM
So whats the eta of putting camo on my Invasion mechs?
#38
Posted 13 October 2015 - 07:05 PM
#39
Posted 13 October 2015 - 07:31 PM
Agent Cooper, on 13 October 2015 - 06:35 PM, said:
Sorry, thats a model I made a while back and Alex bought it off me. Nice to see its still around.
It would be nice to have some IS omnimechs. Although considering the Loyalty Wolverine came with MASC, there probably coming.
Edited by ConanTheGamer, 13 October 2015 - 07:32 PM.
#40
Posted 13 October 2015 - 08:53 PM
ConanTheGamer, on 13 October 2015 - 07:31 PM, said:
It would be nice to have some IS omnimechs. Although considering the Loyalty Wolverine came with MASC, there probably coming.
yeah, but the Thanny is 3061. we've got a few that show up about 3054 though, like the Raptor and Avatar, and the Sunder and Rakshasa not too long after.
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