Seriously people.....
Take a deep breath, stop being a bunch of chicken littles. The sky is not falling. They are specifically testing a bunch of mechanics to gather data. And further tweaks and PTS will work from there.
make up your bloody minds...and stop overreacting.
Also, a quick and easy translation for those inclined to not add 2 and 2 to get 4:
1)
Targeting Mechanics
Weapon and targeting reticle mechanics when target is not locked
- The targeting reticle will no longer flash when a hit is detected on a ‘Mech that is not target-locked.
- Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range.
- The targeting reticle will now change color and shape when a hit is detected on a ‘Mech that is target-locked.
2)
Sensor Range
All ‘Mechs start with a baseline Sensor Range of 500m. Through the application of Sensor Range Quirks on a per-variant basis, individual variants can receive an increase to their baseline Sensor Range.
Post-Quirk Sensor Ranges will generally fall into the value regions listed below, according to weight class:
- Light ‘Mechs: ~900m Sensor Range.
- Medium ‘Mechs: ~800m Sensor Range.
- Heavy ‘Mechs: ~700-750m Sensor Range.
- Assault ‘Mechs: ~500-650m Sensor Range.
- The Target Acquisition Rate for all ‘Mechs during this test phase is 0 seconds.
- Target Acquisition Rate can be quirked on a per-variant level, but there are no Target Acquisition Rate Quirks in place for this test phase.
- Target Acquisition Rates are affected by ECM.
- The Target Acquisition Delay caused by ECM for all ‘Mechs during this test phase is 3 seconds.
- Target information sharing is now based on the distance between the target and the first teammate, then from the distance of that teammate to all other teammates.
Again-...... will it work? Dunno. But glad to see them testing something like this.
Edited by Illya Arkhipova, 13 October 2015 - 06:57 PM.