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4 Easy Ways To Improve Immersion


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#21 Joseph Mallan

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Posted 14 October 2015 - 02:06 AM

I haven't looked at those screens in combat since CB.

#22 Red King

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Posted 14 October 2015 - 04:13 AM

Thigs I'd love to see even if they arent viable are

*Auto detect screens functioning and have data (maybe even rear view screen?)
*Knockdowns making a return but in a less comical manner
*Ground unit and infantry AI
*Spotlights
*Flares
*Bigger headbob
*When mechs die they don't do a William Shatner and flop down like they're made of foam - even 20 tons will fall pretty hard
*Lasers melted snow and vaporised water
*Semi collapsable buildings
*Shells and missles kick up a respectable ammount (not asking for craters, just particle effects)
*Air strikes have aerospace fighters do a bombing run
*Mud, bogs and water slow down mechs
*Muddy boga make muddy mechs
*Rain - like, do we actually have rain in the inner sphere?


Over ambitious and over enthusiastic but there's nothing wrong with that

#23 Juodas Varnas

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Posted 14 October 2015 - 04:21 AM

View PostAkagami, on 14 October 2015 - 04:13 AM, said:


*Air strikes have aerospace fighters do a bombing run


They already do.
Just look at the sky once you use an air strike.

#24 Red King

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Posted 14 October 2015 - 04:27 AM

..Really?
Must not be paying attention then =P

ONE DOWN THIRTEEN TO GO

#25 KuroNyra

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Posted 14 October 2015 - 06:02 AM

View PostAkagami, on 14 October 2015 - 04:27 AM, said:

..Really?
Must not be paying attention then =P

ONE DOWN THIRTEEN TO GO


<< Ok... You take the five hundred on the left... I take the five hundred on the right.
- Screw you I take five hundred and one!
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#26 4rcs1ne

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Posted 14 October 2015 - 06:41 AM

Here's another one. Why don't we have background information from lore about a particular mech? Something similar to Sarna such as the manufacturer, historical significance etc. This would be easy to implement because all they would need to do is add some text, possibly on the Mech Stats display.

Posted Image

Edited by Matt2496, 14 October 2015 - 06:42 AM.


#27 Johnny Z

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Posted 14 October 2015 - 06:49 AM

View PostMatt2496, on 14 October 2015 - 06:41 AM, said:

Here's another one. Why don't we have background information from lore about a particular mech? Something similar to Sarna such as the manufacturer, historical significance etc. This would be easy to implement because all they would need to do is add some text, possibly on the Mech Stats display.

Posted Image


An absolute must. A picture of a mech and text interface is lostech though. Same with a picture of faction logo and text interface. Picture of battletech famous characters and text also lostech. Pilot creation with back story text, impossible. Cant be done.

Put this lostech from 30 years ago done on crude paper out of your minds mechwarriors. These things are lost to time forever. Computers are not capable of recreating these things. :)

Edited by Johnny Z, 14 October 2015 - 06:57 AM.


#28 MATRAKA14

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Posted 14 October 2015 - 06:59 AM

Absolutely agree, especially with point 3

#29 Cion

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Posted 14 October 2015 - 07:10 AM

1,3,4 Yes.

2- Removing the monitors would most likely cause havok @ PGIs HQ (ok, I'm exagerrating..) because it would require the 3d cockpit modeler to redesign them....

#30 Speedy Plysitkos

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Posted 14 October 2015 - 07:12 AM

I alrdy suggested point 3, gazzilion times. But PGI isnt CAPCOM....

The workers there are fully moving 3D models..

Posted Image

#31 4rcs1ne

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Posted 14 October 2015 - 07:25 AM

View PostTitannium, on 14 October 2015 - 07:12 AM, said:

I alrdy suggested point 3, gazzilion times. But PGI isnt CAPCOM....

The workers there are fully moving 3D models..




Understood. But, the point is that PGI already has the assets (3-D Modelling, animation,etc) from the academy recently released. So I really don't see how this would be very difficult to implement.

Edited by Matt2496, 14 October 2015 - 07:31 AM.


#32 4rcs1ne

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Posted 29 October 2015 - 02:22 PM

Here's my last suggestion. Why doesn't the HUD blur when the heat gets too high? Mechwarrior 3 had this and that game is 16 years old!

Posted Image

Edited by Matt2496, 29 October 2015 - 02:23 PM.


#33 LordKnightFandragon

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Posted 29 October 2015 - 05:25 PM

Improve immersion? Slow the mechs down, make them rotate like mechs, not like a humans on speed. Make mechs run and walk like mechs, not like olympic sprinters. Make us actually have to pace and carefully aim our shots. Give us weapon recoil, heat scale penalties, things to make it feel like were handling a massive warmachine and firing hot ass weapons.

Slow the game pace down some, give us actual objectives to play. Make the game play more like a tactical, indepth battlemech game and less like Call of Duty in robot suits.

The most immersive game I ever played was Battlefield 2: Project Reality mod. It played slow enough and methodically that one could actually get kinda engrossed in the teamwork, the surroundings, get actually involved in the mission and gameplay. That mod you literally had to do it with a team or you literally could not win. MIssion objectives were in such a way that you NEEDED a teammate to take them. Holding a post was actually fun. Taking a post and fighting along side your other buddies was actually ALOT of fun. Hovering over a post in an AH64, offering fire support to the grunts below, the game was just amazing. It was alot of fun and it was difficult, but not in the overly ******** manner most games like to do. Yes, we died in just a couple hits, yet the foggy vision thing was annoying, simulating the suppression, but it all made it really fun and immersive.

The most Immersive MWO gets is driving my Mauler around River City, rotating it around, imagining im in a battle. rotating the top nice and slow, give that "im in a mech" feel. Chain firing the weapons to manage heat gives a nice feel to.

I go into my Clan mechs I lose all immersion, since the Warhawk moves like a toddler after a trip to the candy store....

Edited by LordKnightFandragon, 29 October 2015 - 05:29 PM.






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