Sug, on 13 October 2015 - 05:36 PM, said:
Interesting.
Insane is another way to put it. So, not having a target lock causes energy from the laser to magically fade away in space? I mean, if there's one thing this game needs, it's another non-intuitive and utterly illogical mechanic like ghost-heat! So, my PPC - which is energy - does full damage on a non-locked target, but my laser - which is also energy - does not? Sure, that makes sense... right...
Sure, this is a great way to kill laser builds by basically adding a "bug" to them so they can be "bugged" like; lousy PPC hit-reg, lousy SRM hit-reg, useless LBX's, and so on, but it doesn't really fix anything.
At least the Gauss Rifle will still work - good thing nobody uses them!
A simple, small cone of fire that tightens against locked targets would fix all this silliness of magical damage loss and high-damage pinpoint alpha strikes, AND it would make sense AND is completely within the game engine's ability since we already have it when using MASC, jump jets, and machine guns. I guess that's too simple a solution, so let's here it for "ghost damage!"
Edited by oldradagast, 14 October 2015 - 03:28 AM.